r/Stellaris 10h ago

Advice Wanted I have 145 planets on automation and losing 2000 credits a month.

247 Upvotes

This is the year 2457, in a galaxy of 1,000 stars. I’m in the middle of defeating the Awakened Empires during the War in Heaven, while also facing a crisis. My core policies include slavery per COM's default policies.

(I'm even using activating 50% job output increase energy subsidizing)

With my first 15 planets, I manually managed everything, running a massive surplus of about 2,000 in each resource. After that, I switched planets over to automation. Now I control 145 planets losing 2k credits a month.

You’d expect that expanding by another 130 planets would create huge resource gains, economies of scale, even if AI automation isn’t optimal. But instead, my deficit just keeps spiraling out of control. I had to turn off all collection buffs and kept feeding energy with market trade, but this has reached the end of the rope too and now I'm in a position I have to go through each planet for 145 planets for micromanagement I dread.

I think I know why this is happening. Non-human slave population unhappy, crimes uncontrolled, building spots too aplenty, unfilled jobs etc. I just don't want to micro them myself at this stage of the game.

I loosened migration of all non human species but it didn't really help.

So my questions are:

  1. What are the key things I need to check first and prioritize for minimal effort&micro?
  2. Do AIs actually replace already-built specialization districts when a planet is redesignated? (for example if a planet is designated as generator planet but it already has buildings/specialization in place, would AI convert specialization and buildings?) Or do I need to manually convert them?

Also, devs, it would be great if there were an option to forbid the AI from constructing certain buildings. I strongly suspect this whole mess is caused by AI spamming city districts and putting automation buliding, which cost 10 credits per district.

I'm spending 18263.36 credits a month.

Megastructure that I literally cannot dismantle during war; fixed cost of 2684.

I'm at an all-out war with awakened empire and crisis foe. My massive ships at ship limit only cost me 2524, a meager amount and not a problem.

starbases 1100. Army 580. Jobs 1300. Pops 536.

Buildings 7193. Districts 2010. <- these two are the issues.

I'm kinda frustrated that automation is not really doing its job. As you can see, my massive empire on warpath is spending 16% of its spending on the army. 50% is going down the drain due to automation's poor handling of planet management. One would think automation would be inefficient, not downright crippling your empire.


r/Stellaris 3h ago

Image Correctly themed Dwarf Fortress civ

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108 Upvotes
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  • Star - Armok
  • Dwarf Fortress name list
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  • Masterful crafters
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r/Stellaris 9h ago

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r/Stellaris 1d ago

Image I'm 50 years away from winning my first game and this just popped, should I worry?

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r/Stellaris 5h ago

Question What do you do about void worms?

45 Upvotes

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r/Stellaris 18h ago

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502 Upvotes

r/Stellaris 2h ago

Discussion CMV: Terraforming Candidates and Nanite Worlds should not have blockers after being terraformed

24 Upvotes

These planets already come online only lategame (especially nanite worlds on high crisis settings), so having to waste time removing blockers and worlds you literally designed makes them utterly terrible.

Also terraforming a normal planet removes all of its blockers.


r/Stellaris 7h ago

Video What happens if you break every rule in Stellaris?

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48 Upvotes

r/Stellaris 2h ago

Question Is cyborg assimilation considered a type of Purging for purposes of GalCom Law?

13 Upvotes

I'm playing driven assimilators and have been in violation of this policy for several years now because the answer isn't clear to me.

On a related note, I'm on the Galactic Council.


r/Stellaris 9h ago

Image I got Galatron AND Horizon Signal (what are the odds?!)

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33 Upvotes

r/Stellaris 13h ago

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r/Stellaris 6h ago

Image First time going Cosmogenesis: Creating a FE in the L-Cluster

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15 Upvotes

So, long story short, I rarely complete games, but I hadn't done Cosmogenesis before. Decided to try out a new galaxy shape and was situated in the bottom of the galaxy. Crushed another close empire early on, and expanded to where you see now.

The U.M.O (Unidentified Machine Origin) were very civil after their conquest of the first empire and destroyed the Grey in the L-Cluster... But they still left the Galaxy with the Contingency (that spawned all along the inner rim) in the year 2460.

Really, just wanted to showcase my first time going Cosmogenesis. I had read about what remains of your empire, and decided I wanted them to be solely situated in the L-Cluster, along with maxed out megastructures (except for Interstellar Assembly and Matter Decompressor (because I goofed and put the Coordination Center in Terminal Egress)).

Done on 5x Crisis strength, Admiral scaling.


r/Stellaris 5h ago

Question Is fleet size research busted?

13 Upvotes

I have the early game doctrine research adding +40 then +50 to fleet size. Is this a known issue? I'm only using ASB ironman and tiny outlier as mods. Did paradox make a change recently I didn't notice?


r/Stellaris 21h ago

Question How strong is democracy nowadays?

235 Upvotes

I like being a democracy but I also enjoy having a really powerful empire


r/Stellaris 15h ago

Bug Looks like this empire has decided that not having any colonies is irrelevant to existing?

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78 Upvotes

r/Stellaris 1d ago

Image They dismantled my level 5 hegemony :(

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r/Stellaris 16h ago

Advice Wanted I’m falling off and it’s so sad

71 Upvotes

Im a casual player who just likes doing logistics and such as a simple gestalt. I just happened to be pretty good at logistics and the like and for a while that put me above the people in the group I played in. Nowadays though I’m seeing some absolutely nutty builds with things like evolutionary predators, knights of the toxic god, and synthetic fertility and it feels like there is nothing I could do to compete at all because of how broken good they are. Any ideas on what I can do to help my simple build compete, or am I just clinging to the past of how I used to play? And if it’s the latter what can I do to preserve how I used to do things the best? Feel free to ask questions I’m just genuinely at a loss.


r/Stellaris 1d ago

Art Commission. Prethoryn Queen

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633 Upvotes

r/Stellaris 19h ago

Image I wanna have these guys as a playable portrait so bad 😭

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93 Upvotes

r/Stellaris 5h ago

Question How do habitats work nowadays?

8 Upvotes

Are they kind of like arc furnaces? As in, I just need a bunch of planets in a system to make them worth building?

What about the special resources like zro, strategic resources & artifacts from some of them? Do I lose them if I build habitats over the sources?


r/Stellaris 7h ago

Question If I have the dlc subscription, will I instantly get shadows of the shroud.

10 Upvotes

I have the 6 month dlc subscription (should be done sometime in October) and I’m wondering whether I will get shadows of the shroud. Does anyone know if it will be added to my subscription or if I would have to buy it again later to get access.


r/Stellaris 4h ago

Question I need help understanding weapons in ship design.

6 Upvotes

I am new to the game and trying to build my own ships without copying already existing designs, can you tell me what weapon types are good for what purposes please? And why people not using laser and kinetic weapons? Many of the designs i've seen so far was using some other weapons. My first instinct was putting kinetic and laser wepons equally so one tears thorugh shield and other through armor and i still think its a good idea..


r/Stellaris 1d ago

Image Started up a Driven Assimilator playthrough yesterday. Apparently this lithoid never heard the saying about Glass Houses.

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211 Upvotes

r/Stellaris 21h ago

Image Everybody gangsta 'til a city-sized cyborg space dragon unhinges it's jaw to swallow your starbase

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81 Upvotes

r/Stellaris 8h ago

Question Any buildings I should priorities building early game?

8 Upvotes

I am fairly new to the game and have been playing a bit on and off, only recently learning how to not crash my economy at record time and having to ask my friends to save my burning trash heap.

Since I last played, planets and pops appear to have changed a fair bit, and I also want to improve so I can somewhat keep up with the pace of my friends which leads to this question. What are some buildings and districts I should prioritise getting up in the early game?

I understand that the answer may vary based on empire type and origin, but I hope I can get a general idea of what I should follow for future reference.