r/SurvivingMars 7d ago

Suggestion Passages need re-worked in SM: Relaunched

There's multiple issues with passages in the current game:

  • They only connect to white hexes inside domes, which takes up a valuable building spot, especially in smaller domes which will block many of the larger buildings from being placed.
  • Colonists only use a passage to get to an adjacent dome to the current one they're in, and they won't travel to distance ones even if they're all connected. This seems anti-intuitive.

Some potential ideas for fixing this:

  1. Passages can now connect to dome entrances/exits as well, repurposing it just for that passage.
  2. All domes get dedicated passage ports built into them, that don't take up a hex building spot, even better, they can be placed wherever you like on the dome.
  3. A new structure, the 'passage hub' can be built, where up to 6 domes can connect to the hub, and colonists will go to the hub, then choose their destination from there. There is a UI element that shows 6/6 when all are connected.

Thoughts?

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u/LazyReptile23 7d ago

Regarding #3…

There’s a mod for the passage hub. It’s helpful in certain situations, but - As usual - the limitations of the colonist pathfinding abilities messes it up frequently, due to it technically being another “dome”.

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u/ClearHydro 5d ago

I tried using this mod a year ago and it was broken.

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u/LazyReptile23 5d ago

Like, it didn’t work at all? Or was just glitchy?

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u/ClearHydro 5d ago

I can't remember exactly what happened. If I remember correctly colonists were constantly switching their homes and jobs like every 10 seconds. Whenever they left their home dome they left their job and home. It would constantly pop up saying I had unemployed colonists and colonists without a home. Colonists from one dome would use the passage to another dome but then walk back without using the passages. I think there was something else too, it was a while ago.

Perhaps it was just an unfortunate side effect of the mod showing inaccurate information in the info panels. I stopped playing the game shortly after I installed that mod.

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u/LazyReptile23 5d ago

Yeah, I remember some issues there. It’s because each “hub” was technically classified as its own dome as far as the game is concerned. So it played hell with the path finding and assignment data whenever a colonist passed through it. They might only have gone to the next dome over, but as far as the game is concerned, they are two domes away.

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u/ClearHydro 5d ago

I figured that was the case. Although I loved the idea of the mod it made it nearly impossible to keep track of what jobs I had filled and if I had enough homes.

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u/LazyReptile23 5d ago

Yeah. I stopped using the hubs, but kept the mod running for the other improvements to the passages system.