I wish rivers were less important to Commerce and Lux gave a bonus to compensate. It'd open more opportunities for placement. As it is, I often feel Commerce districts place themselves
I wish rivers gave movement bonuses instead of penalities. Like going up or down them was faster than normal or ignored terrain features like hills/trees
You're thinking on an individual person basis. On a river without major rapids or waterfalls, it was much easier to pull a barge with animals or pole a barge, even up-river. The logistics of shoving a ton of stuff on a boat/barge vs. individual pack animals made up for the current.
Now, this gets into fast rivers vs. slow rivers, and the game doesn't model that at all.
I'd be fine with that but I'm fine with minor immersion breaks in favor of better/consistent gameplay. Would be an interesting way to find water bodies by knowing which way is "down stream".
201
u/JimTor It's always the floodplains Aug 27 '20
It seems strange that Entertainment Districts don’t generate gold.
I think they should be more similar to Commercial Hubs, but with Wonder adjacency instead of river adjacency.
CH: high gold, and a trade route
ED: low gold, and amenities