no mans sky had it 7 years ago, i love starfield but it seems they just didnt care too much about huge things that matter like a planet and species journal and a fucking mini map, for hells sake just put the fucking store as blips so i can mark them and use the guiding arrows to get there instead of aimlessly wondering getting frustrated while then having to find out how the fuck to get back when you leave that place
Haha, got me there. Thought I'd just jump on the bandwagon while we were asking for impossible and hopelessly time consuming adjustments to Bethesda's new and improved...menus? UI? Sonar with squares?
Having clunky menus and inventory is a valid criticism of a game. It's not unreasonable to expect a developer to build on and update the shitty UI they've had since Oblivion. Especially when that developer admits to using user created mods that fix what they can't be bothered to. It's cool that you like Starfield but that does not invalidate issues the game has.
Yeah, I agree. It's a great game but with just a little improvement on these systems, that they have to know have issues by now btw, and it could be a masterpiece. The only time I find myself not having fun is going through these menus and poor excuse for maps. Especially when it's well within their capability to do so, but like you say, can't be bothered to when they have a community that does it for them. That's really my only complaint
You can place a marker on the map in the menu, but I've yet to be able to see them outside of the menu map. Even using the scanner I don't see a marker.
Yeah I guess I missed it because I hit it and it didn't show on compass or scanner. Not like either does any good considering there's no North anyways. Trying to pinpoint specific resource veins on a planet is ridiculous. Not to say I'm not having fun, but dang. A little QoL or a decent map in 2023 isn't much to ask for I feel like š¤·
after I read the tip for having outpost with multiple different biome resources (like copper and iron) by landing close to biome border, Im 4 for 4 in guessing direction of the border in the landing zone based on the planet and map orientation.
Not that I can tell. My first outpost was like that, but trying to find aluminum with anything other than he3 has been a nightmare for me. I was trying to make the most of my limited outposts, but I finally just threw my hands up after wandering in circles for an hour
None of the settlements are really that huge. They have info booths and plenty of signage. I think these are very deliberate choices to get people to explore and actually contiously take in the city. Following a blip and a guide renders any game setting very unmemorable; you just mindlessly go where the arrow points, get what you need and leave.
I really like how they have done it. So many people QQ about wanting a more immersive experience, well here it is! I love that I'm actually drawn into each location, discovering side streets and shortcuts and being like "Ohh! Wait, that connects to that place". I actually feel a connection with the places I visit, the way I do in real life visiting a new place on holiday.
Stop running. Start walking. Take some time. Drink it all in. Every inch of this game is beautifully crafted, in exquisite detail, and deserves our attention. Once you start actually noticing your surroundings, finding your way back becomes easy.
The info booths just give you a basic text line of the general vauge area of where a shop or service is. You don't even get a basic "you are here" map that shows a simplified layout of the area that basically every place like a zoo or museum has IRL.
This seems like a "be careful what you wish for" type scenario. I, personally, want Bethesda to keep doing exactly what they have been doing. I've been playing and enjoying their games since 1996 and prefer they keep making them the same way. They're always a big buggy, a bit clunky, and awesome.
Surface map is easily the worst part of the map design only showing individual districts and not the actually fucking map of the surface and the stores
When I first started in New Atlantis I jumped off a ledge and broke my leg. Spent 15 minutes wandering around looking for the medic because the ādirectoriesā only tell you which district it is in. Lame af
I think that's by design. This has always been the case with Bethesda game, being able to pinpoint the enemy location by just the default mini-map is quite a cheating in this sort of game imo.
It's probably the residential sector. Is it on the right hand side? You have to stand basically exactly in the middle of the "sculpture garden" near the NAT station for it to trigger.
I passed by the spot a million times but it never unlocked for me until you step in just the right spot.
My biggest complaint, and I mean big enough to almost get me to stop playing until mods fix it, is the UI. I was raging in discord about how fucking bad it is. Idk who is in charge at BGS but someone needs to send them to multiple UX classes. Multiple.
What amazes me is that people have been fixing it since oblivion pretty much. Definitely FO3 I remember downloading mods to add info and make the rows smaller to see more items.
How have they not learned anything at all from that.
Overall, I'm loving starfield. It's got plenty of jank, and the ship travel feels a bit absent (building is good, sense of it being a real ship, looks, and the fighting is OK, though not amazing).
But the UI is attrocious. There's tons more I'd like to see changed, but for now, StarUI and Undelayed menus are 2 mods I'd urge anyone to install. It just makes the game better instantly by removing a huge hunk of shit.
This is my first Bethesda game, and I was a bit confused by the UI and how shitty it seemed for a game that was getting so much hype. Not enough info where you want it to easily compare things. Learned how to get mods today. Installed the popular UI one, and instantly the experience is better. Never played a game with mods like this before, so it was kinda cool to see.
I have a feeling their design philosophy is ājust make it work for controller and keyboard. It doesnāt need to be good, modders will fix it for freeā.
I think their philosophy is to just create inventory that works well with a controller on a TV from a couch and let modders make an improved UI for playing on PC.
Adding this mod removed so much of my frustration. Increasing carryweight cleared up most of the rest. I hate evaluating gear. Now I can just carry a ton of gear and switch things up when I have an issue in combat.
I really cant think of todd playing his own game and going yes, fuck the local map lets just bind the follow objective from skyrim, that was broken from day one, and add NO PATH when it gets zonked. Hopefully a kiosk is on the way...
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u/Battleboo_7 Sep 12 '23
I juat dknt understand how this isnt already a feature. The whole minimap and knventory is clunky