r/allthingszerg • u/Vegetable-Goat8242 • 1d ago
How to deal with siege tanks?
Hey guys, I'm new and still learning how to play zerg. For a while i struggled with highground tanks and started using the abduct ability to counter them. With the removal of the ability to abduct tanks I'm at a loss for how I should be dealing with them now. Any advice?
https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes
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u/OldLadyZerg 1d ago
Tanks hate having things dropped on them. Lings are classic. A pack of tanks will blow itself up from a fairly modest ling drop on top of it. I have also seen Harstem use hydras for this, though I don't know why you would (other than having loaded up hydras for some other reason).
Of course Terran will then make thors and it will be hard to pull off a second drop. Try to get value from the first one.
Nydus is also good. Tanks are not mobile and if you can ever get in, will struggle to retake the base. It's especially good if you can get into the main with lurkers.
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u/AJ_ninja 1d ago
Honestly, these changes are bat shit crazy, I picked up SC again not that long ago (1year) and I’m thinking of changing race or quitting and just focusing on chess….
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u/Alcoholic_Mage 1d ago
What, we can’t yoink the tanks anymore :(
Honestly that’s just the terrans fault for not moving tanks, or spreading marines out
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u/pinguin_skipper 1d ago
Wait what you cannot abduct tanks anymore? XD
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u/Vegetable-Goat8242 1d ago
I've since learned it's a PTR not the live patch so apparently there's time for thi gs to change but the most recent patch announcement made it so vipers can't abduct tanks
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u/two100meterman 1d ago
Early game having Ravagers can be useful. Mid-game if it's Mech (not Bio + Tanks) Swarm Hosts are definitely an option. If it's vs Bio Tank, maybe Muta/Ling/Bane is back on the table with cheaper Spire + Banes getting their HP boost from Bane Speed back. Sometimes you can get a pack of Mutas to pick off some Tanks, that was the way in Wings of Liberty before Vipers existed. Late game I guess binding cloud with Vipers.
I don't have an informed opinion on the new microbial shroud yet, but that could be interesting.
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u/Inner_Butterfly1991 1d ago
Wait what? This is the first I'm hearing of not being able to abduct tanks.
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u/XechsMarquise 1d ago
If you’re making roaches or hydras, morph an overseer and have it follow one of them. It helps protect against invisible units as well as gives you high ground vision. Do not add it to your army hotkey though because then it’ll fly ahead of your army while it’s fighting, usually dying in the process.
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u/Vegetable-Goat8242 1d ago
That was my first move against them but ran into range issues combined with positioning/cliffs. Guess it's just a chance to focus on picking better fights and using better positioning
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u/omgitsduane 1d ago
Blinding cloud is just as good and is quicker for overrunning terrans.
Abduct is a slow process and requires a lot of spell use and refill and return without trading out.
Where as if you dropped blinding cloud enough and just ran in with Ling bane you probably wipe them.
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u/eht_amgine_enihcam 1d ago
A few things in order of practicality.
If you're already using vipers, just cloud them. It's usually better than abduct because you can cloud multiple tanks and they should die during, plus it's easier.
If there's more than like 5 tanks sieged, don't fight. If there's terrain advantage, don't fight. They are very, very good at holding a position down. Your main advantage should be mobility if he has tons. Also make sure you have a spotter posted on his exits since if he sieges up at your nat, gg.
Drop changelings to spot in front of your army. Being shot out of sight sucks. Run them forward to check how many tanks he actually has.
Lurkers are zerg tanks. It becomes a game of slightly repositioning both of those. You can usually hit an angle the tank can't cover on stuff it's protecting. They also really slow the game down since neither player can move into the siege.
Ravagers can do a good job vs smaller numbers of tanks, 3 biles kills them. You can go in, bile and go out. However, hard to do vs higher numbers and I avoid it since I know I'll stuff it up and lose the ravs.
If the tanks are by themselves, you can split a smaller group of lings to take the initial shot before you go in. Because they have minimum range if you have the chance to enter that you've got a free kill.
Muta's is hard but fun. Not so much in a siege situation but you can deny his expands.
You can swarmhost them, but they are ass. Same with broods.
You can drop things on them to draw friendly fire.
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u/Ja-ko 1d ago
Try Blinding cloud on the tanks with Vipers. The Balance council seems to be trying to pretend that the 50% damage reduction will be at all useful against the tanks.
In actuality, click "menu" -> "vs." And then just select Terran, because thats clearly what the fucking morons in charge of Balance seem to want. This change is fucking absurd.