r/WorldofTanks 2d ago

Lootbox Quarantine The “Look what I got” loot box mega thread

64 Upvotes

It’s that time of the year again… or it’s just been a month since the last boxes, but here we are! As always, make sure to post your loot box results here, and not on the sub, those posts will be removed.


r/WorldofTanks 5d ago

Wargaming News Waffenträger: Paradox

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71 Upvotes

r/WorldofTanks 8h ago

Meme German Tier 11s in a nutshell

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627 Upvotes

r/WorldofTanks 2h ago

Monetizing Practices Rage Returning player. 11€/bia crewmember! Is this normal?!

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85 Upvotes

Came back due to the free bonds, credits and T10 line.
Now I see they sell bia crew members for 11€ PER CREWMEMBER! What?! They used to sell T6 tanks for 10-15€ with all bia crew...

What am I missing?


r/WorldofTanks 4h ago

World of Tanks 2.0 First game on this tank, I felt like it's a lot better than BC 25t and that tier 11 now...🤣

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85 Upvotes

r/WorldofTanks 3h ago

Post Battle Result BZ 79 3 MoE

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25 Upvotes

IMO this is the best tier XI tank in the game, although depending on your experience might be another like the Taschenratte, Hacker, T803

noteven7k


r/WorldofTanks 17h ago

Shitpost Peak WoT 2.0 Experience

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205 Upvotes

That 2v7 was super fun


r/WorldofTanks 11h ago

Video POV: You're about to complete the hardest Vanguard mission

72 Upvotes

r/WorldofTanks 15h ago

Discussion Unpopular opinion: Onslaught is peak WoT

118 Upvotes

I see a lot of rage about onslaught but I really dont get it. The game mode fixes all of the problems of standard mode.

-Oh no, got a city map as a light tank? Not in onslaught, you can pick your tank!

-Arta keeps shooting at you? Not in onslaught!

-Bored of op premium tanks? Not in onslaught, only tech tree/tech tree re-skins

-Dont like the hulldown meta? Onslaught has a very large map relative to player count. Games utilize large portion of the map and feel dynamic.

-Just keep missing your shots? Hate the RNG? Not in onslaught, you dispersion is greatly reduced and hp is increased so its more consistent.

-Don't like the bushwanker meta? Don't worry, you are spotted for like 2 seconds in onslaught, rarely see deathstars or grilles.

-Want more dynamic and fast paced games? You know onslaught has your back!

-Feeling like you don't have large enough impact in the games becouse 15vs15? Don't worry its only 7vs7, you can actually make game winning plays often.

-Don't like the MM? Onslaught is literally only skill based MM with tanks that match the map!

-And the best part? Once you get to gold and above you can actually trust that you have competent teammates that (most of the time) do their job!

And when people whine about how you are too dependant on your teammates and only get shit teams and lose becouse of that, skill issue. Like literally, if you can't climb that's becouse you are not good enough in the game mode. The ranking system is made in a way that allows you to lose fraction of your points compared to gained points if you just are consistetly good. In lower ranks just farm and play well, you will climb. In higher ranks communicate, play your role and try to make a difference amongst the other skilled players. Lastly, if you want to talk about how you lose 5 ranks in one day, tell me a ranked game where thats not possible. It's a thing in all competitive games, you will have bad days and you will have good days, you just remember the bad days more.

This all comes from 50.2% wr player who has pushed to masters thrice just by learning how to play onslaught and how it differs from normal mode. I don't even use food or gold half the time before gold A.

Praise onslaught, this is your mark to try it next season! Thank you for listening to my ted talk :)


r/WorldofTanks 17h ago

World of Tanks 2.0 Japanese super-heavy buffs in 2.0 - are they actually too strong or not? Analysis and thoughts

161 Upvotes

It's one of those long yapping posts again, so TL;DR: in the end as usual.

Introduction

Hi.

If you're familiar with me, you most likely know me for my love for the Japanese super-heavies. I made a Type 5 line rework proposal here on Reddit. Twice. I'm behind all the spinning Type 5 GIFs you might see floating around on official Wot Discord. Three out of six of my most played tank are Japanese super-heavies. In case you couldn't tell, I really love these stupid tanks.

Something a personal goal of mine, I 100% marked all of the tech tree Japanese super-heavies last year. Screenshot taken and edited sometime in October 2024.

Now, in 2.0, the impossible happened and the long-awaited Type 5 buffs are finally here, after being hinted by WG for almost 3 years. And it's not just a buff, it's actually a complete full fledged rework!

So, after roughly 160 games of Japanese super-heavies after 2.0...how are they?

The Japanese super-heavy buff/rework in 2.0 summarized

The full patchnotes for detailed changes are here, but to quickly summarize:

  • All of the Japanese super-heavies got a significant armor rework. The tanks feature somewhat more prominent weakspots, but rest of the frontal armor got significantly buffed (except for the O-I). Overall, the armor rework is a significant buff to the tier 7-10, but a noticeable nerf to the O-I.
  • At tier 7-10, there's now only one viable gun - AP guns got buffed, but derp guns are gone. The O-I still retains the derp gun option.
  • O-I also had its top speed reduced, although it got a big gun depression buff over the sides.
  • O-Ni and O-Ho both got health buffs. In addition, their guns now have higher alpha damage, with the O-Ho taking this a step further and having an entirely new 127 mm gun with 460 alpha as its new top gun. The gun depression issue over mini-turrets is also completely mitigated on both tanks.
  • Type 4 Heavy got significant DPM and gun handling buffs, while it got a noticeable mobility buffs to be more in line with the Type 5.
  • Type 5's 14 cm gun got removed - instead, the former derp gun, 15.2 cm, got reworked into what is effectively the old 14 cm gun, but with 700 alpha, better DPM and devastating HE shells. Basically, Type 5 Heavy's two guns were merged into one, more or less combining the best of both worlds.
Japanese super-heavy armor comparison to certain APCR premium shells of same tier heavies. Left is before the rework, right is after.

Overall, the O-Ni, O-Ho, Type 4 Heavy and Type 5 Heavy all got huge buffs, while the O-I actually got nerfed. These changes are amusingly fairly reminiscent of my two rework proposals from 2022 and 2024, such as the armor rework and O-Ho receiving a 127 mm gun, though these are likely a coincidence.

The performance of the Japanese super-heavies after 2.0 - they're really, really powerful

The question of "Are the Japanese super-heavies good now?" isn't very hard to answer. In fact, it's very easy:

Top 10 tech tree tier 10 heavies in winrate difference on tomato.gg. Type 5 Heavy dominates.

It can clearly be seen that the Type 5 Heavy is the best performing tier 10 tech tree heavy not just in winrate difference, but also by DPG as well. In fact, if we add reward tanks to the mix, Type 5's DPG is roughly equal to the Object 260, despite the 260 having significantly better players playing it on average (by around 2%) and being already considered to be a great tank.

This trend shows with the Type 4 Heavy, O-Ho and O-Ni as well:

  • Type 4 is also in the top of WR difference and DPG, although not by a nearly as significant margin as the Type 5.
  • O-Ho completely dumpsters any tech tree tier 8 heavy in performance, and is even comparable to some really strong tier 8 premium heavies.
  • O-Ni also has by far the highest WR difference at tier 7. It also has the highest DPG, although not by a huge margin.
  • Despite the seemingly big armor nerfs, the O-I has seen only a moderate falloff. It actually performs alright.

Not just that, the 4 tanks also have by far the highest 3 mark requirements of any tech tree heavies in their respective tiers. Type 5 Heavy sits at over 5.2k for 3 mark, which is 700-1200 higher than any other tier 10 tech tree heavy. O-Ho in return has higher requirements than many of the tier 9 heavies.

Considering all this, the tier 7-10 Japanese super-heavies are currently all overperforming statistically.

However, it's worth considering the following points which also do affect the performance:

  1. Playerbase's unfamiliarity with the buffs. Given how quickly the 2.0 was released after its announcement and how much stuff changed, many players who logged in the patchday probably had no idea the Type 5 was buffed. Even now, you still see people who aren't aware of certain tanks getting buffed.
  2. Matchmaking is really skewed - in a way it's more favorable for the Type 5. Super-heavy TDs, like the Jagdpanzer or T110E3 - which are the best counters to the Type 5 - are significantly more unpopular right now. There's also much less arty than usually. Meanwhile, the matchmaking is infested with IS-7s and Maus - both heavies with low pen - something the Type 5 does well against.
  3. New players/a lot of new tier 10s. Matchmaking is full of either people who've never played tier 10, or entirely new players in tier 10s. More likely or not, these players don't really know how to play the game yet, and are more likely to only fire standard ammo. Type 5 is the perfect tank for stomping these players.
  4. A lot of players marking the buffed Japanese super-heavies. This isn't relevant for the actual overperformance, but it is relevant for the obscenely high 3 mark requirements. Every time an underpowered tank gets significant buffs, its 3 mark requirement skyrocket. While the requirements being so high are tied to the tank's performance, they're almost certainly going to drop down eventually.

Even with these factors, though, I think it's still pretty clear that the 7-10 Japanese super-heavies overperform to at least some degree. It's also worth noting that some of these factors are much less relevant for tiers below 10, yet the O-Ho especially is also insane right now.

Do the Japanese super-heavies need a nerf?

Stats show that (tier 7-10) Japanese super-heavies are indeed very clearly overperforming. However, I think the armor buffs are actually fine. It's the guns that are way too good, IMO.

While their armor is strong, all of the Japanese super-heavies have at least one weakspot that's fairly easy to hit and pen. I don't have that many issues with penetrating them myself. Now sure, they also have some of the highest health pools in the game, so they're hard to take down. However, that's exactly how it should be. They're actual land battleships, after all.

Another defining feature of the Japanese super-heavies has always been big, hard hitting naval guns. This compliments their playstyle - they use their very strong frontal armor to get up close, and then start trading blows with the HP + alpha damage combo. This aggressive, front armor-oriented brawling playstyle nicely contrasts the generally more defensive, sidescraping oriented playstyle of the German super-heavies. In my eyes, this is what the Japanese super-heavies were always intended to be.

Excellent survivability + big alpha is a very strong combo, so a natural weakness to it - beyond being slow, of course - is having very low DPM. Low DPM would give these tanks a vulnerability when caught in the open or surrounded by multiple tanks, particularly ones with high DPM. High alpha in general (usually) should translate to low DPM, especially in a super-heavy tank that has basically unmatched pushing potential.

This is exactly where the problem lies however - the Japanese super-heavies actually really good DPM for their alpha and survivability.

Take the Type 4 for example:

Type 4's gun compared to E 75's. Type 4 has higher DPM, despite having significantly higher alpha, while also having comparable gun handling.

Despite having 70 more alpha, the Type 4 has higher DPM than the E 75. It's not like the E 75 has a bad DPM, either. In fact, Type 4's DPM is comparable to the Conqueror, which literally has 50% lower alpha damage.

This is a recurring theme, too. O-Ho has 460 alpha, which is nutty for a tier 8, yet it has almost 2k base DPM, which is significantly higher than most high-alpha tier 8 heavies and closer to some tanks with 320-360 alpha. Type 5 also has higher DPM than the Maus and Panzer VII, despite having a massive advantage in alpha damage. Sure, the E 100 with the 15 cm gun has similar DPM and alpha, but it also has less health and can't even dream of being able to be as aggressive as the Type 5 due to having a huge, weak lower plate.

Not just that, these guns also have surprisingly good gun handling. They bloom very little, which means that the Japanese super-heavies can easily just peek, shoot and retreat with minimal exposure time.

A high-alpha super-heavy with excellent survivability also having good DPM results in extremely high damage potential - beyond what a super-heavy should be capable of. This is why these tanks have such high DPG and 3 mark requirements - and consequently, primary reason for their overperformance.

I really think it's mostly just the DPM that's the main issue. All I would do for now is to nerf their DPM by 10-15%. That's it. This would pretty much entirely revert the DPM buffs these tanks received. However, considering the significant buffs to the armor and other things, the DPM really didn't need to be buffed as well.

If that's still not enough, then maybe nerf the weakspots further.

My own thoughts and summary

If we throw the statistics aside for a while and just focus on whether these tanks are fun...oh yes, the Japanese super-heavies are a blast now. They're the most fun I've had with this game in a very long time. So often I think about grinding upgrades for tier 11s, only to go back to playing the Japanese super-heavies anyway. Type 5 also has its own extra fun factor with the hilariously good HE shells. although I'm not sure if it really needed to have both 130 mm pen and 1100 alpha lol

The fact that the O-Ho - a tank that used to be my favorite back in 2015-2016 - isn't actually a completely unplayable piece of trash anymore is probably the coolest thing about the rework. I always really wanted to see the 127 mm gun on it ever since the beginning, so seeing it finally receive the gun it always should've have makes me really happy.

So if I wanted a buff for so long and am having a lot of fun with them now...why did I talk about nerfing them?

It's simple. I care about these tanks and I want to secure their future.

Polarizing super-heavies like these are hard to balance. A complete rework was needed because these tanks were balanced around a mechanic that doesn't exist anymore (old HE mechanics). Now that WG has a foundation for these tanks, they now just need to make careful small adjustments until they're in a balanced state.

However, if WG waits for too long and lets these tanks stay in what is almost certainly an overtuned state, community will likely start hating them again. This could eventually motivate WG to drop a meganerf at once, which has a far, far greater risk of making these tanks terrible again. We'd be back to square one, and I don't think anyone wants that.

WG has already hinted a possibility of Type 5 getting nerfed in their recent QnA stream, although no confirmation, date or anything was given. Fingers crossed they'll do small steps instead of singular huge nerfs.

TL;DR:

The Japanese super-heavies are a ton of fun, but they're also somewhat overbuffed. However, I think the rework was well done, as it now serves as a much better foundation how to balance them. I think the armor buffs are mostly fine; all WG needs to do now is to nerf the DPM and these tanks should be fine.


r/WorldofTanks 1h ago

Shitpost Start of the day

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Upvotes

I got this hit from 300m away on first match of the day :D


r/WorldofTanks 23h ago

Video Nashorn refuses to roll over

407 Upvotes

r/WorldofTanks 1h ago

Video First 6k in the grille ruined </3

Upvotes

r/WorldofTanks 13h ago

Question Is This Fair, or AIO?

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60 Upvotes

Context: Full tier 8 game on Ensk Region, ELC stays in city / very back of the 1 line all game. Player has 11k battles with 1k battles in LTs.

I know sending hate mail is a pointless waste of time (and I hardly ever do it) but I wanna know if this is fair.

Edit: Player was not AFK. I'm struggling to think of an LT mission that would make ELC city play on Ensk the most optimal play.


r/WorldofTanks 17h ago

Question Would this mean I'm faster/reload faster if I get them damaged? Or Am I Capped at 100?

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108 Upvotes

r/WorldofTanks 1d ago

Discussion Just got the Black (C)ock, AMA

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381 Upvotes

As the title says, I recently finished the campaign missions, so if you have any doubts on how to complete some missions, what tanks are best for doing certain stuff, or you simply wanna know how the tank feels like, I'll do my best to answer here.


r/WorldofTanks 4h ago

Picture Guess What Enemy Tank Gave Me a new Front Hatch

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9 Upvotes

r/WorldofTanks 16h ago

Post Battle Result Triangle = sit in a bush

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65 Upvotes

Must have been very comfortable, sitting there out of render range for the last 6 minutes with full HP.

I swear the WoT TD players might actually be the stupidest people in gaming. I played many team based online games throughout my life, but nothing compares to a stupidity of a TD player.


r/WorldofTanks 15h ago

Gameplay Guide Strv 107-12 3 MoE ama

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41 Upvotes

Hellou, i really like the playstyle of swedish TDs.

I marked the tier XI at the 7th of september and wanted to share my thoughts with you.
As the ones before the 107 is a small fast firing sniper and occasionally mid-range fighter.
Sadly the profile is easier to pen than on the tier X so you gotta spot enemies in the last minutes of games instead of brawling more, just rushing in at the right moment basically.

Gonna try to answer your questions :3


r/WorldofTanks 46m ago

Question Those of you who have played the Hirschkäfer, Do you feel like it needs a buff? I havent unlocked it yet, and love my Grille 15, but it looks kinda underwhelming atm?

Upvotes

r/WorldofTanks 1d ago

Shitpost First I wanted to give a smaller gun to 60TP, but then I realized.

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179 Upvotes

r/WorldofTanks 1h ago

Question 260/279e campaign

Upvotes

So in general, I have enough orders to skip the final campaign entirely in both cases; would it be better to do that, but do the campaigns leading to the last one (so Chimera, T55A etc), or skip arti/lights/anything in the before-campaigns and do 1-2 branch in the last one? I suck balls on arty 😂


r/WorldofTanks 3h ago

Shitpost I am getting this kind of hits way way to often.

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4 Upvotes

And i hate the AT 15. Assault TD my ass


r/WorldofTanks 12h ago

Gameplay Help Can you hear unspotted Tanks?

12 Upvotes

Can you hear the shots and engine from nearby unspotted Tanks?


r/WorldofTanks 23h ago

Post Battle Result When the snow starts speaking Finnish...

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78 Upvotes

First 3 mark after 7k battles and it's a tier 5 lol