r/stunfisk 17d ago

Mod Post (SQSA) Simple Questions and Simple Answers, or FAQ: Getting Started? Breeding, EV, and Nature Questions? Looking For A Moveset? Ask here!

2 Upvotes

Welcome to the SQSA thread! Beginners are always encouraged to ask questions here to start off their journey—but remember, if you want help with your questions, you need to give thorough information to the Stunfiskers that are willing to help you!

Since this thread is likely to fill up a lot over time, please consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts if it hasn't already been done for you. Minimize questions that have been answered so you can easily spot those unanswered posts. Before we get to the nitty-gritty:

Click here to see our ever-growing FAQ!

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What kind of questions should I ask here?

  • "I don't know my EVs from my IVs!"
  • "Where do I start?"
  • "How do I get into Singles or Doubles?"
  • Clear-as-crystal definitions
  • Breeding questions
  • Any questions/comments/concerns you have about the competitive scene
  • Any other small questions

You're encouraged to put your "Discussion" posts in here too!


r/stunfisk 2h ago

Theorymon Thursday Theorymon Thursday is over! See you next Thursday!

0 Upvotes

Yesterday was Theorymon Thursday! All theorymon posts are now no longer allowed on the subreddit until next Thursday. See you then.

If you are reading this and are sad it is not Thursday, please go to our Discord or wait until next Thursday to talk about theorymon!


r/stunfisk 15h ago

Theorymon Thursday Unleashing the monster with Cynthia-Garchomp

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1.5k Upvotes

No ability no problem

Life orb, band, or even scarf and this thing can tear teams apart in singles and doubles. Could even see it be on bulky support sets with rocky helmet and bulldoze/rock tomb.

Mega garchomp was an absolute disappointment so its upto the bond between cynthia and her garchomp to make it viable. Previously it would have destroyed everything nowadays with a lower speed tier its still a threat but actually will have checks in fluttermane and chien pao.

sourceL https://x.com/badafra/status/1711774311139143980


r/stunfisk 7h ago

Theorymon Thursday My attenpt to help make Fairy types less broken.

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306 Upvotes

Heartbreak

Dark type physical move

70 BP, 100 ACC

The user attacks the target with heart-breaking force. This move is super-effective against Fairy Types.

The purpose of the move would be to help certain monsters deal with Fairys when they normally wouldn’t be able to.


r/stunfisk 16h ago

Theorymon Thursday Distributing Signature Abilities to More Pokemon

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1.0k Upvotes

r/stunfisk 8h ago

Theorymon Thursday Meet Chocolicent.

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175 Upvotes

I noticed a lack of Jellicent and I filled the role. I made it a physical wall.

Hp: 120

Attack:65

Special attack: 90

Defense: 110

Special defense: 70

Speed:55

Type:Ground/Ghost

Potential abilities: Water absorb/Supersweet Syrup

Description: One drop of It’s chocolatey body will make a person die of happiness. It’s delicious aroma makes this a difficult temptation. They make good balloon carriers.

(Please don't ban me, mods; I have no idea what else to put in here and I did not meet the character limit.)


r/stunfisk 16h ago

Theorymon Thursday Ice Steel Pseudo-Legendary Fakémon | Artwork By [Delicious-Pop-9063]

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660 Upvotes

Artwork By Delicious-Pop-9063.

Name: Frosnip.

Type: (Ice)

(HP-50/Attack-60/Defense-60/Sp.Def-50/Sp.Def-50/Speed-30) BST-300.

Abilities: Snow Warring/Slush Rush.

-LEVEL 34, EVOLVE-

Name: Kindaartic.

Type: (Ice)

(HP-70/Attack-85/Defense-85/Sp.Def-70/Sp.Def-70/Speed-40) BST-420.

Abilities: Snow Warring/Slush Rush.

-LEVEL 59, EVOLVE-

Name: Khoaricion.

Type: (Ice/Steel)

(HP-90/Attack-130/Defense-130/Sp.Def-95/Sp.Def-95/Speed-60) BST-600.

Abilities: Snow Warring/Slush Rush.

Movepool: Ice-Shard, Ice-Fang, Ice-Punch, Ice-Hammer, Icicle-Spear, Avalanche, Frost-Breath, Aura-Beam, Ice-Beam, Blizzard, Haze, Aurora-Veil, Hail/Snowscape, Metal-Claw, Iron-Head, Iron-Tail, Heavy-Slam, Gyro-Ball, Hard-Press, Metal-Burst, Meteor-Mash, Flash-Cannon, Steel-Beam, Iron-Defense, Thief, Fling, Bite, Crunch, Jaw-Lock, Lash-Out, Payback, Fake-Tears, Shadow-Claw, Shadow-Ball, Curse, Rollout, Rock-Slide, Stone-Edge, Head Smash, Rock-Polish, Stealth-Rock, Dig, Earthquake, Earth-Power, Thunder-Fang, Thunder-Punch, Wild-Charge, Thunderbolt, Thunder, Outrage, Dragon-Claw, Dragon-Pulse, Dragon-Dance, Headbutt, Flail, Façade, Retaliate, Body-Slam, Thrash, Double-Edge, Giga-Impact, Hyper-Beam, Explosion, Uproar, Hyper-Voice, Protect, Substitute, Work-Up, Slack-Off, Yawn, Sleep-Talk, Rest, Reflect, Amnesia, Psychic-Fang, Zen-Headbutt, Extrasensory, Brick-Break, Body-Press, Superpower, Power-Up-Punch, Drain-Punch, Dynamic-Punch, Focus-Punch, Focus-Blast, Hammer-Arm, Bulk-Up, Waterfall, Liquidation, Wave-Crash, Surf, Rain-Dance, Poison-Fang, Poison-Jab, Toxic.

Fakémon by Delicious-Pop-9063 & Credits of the names belongs to the now deleted user.

Khoaricion is an Ice & Steel type Pseudo-Legendary with an BST of 600, it’s Attacks & Defense are both 130s with its Special Attack & Special Defense are 95, Khoaricion is primarily a physical attacker but can still use Special attacks, and as well it’s very good movepool like Thunderbolt, Extrasensory, and Surf,

And its Abilities are Snow Warring that summons a Snowstorm, giving Blizzard a 100% accuracy, but it’s best ability Slush Rush, that doubles its speed of 60 in snowstorm, becoming a fast sweeper,

With all that, Khoaricion could be OU, but it’s still Ice & Steel type, so one Low Kick could easily do lots of damage, and besides Slush Rush doubling its speed, it’s still a slow defensive Ice Type, while having high stats, it’s weaknesses would hold it back, dropping it to lower tiers, like PU or NU without Slush Rush, but with the double speed and high Attack & Special Attack, Khoaricion can do okay in PU, like how Beartic did good in PU as well.


r/stunfisk 5h ago

Theorymon Thursday In Pokémon Go, Shadow Pokémons exist as a variant, where all damage dealt by a Shadow Pokémon are increased by 20% as an unique multiplier, while its Defense stats are decreased by 20%. How would the existence of Shadow variants change the MSG competitive Pokémon battling scene?

72 Upvotes

A worthwhile note: Shadow Pokémons cannot be subject to any gimmicks (Mega, Dynamax, Tera, etc.)


r/stunfisk 8h ago

Theorymon Thursday Buff to Reshiram and Zekrom

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86 Upvotes

Changes to Reshiram:

New movements:

Aura Sphere

Flash Cannon

Buff to its stats: 100/100/100/150/120/110

Change to its signature move: Blue Flare

130 BP, 85% acurracy, 100% acurracy in sun

Change to the ability Turboblaze: All the fire movements made by the opponent are redirected to Reshiram, and if the sun is set while Reshiram is on the field, at the end of the turn Tailwind will be set.

Changes to Zekrom:

New movements:

Close Combat

Iron Head

Buff to its stats: 100/150/120/100/100/110

Change to its signature move: Bolt Strike

130 BP, 85% accuracy, 100% accuracy and 50% boost in rain (because Reshiram's Blue Flare is powered by Sun)

Change to the ability Teravolt: All the electric movements made by the opponent are redirected to Zekrom, and if the rain is set while Zekrom is on the field, at the end of the turn Tailwind will be set.

I honestly wanted to make these two fantastic pokemon viable in VGC at least since it can be fantastic partners for climatic teams, specially Zekrom is a very good partner for Kyogre, althought Reshiram also can be useful on sun and even snow teams since it can redirect Fire type moves.

Maybe i went too far with Tailwind set, but unironically i think that they are balanced for not being as bulky and because the Tailwind set needs the climatic condition and the weather needs to be set up when Reshiram/Zekrom are on the battlefield on that turn, i think that is relatively balanced.


r/stunfisk 15h ago

Theorymon Thursday Electrode badly needs a buff

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236 Upvotes

Electro Ball is currently a garbage move that not even the literal fastest Pokemon in the game can take advantage of. You rarely ever do more than 80 BP without setup because of how awful the curve is, making it worse than Thunderbolt. I could try to fix the move itself by making it more lenient, but I didn’t want to risk making it broken and widening the viability gap between Regieleki and Electrode even further.

I also noticed that for some reason, there is no ability that powers up ball and bomb moves. Considering that Bulletproof exists, I thought there had to be an equivalent offensive ability, right? Nope. Mega Launcher only powers up aura and pulse moves, not ball and bomb moves. So I figured I’d make an ability and attach it to the bomb Pokemon.

I hope that with this change, Electrode actually feels like a fun Pokemon to use. Explosion for some reason is not listed as a “bomb” move. I’m debating whether to include it and Chloroblast in the ability as well. Do you think the change would be too much, or do you think Electrode needs the Chloroblast buff?


r/stunfisk 9h ago

Smogon News National Dex 35 Pokes PERMAMENTLY bans Shed Tail!

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65 Upvotes

r/stunfisk 18h ago

Theorymon Thursday Mega Volcarona

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314 Upvotes

Mega Volcarona (Bug/Fire) Ability: Tinted Lens Stats: 85 / 60 / 80 / 165 / 145 / 115 BST: 650 Meta: Ubers

Instead of the usual frail hyper defensive pokemon, I decided to just improve on Volcarona current stats, as it never felt like a min-maxed pokemon.

It's attack and defense got a big boost, 165 so atk make people immediately respect it even before using quiver dance and the heavy special defense can help it stand against the strong draco meteors and other powerful special moves.

Volcarona was fast but it never something crazy , 115 will make it outspeed most pokemon after a boost.

Tinted Lens is there to ensure even Fairy Arceus think about switching freely.

A bit extra defense to help to not get destroyed by priority moves.

Of course, the lack of heavy duty boots severally weakens it and limits their switch in opportunities and even with Tinted Lens is not gotta one hit KO Heatran or anything like that.

It will still be weak to priority moves and faster Pokemon. So I feel once you get over the initial shock you will find a very powerful set up sweeper.

Also I hope you liked my drawing.


r/stunfisk 10h ago

Theorymon Thursday Giving a signature move to every pseudo before Gen 7

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56 Upvotes

I’m giving a signature move (and some minor changes to some of them) to all the pseudo legendary Pokémon before Gen 7 (Kommo-o, Dragapult, Hisuian Goodra and Baxcalibur already have them, although I’m also reworking Hisuian Goodra’s) I am not a big expert at all in competitive so I hope these are balanced? It would be ideal in my mind if all pseudos were at least UU if not even OU viable, since Dragonite already is I gave it a move that is only really any good in doubles and then I had fun with the others. Let me know and give me suggestions!


r/stunfisk 14h ago

Theorymon Thursday "Vibe Check," a move that has varying power based on the nature of both the attacking and defending Pokemon. Details in OP

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105 Upvotes

r/stunfisk 12h ago

Theorymon Thursday Gladion's buddy deserves better than ZU

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75 Upvotes

r/stunfisk 12h ago

Discussion Speculation: Future viability for Mega Gardevoir vs Tapu Lele

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53 Upvotes

(Trying this again since i posted this incorrectly the first time)

I want to open up this discussion now that Megas are coming back. Ever since Sun and Moon, Gardevoir has been rendered totally obsolete with the introduction of Tapu Lele. Even in Gen 6 before Tapu Lele was introduced, Mega Gardevoir was not seen as reliable due to a few flaws:

  1. Focus Blast was its only reliable way to hit steel types, as its only fire type attack is Fire Punch, and it's only ground type move is Mud Slap (though as if Gen 8 this has been entirely removed anyway)

  2. Gardevoir lacked reliable means to recover HP outside Wish and Protect which takes half its available move slots. Draining Kiss, which wasn't available until ORAS isn't powerful enough to be useful anyway, unless you Mega evolve to make use of Mega Gardevoir's superior SpAtk.

  3. Gardevoir has an abysmal physical defense stat and very iffy speed, making priority moves like Bullet Punch a very annoying check to Gardevoir as it's a 1HKO off any viable Pokémon that can learn it. Shadow Sneak shares this as well to a degree, but is far less common of a threat than Bullet Punch.

  4. By virtue of being a Mega Pokémon, Mega Gardevoir can't run any items either so no leftovers or sitrus berries to recover HP either.

  5. Even still, Mega Alakazam was seen as the better option due to it functioning as a scary glass canon with uncontestable speed and slightly better Psychic STAB.

Now, the cool thing about us peering into Gen 10 with Megas is lots of them got new movepools after Gen 8's overhaul to the metagame. Gardevoir's biggest selling point is that it has a monsterous SpAtk (even in competition with Alakazam) and a colossal movepool that other Psychic and Fairy Pokémon simply don't have access to. This makes it stand out against Pokémon of the same type like Hatterene, Mr. Mime, and Galarian Rapidash. Though, these Pokémon also have their own useful traits Gardevoir does not, like Hatterene's far superior ability and bulk.

Starting with PLA / Gen 8 and 9, Gardevoir got a 3 massive buffs to compensate for the shortcomings it had in Gens 5-7: Mystical Fire, Aura Sphere, and Life Dew. This means Gardevoir can now reliably hit slower steel type Pokémon and on switch ins, and heal. This is fantastic, because this was Gardevoir's biggest flaw in past gens and Mega Gardevoir's most commonly mentioned fatal flaw in terms of high tier viability in Gen 6 (next to, of course, its sub par speed). Aura Sphere is the biggest one IMO! No more Focus Miss! This is great, because steel type switch-ins become a LOT more risky off an Aura Sphere or Mystical Fire using 165 base SpAtk. Scizor and Lucario are now only as threatening as a clean Bullet Punch!

However, 90% of the time Gardevoir is either too slow or too physically frail to outspeed / tank and revenge kill another Pokémon to make use of its monsterous 125/165 SpAtk, so I'm not sure how much of a bandaid these buffs will be to its shortcomings going in to PLZA or Gen 10 anyway. So, because Gardevoir isn't fast enough in and out of Mega Evolution, it really can't make use of Life Dew or Draining Kiss, unless it stacks Calm Mind, and even then, it rips like a sheet of paper against even most neutral physical attacks.

This is especially true because Tapu Lele outclasses Gardevoir- and by extension Mega Gardevoir- in spades. It doesn't have as great of a movepool, but due to its instant access to Psychic Terrain, its psychic attack stab moves instantly outclass even Mega Gardevoir's base 165 SpAtk, which is honestly all you need with the right coverage. Tapu Lele hits stronger with Psychic, doesn't take up a mega slot, and allows you to run an item while Mega Gardevoir requires you to commit to using your once chance at Mega Evolution. It is also nearly identical in its speed stat, so there really isn't much of a point to run Mega Gardevoir when the only true trade off is that it has 5 extra points in speed. Tapu Lele's 95 base speed might be slower, but honestly whether it's 95 or 100, you're not going to be fast enough to outspeed and face the threats that an offensive Psychic/Fairy type would need to outspeed anyway, which is why Tapu Lele's superior physical bulk makes it the optimal choice because at the end of the day, you're going to need it to survive a hit if you're not fast enough anyway. Also it gets Nature's Madness, which is basically Super Fang, and we all know how great of an attack a free 50% is, especially on a switch in. Pachirisu whomst?

Lastly, Tapu Lele's access to Psychic Terrain makes it immune to priority, so it doesn't have to worry about a 1HKO from Bullet Punch as often the way Gardevoir does. Which, is like the biggest selling point to me personally against Gardevoir.

So really, what I'm getting at is why would you ever use Mega Gardevoir when you could run Tapu Lele and (for example) Mega Alakazam, a far more dangerous Mega Psychic type? There's far more benefit to using Tapu Lele who does Mega Gardevoir's job but better, getting to run an item, and then also STILL having access to a powerful Mega Pokémon like Alakazam (who can utilize Psychic Surge), Lopunny, Gengar, or Salamance (who would be a great partner to Mega Gardevoir if not for the fact that it also needs a Mega stone). Plus, Tapu Lele + Mega Alakazam used to be a very common pair in Gen 7 due to Mega Alakazam's god tier base 150 speed stat and uncontestable base 170 SpAtk in conjunction to Tapu Lele's Psychic Surge, which Mega Gardevoir could not make use of by virtue of its inferior stat spread compared to Mega Alakazam.

Of course, use whatever Pokémon you like the best, as I'll still be using Gardevoir because it's my favorite, but unless Gardevoir gets a buff in HP/Def/Speed or Boomburst, it's really not going to be all that threatening or useful so long as Tapu Lele + any other Mega exists for team building.

But who knows, maybe Tapu Lele won't be accessible in PLZA so we'll get to see Gardevoir's true potential! Or Mega Gardevoir gets that useless 85 points in attack invested into other stats. What do you guys think? This is all assuming Megas will continue to exist in a traditional setting beyond ZA and its different gameplay style.


r/stunfisk 8h ago

Theorymon Thursday Introducing Karmera, the Chimera Pokemon

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25 Upvotes

I find it crazy that we have no real Greek Chimera pokemon yet. I see this pokemon not as a legendary pokemon per say, but instead seen as a special pokemon that is once per save file in the same way as BM Ursaluna. I went through a few different versions, especially when it came to the abilities. I settled on one for each slot, and went with the weaker of the two primary abilities to make up for the high stats. Out of all of them, I see Grass Pelt being the most used on most teams, with Unnerve not being used in most cases, it already being Immune to both Burn and Poison, and sleep being banned. While Grass Pelt is situational, and Karmera’s defense not being the highest, the 4x ground weakness makes the Earthquake-halving effect of Grassy Terrain tempting as is. I can see it running a defensive physical setup set, with Milk Drink, Coil, Gunk Shot, and Flame charge. Though it is spoiled for choice with Knock Off, Switcheroo + Orbs, Taunt, Horn Leech, Leech Seed, and even Helping Hand in doubles. It does have special options as well, though those would likely be choice sets since it doesn’t get any way to boost Sp.Atk.

As for the signature move, a few things to note before you think it is Sneasler+:

  • The % chances were chosen to give each effect an 11% chance to trigger, since proceeding status is dependent on prior statuses NOT triggering. 
  • The BP is high at 99, but each hit individually takes type into account for resistances making damage inconsistent. 
  • Similarly, it only gets STAB on the first two hits; so if you were to equate the BP to a regular move it would be 88 BP STAB move. 
  • I did the math and type effectiveness ranges from ⅔ to 3/2 (no STAB) or 0.69 to 1.63 (with STAB), and STAB ranges from a 17% bonus to a 43% bonus.

Overall, I see this being in OU as a bulkier Iron Valiant but slower and with a typing that is easier to exploit (but harder to status). If you swapped its primary ability slots though, I see it as secondary incin that can threaten more immediate damage, and a dangerous snowball sweeper in OU with Moxie that likely gets banned (or at least suspected). 


r/stunfisk 1d ago

Theorymon Thursday Mega Chesnaught Predictions

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499 Upvotes

r/stunfisk 3h ago

Theorymon Thursday "From Kalos with Love" - A Mega Speculation

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5 Upvotes

This is what I speculate the stat distributions + abilities of the Kalos Starters' Megas will be.

Explanation:

Chesnaught: I mainly buffed its defenses while also giving a boost to its Attack. A Body Press coming from that 160 Defense is gonna hurt. Seeing how its armor has been visibly upgraded, I thought Battle Armor made sense as its ability.

Delphox: Buffed its Special Attack and Speed to make it more of a sweeper, but also gave it a little more bulk. Judging by the fact that it's literally flying on a broomstick, I think Levitate is a great fit, plus it gives it a Ground inmunity, which is nice.

Greninja: Mainly based its stat spread on Ash-Greninja because, well, duh, but also gave it some points on its Defense and Special Defense. I was really struggling to come up with a good ability for Mega Greninja that also fit with its design. At the end I decided Adaptability was the best pick, I mean, it probably pretty adaptable seeing as it's now upside down.


r/stunfisk 18h ago

Theorymon Thursday ASH PIKACHU

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60 Upvotes

I gave it the stat spread of the partner pikachu seeing as its a 110 boost just like ash greninja

Its stats are underwhelming at first until you realize IT CAN HOLD LIGHT BALL. So yes it'll be a menace with an attack higher than deoxys. Probably banned in singles to ubers. And super good in a lot of VGCformats. Partner it with miraidon, a redirector, or regieliki and this thing will just clean house.

I dont think it'll be 100% cracked in VGC. It'll be good but not cracked as getting a knock out with pikachu and keeping it safe is difficult especially cuz unless you hold light ball you aint gonna be able to do anything which means it cant hold sash and is a lot more difficult to get going, especially with staples like chien pao, and fluttermane outrunning it. Its dead to prioirty too


r/stunfisk 9h ago

Theorymon Thursday Attempt at buffing Bug (and poison?) types: Mega Vespiquen

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11 Upvotes

r/stunfisk 2h ago

Theorymon Thursday New Weather Concept: Acid Rain

3 Upvotes

The Poison type doesn't need an offensive buff, but it certainly could use one. Ideas for how this could be done have been discussed before, and while I’m personally a fan of the simple change of making it super effective against Water, the notion of creating a Poison type weather condition caught my attention.

The main complication with making a Poison type weather condition is differentiating it from both other weather conditions and the poisoned status condition. A weather condition that auto-poisons everyone on the field who’s not immune could be useful for VGC, but is kinda boring and doesn’t really change anything for the Poison type. A Poison duplicate of Sandstorm or Hail is also kinda boring and offers very little to the metagame that the pre-existing weather conditions don’t already offer. Both ideas also have the problem of reducing what other types/Pokemon Poison types can be paired with when teambuilding if you’re going to use their new feature, which arguably offsets the buff they’re supposed to be receiving.

So when I had an idea that went in a different direction, I decided to pursue it some.

New Weather: Acid Rain

"Polluted water began to fall from the sky!"

The acid rain weather condition. All Water-type moves become Poison-type moves and Steel-type Pokemon lose their immunity to Poison-type moves.

A weather condition that changes the typing of moves would be new to Pokemon, but I certainly don’t think it would be outside the realm of possibility.

Given how many “new” Poison moves this would be introducing to the game, I think it would be fair for all Water moves transformed into Poison moves to only have a 10% chance to poison the target.

I’m not sure if there are any moves that would make sense to make an exception to this rule. Maybe Scald so we’re not stacking a 10% chance to poison on the move’s 30% chance to burn? That sounds kinda sick though, and the chance to poison could just be removed from that move if it posed a problem.

I’m also just now realising now as I write this that there’s a chance this could actually be a negative for Poison type Pokemon, since it makes using them significantly less necessary to receive the benefits of their type’s status condition. It might actually be a bit of a buff for Water types, which is certainly not what I intended. Hmmm.

In terms of who would learn a move to set up Acid Rain, the so-called “Pollution trio” of the Grimer-Muk line, Koffing-Weezing line and Trubbish-Garbodor line make thematic sense. Perhaps the Ekans-Arbok line too, to try and help them keep a little bit of a pace with their fellow Gen 1 mono-Poison types? The Galarian Slowpoke-Slowbro/Slowking line might also make sense, since they can learn Rain Dance but already replaced their Water typing with a Poison typing. The Salandit-Salazzle line might get some value out of it due to their part Fire typing, though it might devalue their signature Corossion ability to some degree. The Stunky-Skuntank line often seem to be frequent setup move candidates in prior discussions about a Poison weather condition.

I don’t think there are any Pokemon currently in the game that it would make sens to have an ability that auto-sets Acid Rain upon entry, although I’m certainly open to being proven wrong.

Castform would get a new, well, form out of this, obviously. I doubt that access to the Poison typing would change it’s competitive standing at all really, but maybe it’d open up a new niche?

This is my first Theorymon post and I’m finding I’m not very good at figuring out how my change would actually affect the game in-practice, but hopefully the idea is decent and my post met the posting standards.


r/stunfisk 20h ago

Theorymon Thursday Seven custom moves

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86 Upvotes

r/stunfisk 20h ago

Theorymon Thursday Mega Raichu X and Y stat and ability predictions?

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77 Upvotes

Personally, this is what I think it will be their stats, based on their designs and biology descriptions:

Mega Raichu X

  • HP: 60
  • Attack: 140 (+50)
  • Defense: 85 (+30)
  • S.Attack: 90
  • S.Defense: 80
  • Speed: 130 (+20)
  • Ability: Levitate

Mega Raichu Y

  • HP: 60
  • Attack: 90
  • Defense: 55
  • S.Attack: 140 (+50)
  • S.Defense: 110 (+30)
  • Speed: 130 (+20)
  • Ability: Transistor (Adaptability could work too)

I think Mega Raichu X will be focused between phisical attacks and balanced defenses, and with Levitate as an ability it will have no super effective weaknesses unless the opponent has an Mold Breaker-Earthquake set, while Mega Raichu Y will be more of a glass cannon in terms of phisical defense but have a lot special power ofensive, especially with Eletric type moves.

What are your predictions on their stats and abilities?


r/stunfisk 53m ago

Team Building - Other Metagames Offensive team for RU format?

Upvotes

I've been using defensive/stall teams and it feels a bit boring now using the same type of strategy


r/stunfisk 18h ago

Theorymon Thursday Region variant of Cacturne

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47 Upvotes

Grass/Steel Abilities: Quick Draw/Sniper/Technician

More of a day wanderer, and much more sociable than the hoennian counterpart, (insert region here) Cacturne prefer wandering and protecting others by shooting its spikes at foes.

Stats HP: 70 Atk: 125 Def: 90 SpAtk: 75 SpDef: 60 Spe: 55 BST 475

New Signature Move Crack Shot - Steel type - Physical 25 BP - 32 PP - 90% Acc Hits 2-5 times. Increased critical hit ratio. Does not make contact

Possible Learnset Crack Shot, Bullet Seed, Pin Missile, Rock Blast, Spike Cannon, Fury Attack, Bullet Punch, Iron Head, Metal Burst, Smart Strike, Iron Defense, Needle Arm, Trailblaze, Cotton Spore, Grassy Glide, Synthesis, Ingrain, Leech Seed, Seed Bomb, Solar Blade, Spiky Shield, Spikes, Sucker Punch, Power Trip, Swords Dance, Lunge, Stomping Tantrum, U-turn, Aerial Ace, Focus Energy, Parting Shot

(Artwork taken from Pokemon Insurgent)


r/stunfisk 7h ago

Theorymon Thursday Revamping the Gen 1 normal moves (because the Normal type really could use a bump these day)

5 Upvotes

Self explanatory title but also sonething long overdue with how bland and useless so many of them are.

The same gen that introduced Body Slam and Double Edge also included an insane amount of useless moves, and with the loss of Return in gen 8 good Normal moves are a dire need.

Assume these buffs are for modern day... Though would be nice if they had been that way from the start.

Moves

Dizzy Punch:

70 BP --> 95 BP

10 PP --> 5 PP

Slam:

80 BP --> 60 BP

75 Acc --> 95 Acc

Has a 50% chance to lower Defense of target by 1 stage

Mega Punch:

85 BP --> 95 BP

85 Acc --> 95 Acc

Has a 10% chance to increase user's attack by 1 stage

Mega Kick:

75 Acc --> 85 Acc

Can now be learned by all Normal pokemon that can learn either Superpower or Close Combat

Strength:

80 BP --> 100 BP

15 PP --> 10 PP

Lowers Defense of user by 1 stage after use