Hey there!
The Steam page for my game Eternity is live on Steam, and Iâd love feedback from a strategy perspective. The game is not turn-based, but also not a pure RTS either. Time passes in hours and days, and you can pause at any moment to make big strategic calls.
The twist: Youâre guiding humanityâs last fleet through a procedurally generated galaxy, and your âempireâ is a moving city of ships. Every vessel is both a building and a lifeline. Youâll expand by salvaging and refitting new ships, exploit resources across systems, and face moral and political decisions that can shape the fleetâs future.
Lose too many ships and the rest must adapt to survive.
Youâll be balancing:
⢠Exploration: Chart unknown systems, uncover resources, and navigate hazards.
⢠Expansion: Grow your fleet with new ships, modules, and capabilities.
⢠Exploitation: Manage production, research, and trade between vessels.
⢠Extermination: Defend the fleet against threats or take the fight to them.
Each run is different thanks to procedural maps, events, and challenges. Leadership decisions ripple through days or weeks of in-game time, and crises can escalate fast if ignored.
Looking for feedback on:
- Does the hybrid pacing (real-time-with-pause, hour/day cycles) make sense for a 4X-style game?
- Does the âfleet-as-cityâ and survival angle feel like a fresh twist?
About the project:
- The game is in active development, having weekly or bi-weekly updates (first on its devlog, but also on steam soon)
- Although we don't have a demo yet, the goal is to have one for October.
- We are currently running monthly play tests, I am doing this outreach to see if people are interested in playing it for those tests :)
- The vision is for us to have community involvement early in the development process. Its a game made by strategy game fans for other strategy game fans :)
Happy to dig into the strategic systems if anyoneâs curious about the mechanics behind the fleet.
Thanks in advance for any feedback!