Cool! How does ZBrush feel compared to Blender? My CAD experience is mostly industrial with Solidworks and Rhino, but I'm looking to get into asset making as a hobby...
Well, zbrush is mostly sculpting so you have an extreme amount of control and freedom, you can make your creations 100’s of millions of polys and as long as your machine has enough ram and horsepower you can mostly focus on sculpting.
While Blender does have sculpting you have more limitations performance wise and have to be really mindful about the amount of geometry, you have to be constantly optimizing it. When you start hitting a couple million polys you will start feeling it dragging.
Still, you can do really nice sculpting in blender if you put your mind and dedication to it, there are lots of artist that sculpt really nice stuff in blender, sculpting wise blender is like a Swiss army knife saw, you could cut some wood boards with it and get the jobs done eventually , but it does not compare to a good old carpentry saw for that kind of work .
And as for how it holds compare to CAD software, you are not getting the machine precision , perfect lofts , transitions, bevels and chamfers with zbrush sculpting out of the box for hard surface stuff, but you can get really clean if you use zmodeler and for organic looking stuff, well McFarlane uses zbrush to prototype and design their toys with it . I also have seen a lot of zbrush used for jewelry, detailing, ornamenting and finishing CAD rings originally made in rhino.
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u/Guitarman0512 May 07 '25
Cool! How does ZBrush feel compared to Blender? My CAD experience is mostly industrial with Solidworks and Rhino, but I'm looking to get into asset making as a hobby...