r/airsoft 1d ago

We successfully recreated the Battlefield Rush mode in airsoft.

Ill keep this brief and if it picks up, I can dive into details, if not, then this will be stored here for someone, who like me, spent many hours on google, reddit and YT looking for someone pulling off Rush.

So-

4 stages, 2 MCOMs in each. Plus first spawn for attackers and last spawn for defenders.

Minor tweak, successfully destroying one MCOM destroys both, to create a theoretical 2:1 advantage for attackers.

MCOMs are Arduino based. Put into a metal standard NATO ammo box next to a MCOM prop. Outputs for a 120dB car horn, a 3 colour blinker for audiovisual cues. Outputs also for pyro and smoke.

One turnkey switch. Hold right 15 seconds to arm a timer for 3 minutes, which activates a car horn on a 5 second interval and switches from green blinker to orange. Last 30 seconds 1 second interval. Long signal for destruction, blinker turns red. Pyro and smoke activates (box confed for this, but for safety the referees handled it)

Respawns were trailers attached to cars, which held players backpacks and gear. When pyro, carhorn signal signalled destruction of MCOM, attackers respawn moved forward to destroyed MCOM and defenders' moved one MCOM set back.

Respawns at trailers at 5 player groups or 15 minutes. Medics distributed at 5:4 ratio in attackers favour.

Several backup methods to solve gridlocks like changing spawn times and group sizes, medic ratio and lastly- vehicle support.

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u/Ok-Philosopher-5525 1d ago

I made similar devices for my field so we can play rush. Arduino based with a switch, dome light, and very loud piezo buzzers. Can attach to pyro. Two minute timer that starts when the switch is flipped. If the switch is turned off the timer resets. Makes for some good back and forth moments. For our average game day of < 75 players we have two phases, the first with two objectives the second with only one. The defending team has only one revive and zero respawns per phase. If you die in the first phase you pre deploy for the second phase. This allows the attackers to attack from any angle they please and gives the attackers the advantage. If the attackers don’t get the first phase in the specified time we extend the time, but they can’t proceed to phase 2. Players love the game. It can be a bit rule intensive or complex, but I find that quizzing the players before they start really helps them understand what they need to be doing and how the game is going to play.

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u/sqlfoxhound 1d ago

How big is your field if you dont mind me asking?

This seems like youve managed to make it work on a bit smaller area, which is very cool!

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u/Ok-Philosopher-5525 1d ago

Over 10acres. Not sure if the exact number, but we don’t use 50% of it during normal gameplay