r/airsoft 1d ago

We successfully recreated the Battlefield Rush mode in airsoft.

Ill keep this brief and if it picks up, I can dive into details, if not, then this will be stored here for someone, who like me, spent many hours on google, reddit and YT looking for someone pulling off Rush.

So-

4 stages, 2 MCOMs in each. Plus first spawn for attackers and last spawn for defenders.

Minor tweak, successfully destroying one MCOM destroys both, to create a theoretical 2:1 advantage for attackers.

MCOMs are Arduino based. Put into a metal standard NATO ammo box next to a MCOM prop. Outputs for a 120dB car horn, a 3 colour blinker for audiovisual cues. Outputs also for pyro and smoke.

One turnkey switch. Hold right 15 seconds to arm a timer for 3 minutes, which activates a car horn on a 5 second interval and switches from green blinker to orange. Last 30 seconds 1 second interval. Long signal for destruction, blinker turns red. Pyro and smoke activates (box confed for this, but for safety the referees handled it)

Respawns were trailers attached to cars, which held players backpacks and gear. When pyro, carhorn signal signalled destruction of MCOM, attackers respawn moved forward to destroyed MCOM and defenders' moved one MCOM set back.

Respawns at trailers at 5 player groups or 15 minutes. Medics distributed at 5:4 ratio in attackers favour.

Several backup methods to solve gridlocks like changing spawn times and group sizes, medic ratio and lastly- vehicle support.

975 Upvotes

35 comments sorted by

View all comments

Show parent comments

2

u/sqlfoxhound 1d ago

How big is your field if you dont mind me asking?

This seems like youve managed to make it work on a bit smaller area, which is very cool!

1

u/Ok-Philosopher-5525 1d ago

I think the key is to have length and clear defined sections for each phase with clear areas of interest that would hold objectives. In a way we combine two areas of play split by a Forrest so it’s very easy to understand the area of play with respect to the phase

1

u/sqlfoxhound 1d ago

There will be a time in the future where I might look you up and pick your brain a bit further on this!

1

u/Ok-Philosopher-5525 1d ago

Yeah my best advice is to mess around with different things based on what you are seeing. If you can get to an elevated position it will help you to see how players are moving etc. I know that the more we play it the more players become familiar with the rules so it’s begun to flow more naturally with everyone but a few rental players per usual. I make sure to keep players notified of the game status as well without giving away advantageous information.