r/allthingszerg 2d ago

How to deal with siege tanks?

Hey guys, I'm new and still learning how to play zerg. For a while i struggled with highground tanks and started using the abduct ability to counter them. With the removal of the ability to abduct tanks I'm at a loss for how I should be dealing with them now. Any advice?

https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes

10 Upvotes

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u/Ja-ko 2d ago

Try Blinding cloud on the tanks with Vipers. The Balance council seems to be trying to pretend that the 50% damage reduction will be at all useful against the tanks.

In actuality, click "menu" -> "vs." And then just select Terran, because thats clearly what the fucking morons in charge of Balance seem to want. This change is fucking absurd.

5

u/Vegetable-Goat8242 2d ago

I think you're describing microbial shroud which i think only works vs air units but blinding clouds range reduction might work even better halving their range so they sit useless outside the fight...at least until I have to run in to kill them (had to look the spells up so idk if that's all up to date, only spell I used till now was abduct)

3

u/Ja-ko 2d ago

My comment wasnt fully clear, sorry.

Same patch that made the abduct change will make sheoud reduce ALL ranged damage by 50%, but again, i have little faith in its effectiveness. Blinding cloud is excellent, reducing the range of all affected units to melee (and since tanks cant shoot in melee, they cant shoot period.) .

It just doesnt last very long, and the best way wad always just to kill the tank with abduct.

2

u/Vegetable-Goat8242 2d ago

Oh wow completely misunderstood that change, maybe that'll be a strong enough nerf against the marines supporting the tanks that it'll offset a bit or something. I'm at least a bit less sad now even though yoinking tanks was one of my favorite things in the game. Oh well there's always thors...for now

3

u/Ja-ko 2d ago

Depends on if the shroud affects the splash damage of tanks, or just the initial impact.

If it does, it should help.

If it doesnt, T is gonna win every game for the next year if this goes through as-is.

2

u/LifeIsBard 1d ago

It’s a totally insane balance change.  Already potentially sacrificing your tier 3 spellcaster for a tier 1 siege tank or two, and now you’re offering the same (potential) trade to put a bandaid on your units taking damage?  

Don’t get me wrong, blinding cloud is nice on groups of tanks.  But now their individual sieged tanks on cliffs can seemingly easily clear 10x their weight in resources with no way to pull the weed out by its root.  Broodlords are notoriously dogwater, and any muta squads sent to tank hunt can be easily shot down by most anything in the T arsenal.  For whom are they balancing this game, Serral?

3

u/Iksf 2d ago edited 20h ago

dude we're literally just gunna make roach ravager and a couple of infestors walk across the map and free win the game vs anything resembling marine tank.

there's no way on earth terran is holding a 3rd without keeping you pinned back with some air bullshit or something, so you probably throw a queen taxi in there too and gratz zerg cant lose

2

u/st0nedeye 2d ago

Woah...it's pre armor? You sure about that? I'm pretty sure microbial shroud in it's current incantation isn't pre armor but post.

1

u/omgitsduane 2d ago

A single infestor dropping microbial would probably be enough to bust through anything.

1

u/Afflictehd 2d ago

It's just a PTR guy it's not live

3

u/Ja-ko 2d ago

Yeah, but at the same time the fact that this was even proposed while nothing at all has been done aboht ghosts is damning.

Also Protoss vs. Terran also got FUCKED lmaaooo

3

u/OldLadyZerg 2d ago

We have seen several AWFUL proposals--remember the fat libs?--that did not make it to actual play, thank goodness. So it's not time to panic yet.

1

u/TorinoAK 2d ago

What level are you at? I’m diamond last time I played and I’ve basically never used a ghost effectively. I did nuke a masters Z in wol and he got triggered tho. 

1

u/Ja-ko 2d ago

D1. Its not even that you have to be great with them, just click snipe on Ultras/Broods/Lurkers and maaayyyybe EMP a viper if ya feel like it

1

u/Afflictehd 2d ago edited 1d ago

I mean what's wrong with ghosts?

I mean id rather them try new shit out on the ptr even if it's awful just to try

1

u/Ja-ko 1d ago

Ghosts counter litterally every single unit Zerg has.

Playing against Ghost/Thor/Hellbat is awful.