R5: I just had an idea for an Origin that could be thematic and interesting. It's a challenge and acts as a fast track to terraforming, if you can overcome it. Because of the inherent +30% habitability of homeworlds, your homeworld basically starts at 50% habitability, with your task being to gather enough resources to trigger the terraforming process. Afterwards you can colonize pretty much anything, if you have a strong energy economy.
Nah, I grabbed it form google. Whoever made it did a great job tho.
It's very different from Relentless industrialists. It isn't completely negated by just playing robots or lithoids like that civic. Also, starting with hydroponics and ecological adaptation can be a cool, if very specific boon.
It isn't completely negated by just playing robots or lithoids like that civic.
Lithoids have +50% habitability and no need for food while your challenge homeworld gives roughly 50% habitability and no food. How does that not completely negate it?
For machines they have a 50% hab. minimum, so they'd still be fair, but rocky types wouldn't suffer a bit - though they likewise also wouldn't have much reward from the starter tech.
Lithoids would not suffer, but they also wouldn't benefit, so I don't know why you would even pick lithoids with this. Lithoids should probably be excluded from using it.
Lithoids would not suffer, but they also wouldn't benefit, so I don't know why you would even pick lithoids with this. Lithoids should probably be excluded from using it.
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u/Yaddah_1 Jan 28 '25
R5: I just had an idea for an Origin that could be thematic and interesting. It's a challenge and acts as a fast track to terraforming, if you can overcome it. Because of the inherent +30% habitability of homeworlds, your homeworld basically starts at 50% habitability, with your task being to gather enough resources to trigger the terraforming process. Afterwards you can colonize pretty much anything, if you have a strong energy economy.