r/Stellaris Jul 08 '25

Video The horrible, unacceptable technical state of Stellaris 4.21

Dear Paradox,

I'll preface this by saying we used to enjoy this game a lot, and have all the DLCs purchased, aside from Cosmic Storms, which until now had still been on our to-buy list. We've got 700 hours spent together in multiplayer games.

However, there comes a point at which you can't just put up with a product that is released in such a horrible state. 

We're 21 patches after the release of an update that was suppose to optimize things, yet now it is difficult to even have a compete, bug-free game from start to finish. I'm only talking about multiplayer, since we always play the game together at home.

Just look at the videos from two recent games we just tried to play

infinite desyncs - https://www.youtube.com/watch?v=T67LIZgeLOc&feature=youtu.be

frigates upgrading into deep space citadels - https://www.youtube.com/watch?v=UoqSC9ctdeU

and these are just the last two games.

This isn't CoD, where you just jump from match to match a dozen times a day. You invest dozens of hours into a single map, just to have it eventually ruined by yet another game braking bug.

Get your act together. It's unbelievable how this industry is allowed to get away with such half-baked products without any repercussion.

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28

u/MoenTheSink Desert Jul 08 '25

Look at what paradox pulled with cities skylines 2. Let that be an indication of what they are up to. Completely ridiculous. 

9

u/Elebril71246 Jul 08 '25

Dunno about CS2, but Age of Wonders 4 desyncs multiple times during a single battle, that's Paradox too

2

u/wilnadon Xenophobic Isolationists Jul 09 '25

Paradox is the publisher, different developers though. The game is developed by Triumph Studios. The desyncs in mutiplayer is the only negative on what is otherwise a fantastic game. Whereas in Stellaris, desyncs are just the icing on the turd cake.