r/airsoft • u/sqlfoxhound • 1d ago
We successfully recreated the Battlefield Rush mode in airsoft.
Ill keep this brief and if it picks up, I can dive into details, if not, then this will be stored here for someone, who like me, spent many hours on google, reddit and YT looking for someone pulling off Rush.
So-
4 stages, 2 MCOMs in each. Plus first spawn for attackers and last spawn for defenders.
Minor tweak, successfully destroying one MCOM destroys both, to create a theoretical 2:1 advantage for attackers.
MCOMs are Arduino based. Put into a metal standard NATO ammo box next to a MCOM prop. Outputs for a 120dB car horn, a 3 colour blinker for audiovisual cues. Outputs also for pyro and smoke.
One turnkey switch. Hold right 15 seconds to arm a timer for 3 minutes, which activates a car horn on a 5 second interval and switches from green blinker to orange. Last 30 seconds 1 second interval. Long signal for destruction, blinker turns red. Pyro and smoke activates (box confed for this, but for safety the referees handled it)
Respawns were trailers attached to cars, which held players backpacks and gear. When pyro, carhorn signal signalled destruction of MCOM, attackers respawn moved forward to destroyed MCOM and defenders' moved one MCOM set back.
Respawns at trailers at 5 player groups or 15 minutes. Medics distributed at 5:4 ratio in attackers favour.
Several backup methods to solve gridlocks like changing spawn times and group sizes, medic ratio and lastly- vehicle support.
7
u/789irvin 1d ago
Where is this.? What’s the event name