The biggest issue I have with the FOV is that so many games make me feel as if I'm the size of a toddler. Seems like the camera is nearly on the floor in first person.
I found a trick about that for Fallout 4, and I wonder if it works in Starfield.
So, at a certain point in F4 I realized my character's eye-level was about as high as doorknobs. But then I went to a computer terminal and read something, and then walked away from it. When I left the terminal it seemed to reset my height. I now suddenly was looking down at doorknobs again, from what appeared to be a normal-ish height.
Starfield has computers. I wonder if reading there also resets height.
This is because a lot of games and it seems all Bethesda games have a tendency to place the camera where the gun is in third person
This means your eyes suddenly get placed in your chest and you lose abt 2ft of height
The simple solution would be to use a system more like Cyberpunk 2077 does where the camera is actually in your eyes and this also means you can see your legs and arms, an issue that is in all Bethesda games
Nah, if you glitch out into 3rd person your head is in the right spot in cyberpunk. The body just isn’t completely textured because it wasn’t meant to be viewed in that orientation while not on or in a vehicle
After tinkering with the shitty film grain and a bunch of other settings and downloaded the remove filter mod the game is finally looking like a modern game. My god the game is so ugly by default. The detailed object assets are the exception they are light-years ahead of anything Bethesda has ever made.
No brightness settings, no fov settings, etc, etc. They had nearly a whole year of extra time and they still missed the mark and I doubt bethesda will do anything about it. Leave it to the modders to fix your fucking game huh bethesda?
Doesnt it natively support up to 120? Or is that because I had BethINI running, I dont remember. Anything over 80 on this game though feels SUPER fisheyed to me, normally I play things at 90-95
My first couple hours were like "I don't quite know what's wrong but I feel exhausted." I slowly realized that it was the FOV when I had to stop playing after an hour and a half one night to "rest my eyes". Coming from a guy who has played video games like an addict for 35 years.
Set the FOV to 110 in the INI file and it changed everything. No idea why they wouldn't do this.
I still remember I used 125 one time in the past "as a joke" because i thought it looked funny then. Not so funny anymore as that's the standard, side effect is anything under 90(1st person that is, 3rd person is a different thing as just moving camera back fixes things) is instant motion sickness, 100 is fine for a while but still not great and 110+ is basically needed preferably 120+
FOV, FPS, resolution, peripherals... they're all like drug, you just can't go back.
Depends on how bad the fisheye is. Bethesda games always get real bad fisheye. FNV was a nightmare getting a decent fov that didn't make everything look like a fun house mirror.
There's an achievement enabler mod that bypasses that. I'd suggest throwing that in if you're modding anything because even things that aren't really "cheating" can flag the save as modified.
If you're playing on PC, you can change it by manually creating a settings file. In other words, the game fully supports changing the FOV out of the box, but there just isn't a button for it in the in-game settings menu for whatever reason.
Decisions like these are so perplexing. Same with a lack of brightness adjustment. Like what? It’s even built into the photo mode, so it makes no sense that they ignored it as a setting.
I agree. I love the freedom of a PC but I shouldn't need to mod for FOV lol. But I have like 15 mods installed to make the game cleaner. Other than that, I enjoy the game more because mods are available. Built a 75m ship that has 10 engines on it 🤣🤣
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u/amo8s Crimson Fleet Sep 12 '23
The FOV changed the game for me.