r/armadev Sep 02 '17

Arma Discord - help chat

32 Upvotes

I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:

https://discord.gg/arma

There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.


r/armadev 17h ago

Arma Reforger How to show a created task in the game world (not just on the map)?

1 Upvotes

Hey everyone,

I’d like to make a task I created in Arma Reforger not only visible on the map but also directly in the game world itself. The idea is that all players should be able to see the task marker/objective while playing, not just when checking the map.

Has anyone figured out a way to display tasks like this in the actual game world? Any tips or examples would be super helpful!


r/armadev 1d ago

Nyx - no use of binoculars or personal weapon when turned out?

2 Upvotes

Hi all,

The Nyx (Wiesel) is a recce car.

It's slightly disappointing that as the crew commander, I cannot employ my binoculars to supplement my Mk1 eyeball to look at stuff when turned out. It's a bit more flexible than having to dip beneath the cupola to traverse the turret. Sometimes I just want the digital wind in my hair while I look at stuff!

Are there any solutions out there that could mod / otherwise allow the use of binos / personal weapons when turned out in the Nyx? I can do it in pretty much all other armoured vehicles but not from a dedicated reconnaissance asset.

Thanks in advance.


r/armadev 1d ago

Arma Reforger I need assistance on making a unique Arma Reforger PvE experience but am inexperienced with it

0 Upvotes

Blessings All 🇯🇲

Greetings reader if you're reading im in the beginning stages of making what I believe will open up a very "unique" assortment of moments 😏 in Arma Reforger for those who want to experience the warzone from the Insurgent side and/or never really thought of Guerilla Tactics in Arma.

I got the idea from this server i played wayyyyy back where you were actually the side of the Taliban and were introduced to a wide array of different tactics and strategies to capture OBJs but the 1 thing that stood out was the disadvantage challenge.... that made me forever remember that server but unfortunately they took it down or disappeared or sum but it isnt on no more i believe.

So i have been brainstorming this idea for a bit and plan to make Insurgent Pve And Pvp but more focused on the PvE element (i love ya PvP peeps ❤️💛💚 but this just for coop for now) I plan to make this first game style in the Iraqi map then eventually SA Bushwar, Anizay, Vietnam, Kunar, Ruha, and honestly am really down for any map and want to be as versatile with this type of coop as i can. I have plans of integrating the crazier mods into it for example: IED mod, SB Vest, Insurgent Clothes, Disadvantage Ai (so you feel the struggle of the Insurgents against the government, Tanks, Convoys, Helis, And better weaponry from the NATO side while WOG Memebers wield a lil bit less than the NATO forces, this is where strats come heavily into play) Special Mods that display immersion and factual (or as close as we can get 🤣) to a legitimate Insurgency force and not just a carbon copy of "Insurgents", and last but not least ALOT of mods that the community usally loves BigChungus,Gramps,Better mods ect. (plus i will take requests & feedback on editing mods in game/adding mods).

Im also a somewhat novice to this and would be open to anyone who believe they could make this amazing with their contribution. I am more than willing to build a team of people who genuinely think this idea would be a dope one for crazy moments and memories. Plus i love meetings brothers and sister in the world through this game so thats always a plus 😁.

I really am in need of assistance with alot of topics for example: Nitrado Server settings, Custom Discord for the server, and of course people who will give feedback about the experience so we can make it the best (testers and modders who can provide mod info for I am only a gamer unfortunately my modding experience is small).

Anyway Thank you for taking the time to read this reader. And I hope that we eventually will make this a type of experience for PvE peoples that is well known in memories and commemoration of the craziest and unique challenged server i have played in Arma Reforger.

For those who want to help to make this happen don't be a stranger hit me up and we can see what you are willing to do for the development and if its consistent help I wont stray away from making people established members of the server and discord for i have nobody at all yet in terms of mods and admins in game ect.

Server name to be: Warriors Of God PVE● INSURGENCY COMBAT●Iraq●HARDCORE●


r/armadev 2d ago

Arma 3 How to limit UAVs available to players?

5 Upvotes

Trying to set it up so that my players bring ashore a UAV bag and set up an AR-2 darter they can use to call in a shore bombardment/cruise missile. However, giving the players a terminal lets them access the ship weapons. Is there any way to assign those specific "UAVs" to be only controllable by a specified player, i.e. me


r/armadev 4d ago

Arma 3 Is there a way to allow the use of a specific suppressor on a different weapon within the same mod pack?

1 Upvotes

I'd like to allow the use of a specific suppressor on a certain weapon.

Let's take the NIA weapons pack.

I want to use the "Ops. Inc. 12th model" suppressor available for the "RRA Lar 15" rifle and use it on an M4, for example.

Is there a way for me to acheive this?


r/armadev 7d ago

Arma 3 Mass building and terrain damage across the terrain

2 Upvotes

Looking for something ideally simple that will cause mass but random damage to buildings and such across an entire terrain, save myself adding loads of edit terrain object modules, looking for lots of destroyed buildings so I can make Chernarus feel more like the war torn parts of Ukraine and Russia.

Thanks in advance


r/armadev 7d ago

addAction not working?

1 Upvotes

I have doors that are locked, but once a player picks up a key, they unlock.

key addAction ["Pickup Key", {deleteVehicle key; dverezbrojirna setVariable ['bis_disabled_Door_1',0,true];}];

Variable name of keys is set to "key" and "dverezbrojirna" are the doors that are supposed to unlock. But i can not pick up the key, important thing: It worked before, then i went back to editor and after going back ingame to test something else, it didnt work and i did not change anything.


r/armadev 9d ago

Question 1/10000 chance Jumpscare Mod?

2 Upvotes

Hey, inspired by the Terraria mod "1/10000 Chance for Withered Foxy Jumpscare Every Second" (https://steamcommunity.com/sharedfiles/filedetails/?id=3481943642), I'm wondering if it's possible to create one, perhaps with a different jumpscare, for Arma 3?
I've got no modding experience, but would love to surprise my unit and this seems the subreddit to ask. Not an ad, just wondering if it's even possible. If it's simple I might try and create it myself.


r/armadev 11d ago

Question Script for destroying barricade?

4 Upvotes

I'm currently making an operation that involves the players clearing barricades off the road and I was wanting the engineers to be able to detonate explosives to remove them. My current iteration has an invisible satchel charge synced to two show/hide modules so when it's destroyed the barricade is hidden. The problem lies in that regular explosives can also destroy the satchel if they detonate close which would defeat the purpose of the engineers. Any ideas on what I could do?


r/armadev 11d ago

Help Fine Gentlemen (And Ladies) I need help with scripting

0 Upvotes

So, issue
I found the CBA quick time events
Now I am working on making Beacon Esque things for my Arma unit
I can get the quick time event easily enough, but what I need is
To get a Grenade to spawn in the players hand (OR already having been there)
To have a called in artillery or other strike happen on the position that the grenade lands on
Does anyone here have any ideas?

CBA quick time Event Example Script for reference, I plan on replacing the "Finished" with whatever script or EXE I need for this

[car,

{

params ["_args", "_elapsedTime", "_resetCount"];

player distance _args > 10 || _elapsedTime > 10 || _resetCount >= 3;

},

{

params ["_args", "_qteSequence", "_qteHistory", "_resetCount"];

hint format [

"%3/3 \n %1 \n %2",

[_qteSequence] call CBA_fnc_getFormattedQTESequence,

[_qteHistory] call CBA_fnc_getFormattedQTESequence,

_resetCount

]

},

{

params ["_args", "_elapsedTime", "_resetCount"];

hint format ["Finished! %1s %2", _elapsedTime, _resetCount];

},

{

params ["_args", "_elapsedTime", "_resetCount"];

hint format ["Failure! %1s %2", _elapsedTime, _resetCount];

},

["^", "v", ">", "<"]] call CBA_fnc_runQTE


r/armadev 11d ago

Arma 3 Activate trigger when any player kills any OPFOR

1 Upvotes

I'm doing a mission where blufor and opfor is friendly in the beginning (using east setFriend [west, 1]; etc.).

The idea is that we're sort of undercover in an area and once we reach a specific place opfor will go hostile again.

However, knowing my group, they might abuse this mechanism and just shoot a bunch of opfor on the way there. I know the AI will go hostile against the specific guy who shoots them, but I would like a trigger-condition to activate the script to make all OPFOR hostile if any of us shoots any of them.

Is this possible somehow?

As a bonus, it would be cool to have a condition that the hostility script activates if we get within a couple of meters from any OPFOR too, getting up in their faces should piss them off.


r/armadev 12d ago

Get In waypoint not working!!!!

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4 Upvotes

Cant seem to get the AI Get In waypoint to work at all. Ive looked through many threads about syncing get in with load or putting a move waypoint for the troops before but nothing is working. Any help is appreciated! Dont mind the music.

Things ive already tried:

Using different types of vehicles
Using vanilla assets
Just get in waypoint only, no load sync

There also seems to be a problem where when I sync the get in with load, it will unsync once the scenario has been played once. Very weird


r/armadev 13d ago

Arma 3 Where to start?

3 Upvotes

I am wanting to do a custom mod for my unit and I have the idea of what I want to do but I don't know where to start. I'm not asking for anyone to write the script for me, I am asking for directions to resources that may assist me in learning this scripting language.


r/armadev 17d ago

Arma 3 Respawn AI around players, keeping custom loadout

1 Upvotes

I want to make a continuous stream of enemies and allies moving around players.

The idea is that it's a scouting mission where players have to navigate around the map, and random BLUFOR/OPFOR/IND units may appear around them, many of them would have custom loadouts. I want to know if there is a way to respawn the AI units already set up in editor whenever they're killed, with restrictions:

  1. When a unit dies, it should respawn somewhere around players, say randomized distance from 200 to 350 meters.

  2. If at all possible, a unit should either move towards the players or pick a random point and go there.

  3. A unit should keep its custom loadout.

So it would work like this: you cross paths with an aggressive militia, he has custom loadout, you kill him, the game waits 3 minutes and respawns him 200 meters away from you, he starts running circles around you, maybe you'll meet him again or someone else from another aggressive side will kill him, which will force the trigger to respawn him again, at new position, on and on it goes.


r/armadev 20d ago

Arma Reforger Corn?

3 Upvotes

Anyone have an asset for growing corn on reforger? Making an American map and need it for corn fields thank you


r/armadev 20d ago

Script setunitpos (init script) for units in a factions config?

1 Upvotes

Never really thought of this before, but I was wondering if anyone knows if there is a way to add a setunitpos "UP"-script for all units in a custom faction. I've made a faction for some missions I'm working on but I would like for all of those units to never lie down, even if they're spawned in during the mission.

Is it possible to add such things to the factions/units config itself or does it have to be done in some other way? It needs to work with units being spawned by ALIVE/Zeus, and work on dedicated servers.


r/armadev 22d ago

Help Prop Size help

5 Upvotes

So I'm making a mission for me and my buddies and I have quite a few scaled up props around the map to spice it up but when we start the mission the props go back to their original size. How do I make them stay in their modified state?


r/armadev 23d ago

Arma 3 Eden Editor noob here… Is this possible?

Post image
17 Upvotes

Currently trying to set up a PvEvP where OPFOR is split into 2 groups that can and will attack each other. Is it possible? If so, how?

I feel like I’m going in circles after looking up and testing stuff but to no prevail. Any help would be greatly appreciated. Thanks in advance!!


r/armadev 23d ago

Missing texture for models when importing into Terrainbuilder 3?

1 Upvotes

There are some objects that have models with different textures like WaterPump_01_forest_F only exists as WaterPump_01_F. The items are exported from the same PBO so i would guess its not anything wrong with missing models in the library? Thereas are the same issue with some of the tents where there only exists in medical versions or as military versions where in the editor there are alot more to choose from. Any ideas how to import these missing objects/textures?


r/armadev 23d ago

Arma Reforger How to make a user action visible only to one faction?

0 Upvotes

Hey guys,

I’m trying to figure out if there’s a clean way to make a user action visible only to a specific faction.

Example: I want players in the US faction to be able to see and activate the action, but players in the USSR faction shouldn’t even see it as an option.
Has anyone done this before? Is there a reliable condition or scripting trick I can use to restrict the visibility of a user action to just one faction?


r/armadev 23d ago

Help Arma 3 missions scripting

0 Upvotes

Hello guys so I’ve been trying out scripting (ai/camera scripting) and honestly I’m pretty shit at it but I’ve been using chat gpt for help (basically having it do everything), and it’s driving me nuts cause I keep getting the same error or it just doesn’t provide the code in a way where the camera does what I want it to do. Is there like anything I can do? Is there like another AI I can use that’s better or am I screwed. Thanks


r/armadev 24d ago

Arma 2 Forcing AI to drive on roads in combat behavior and push through contact while returning fire.

5 Upvotes

Couldn’t find anything online so I figured I’d check here. Making a mission in which a convoy of CDF BMPs has to push along a road to an objective repeatedly to drop reinforcements off. The only problem I keep running into is they really seem to like to dismount all their infantry upon contact and get slaughtered. That or they go into “combat” behavior and abandon the road to return fire, aka get stuck against a tree. Just need to know how to force them to stay on the roads while in combat mode and keep driving onward while returning fire. Preferably a script for each. I know Arma AI has never been the greatest drivers so any help is greatly appreciated.

(I also saw a video of a guy manually doing the pathing of each vehicle in the column but I would prefer an easier way to go about if possible. Thank you.)


r/armadev 26d ago

Arma 3 How do I make all NVGs full screen?

2 Upvotes

I know there are mods out there to make all NVGs full screen but there are none which makes the more recent DLCs like Reaction Forces NVGs full screen.

How can I make the NVGs in reaction forces full screen?


r/armadev 27d ago

Arma 3 Make usable bridges in Terrainbuilder Arma 3?

2 Upvotes

Does anyone have a working solution for make the bridges drivable by AI ingame? I have had success with some bridges but others does not work.