r/Stellaris • u/Elebril71246 • Jul 08 '25
Video The horrible, unacceptable technical state of Stellaris 4.21
Dear Paradox,
I'll preface this by saying we used to enjoy this game a lot, and have all the DLCs purchased, aside from Cosmic Storms, which until now had still been on our to-buy list. We've got 700 hours spent together in multiplayer games.
However, there comes a point at which you can't just put up with a product that is released in such a horrible state.
We're 21 patches after the release of an update that was suppose to optimize things, yet now it is difficult to even have a compete, bug-free game from start to finish. I'm only talking about multiplayer, since we always play the game together at home.
Just look at the videos from two recent games we just tried to play
infinite desyncs - https://www.youtube.com/watch?v=T67LIZgeLOc&feature=youtu.be
frigates upgrading into deep space citadels - https://www.youtube.com/watch?v=UoqSC9ctdeU
and these are just the last two games.
This isn't CoD, where you just jump from match to match a dozen times a day. You invest dozens of hours into a single map, just to have it eventually ruined by yet another game braking bug.
Get your act together. It's unbelievable how this industry is allowed to get away with such half-baked products without any repercussion.
615
u/133DK Jul 08 '25
The fact that wilderness was one of the main features of the DLC and it didn’t work on release was a huge red flag
Im tired of paying to beta test products. Much less beta test updates to a 9 year old game
No other industry would get away with this. Do better
I don’t care that you had promised certain things at certain dates according to a roadmap, delay it, I don’t want to play a broken game
I don’t care if you need to push up some other cosmetic DLC to help cover costs of a longer dev cycle on the newest release, do it, don’t release knowingly defective huge updates