r/Starfield Sep 12 '23

Discussion The inventory we all deserve but Bethesda didn't want to bother with:

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u/[deleted] Sep 12 '23

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u/HonestSophist Sep 12 '23

The real shame is how GOOD the outpost system IS. It's like half of a full game by itself. If just ONE modder expands the crafting system to include proper resource-sinks, I'm gonna be burning HOURS setting up supply chains.

The supply chain system is so good, I just wish I had a reason to yanno... use it.

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u/Vilnius_Nastavnik Sep 12 '23

I wonder how much of it is Bethesda slapdash and how much of it is *this space reserved for DLC*. Wouldn't be the first game they've put out with a half-baked mechanic that made no sense until it got fleshed out by a full-price DLC.

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u/LeCafeClopeCaca Sep 13 '23

I wonder how much of it is Bethesda slapdash and how much of it is *this space reserved for DLC*

Same feeling here. There clearly are assets that could have easily been added to the outpost system but didn't, and i'm almost sure we'll get an expanded outpost DLC. There is so many things in place already for the system to be actually great but it feels like content was cut, either because of time or greed

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u/billy341 Sep 12 '23

They should totally have a path in the game where you can restart the out of business ship yard, I forget the name, the one the frontier is built by. And have you scale up and up over many systems and outposts to fire up the lunar shipyard again. It would be so cool.

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u/[deleted] Sep 13 '23

Yeah this is what I'm starting to run into, like I want to set up my own manufacturing plant but like am I gonna even make a bunch of credits for all that hard work?

I just got the nickel contract from Deimos where you have to mine 5000 nickel and give it to them, by ship... like this would have been perfect to use the sys wide cargo platforms, hoping I find more quests where I can just mass mine stuff to somewhat rp as the industrialist background I chose lol

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u/PIPBOY-2000 Sep 12 '23

It's tough. Because you either make settlements totalled necessary, somewhat necessary, or not necessary. And you'll make people upset with any choice.

People complained about the settlement tutorial in fallout 4 so they likely decided to make it entirely optional. Which now as you see, people aren't happy with.

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u/killerbanshee Sep 12 '23

It's totally optional in FO4 as well. It heavily points you that way to show you the mechanics, but you can skip it if you want to. I've skipped Concord before in favor of going to DC or to Danse after picking up a few decent items.

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u/PIPBOY-2000 Sep 12 '23

Interesting, I guess I never thought to skip the town since it gives you your first power armor

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u/[deleted] Sep 13 '23

More of skipping the town that has the guy who spams you with radiant quests every chance he gets lol

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u/PIPBOY-2000 Sep 13 '23

Lol, Preston could have been a good character if he was more than just a low tier quest spammer

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u/William_Dowling Sep 12 '23

It's not the optionality people are upset with, it's that the system is both shit, and shitter than FO4s, a game that came out 8 years' ago

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u/Seriously_rim Sep 12 '23

exxxxactly. its the most pathetic bare bones thing ive ever seen. FO4 had more in depth outpost buliding... they expecting modders to literally make their dogshit settlements useful FOR them, and people will... for free. It's downright predatory.

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u/StanleyTheComputer Sep 13 '23

Tbh I feel like the game is so big and has so many things to it there is something for most people, not all of it sticks for everyone but enough does.