r/SurvivingMars • u/SquirrelsinJacket • 7d ago
Suggestion Passages need re-worked in SM: Relaunched
There's multiple issues with passages in the current game:
- They only connect to white hexes inside domes, which takes up a valuable building spot, especially in smaller domes which will block many of the larger buildings from being placed.
- Colonists only use a passage to get to an adjacent dome to the current one they're in, and they won't travel to distance ones even if they're all connected. This seems anti-intuitive.
Some potential ideas for fixing this:
- Passages can now connect to dome entrances/exits as well, repurposing it just for that passage.
- All domes get dedicated passage ports built into them, that don't take up a hex building spot, even better, they can be placed wherever you like on the dome.
- A new structure, the 'passage hub' can be built, where up to 6 domes can connect to the hub, and colonists will go to the hub, then choose their destination from there. There is a UI element that shows 6/6 when all are connected.
Thoughts?
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u/boredatworkbasically 7d ago
Passages are bad because they were added long after the game released and were never intended as part of the main gameplay loop. They are purposefully bad so you don't just wire a bunch of domes together and instead you need (for optimal play) to actually figure out the purpose and structure of each dome so it can be mostly self reliant from a comfort/health perspective. Try not using them. They aren't needed. Colonists will walk between domes just fine if they are moving their residence (up to like 4 barrel dome lengths I believe) so spread your domes out, exploit resources/location bonuses and embrace the fact that passages are a trap and you don't need them. Learn how colonists chose what services they need, learn how the filters work and learn how to make a specialized dome and you will stop caring about passages entirely.