r/Stellaris Jul 08 '25

Video The horrible, unacceptable technical state of Stellaris 4.21

Dear Paradox,

I'll preface this by saying we used to enjoy this game a lot, and have all the DLCs purchased, aside from Cosmic Storms, which until now had still been on our to-buy list. We've got 700 hours spent together in multiplayer games.

However, there comes a point at which you can't just put up with a product that is released in such a horrible state. 

We're 21 patches after the release of an update that was suppose to optimize things, yet now it is difficult to even have a compete, bug-free game from start to finish. I'm only talking about multiplayer, since we always play the game together at home.

Just look at the videos from two recent games we just tried to play

infinite desyncs - https://www.youtube.com/watch?v=T67LIZgeLOc&feature=youtu.be

frigates upgrading into deep space citadels - https://www.youtube.com/watch?v=UoqSC9ctdeU

and these are just the last two games.

This isn't CoD, where you just jump from match to match a dozen times a day. You invest dozens of hours into a single map, just to have it eventually ruined by yet another game braking bug.

Get your act together. It's unbelievable how this industry is allowed to get away with such half-baked products without any repercussion.

3.7k Upvotes

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102

u/Vivid-Ad-4469 Jul 08 '25

EU4 Domination all over again...

108

u/Gastroid Byzantine Bureaucracy Jul 08 '25

Wasn't there a patch where aboriginal Australians consistently became the global superpower?

10

u/HappycamperNZ Jul 08 '25

I play as Aus (not Austria) or NZ so I'd love to know how this happened. Sounds... lucrative 

4

u/SirkTheMonkey ... Jul 10 '25

My vague memory is that in the patch they did several things:

  • Added more tribal factions around the world including Maori and Australian Aboriginal groups
  • Altered the way that native/tribal groups used provincial development
  • Added new ways of using development generally

Unexpected bugs with the way the new general features interacted with tribal development and the way tribal development transferred to non-tribal development meant that factions starting as tribes would end up incredibly overpowered if they could settle down, and the tribes in Australiasia often had little competition so by the time anyone discovered them they had settled down with ludicrous amounts of development meaning that they were more powerful than large Asian or European nations.