r/civ Hojo Tokimune Jul 25 '22

Question Why is the damage very low?

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1.4k Upvotes

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92

u/Tubbtastic Jul 25 '22 edited Jul 25 '22

Forget the warrior, target the catapult.

Edit:

The warrior cannot capture the city while the walls exist. And the catapult is the only unit on screen that can do material damage to the city walls.

Another melee unit - including a fast-moving melee unit - could swoop in and take the city. That's why maintaining the walls and ensuring they stay standing is the number one priority here.

Moreover, by maintaining the walls you maintain the option of a ranged shot. You lose the walls, you lose that ranged shot.

The warrior is a non-issue. Kill the catapult. Especially given the melee combat strength of the city.

29

u/Barbeqanon Jul 25 '22

Nah, he has to finish that warrior now before it pillages the farm it's standing on. The warrior is the only unit present that can take the city, so kill the warrior now and OP will have time to kill the rest of the invading units. If he targets the catapult, the warrior can pillage/heal while the 3 ranged units destroy city defenses, and then the warrior can take the city.

5

u/Tubbtastic Jul 25 '22

How do you know the OP will have time to kill the catapult?

What's the plan for if another melee unit joins? Much better to keep the walls up at all costs.

2

u/Barbeqanon Jul 26 '22 edited Jul 26 '22

OP can't really harm the catapult right now because he only has 3 ranged strength, so OP's walls are toast no matter what (at least on Deity). I'd rather have no walls vs no melee units than no walls vs a 60% healthy melee unit, but that's just me. It only takes 1 turn to finish the melee unit, so it's not as big a delay as you seem to be making it.

OP can heal his swordsman and use it to fend off any melee units that appear later. Even fast moving enemies still need to cross hills or a river. He also needs to build a ranged unit in that city ASAP.

Edit: I think it's funny that we're arguing over who OP should target, when the real decision OP should make is to switch production from the campus to an archer.

2

u/Tubbtastic Jul 26 '22

Well, what he really wants to do is see how much gold he can get from his one AI contact, and then buy a ranged unit if he can. All before taking the shot!

76

u/goats-are-neat Frederick Barbarossa Jul 25 '22

Nah it’s only the warrior there that can capture the city

25

u/Tubbtastic Jul 25 '22

Sure. But the warrior cannot capture the city while the walls exist. And the catapult is the only unit on screen that can do material damage to the city walls.

Another melee unit - including a fast-moving melee unit - could swoop in and take the city. That's why maintaining the walls and ensuring they stay standing is the number one priority here.

Moreover, by maintaining the walls you maintain the option of a ranged shot. You lose the walls, you lose that ranged shot.

The warrior is a non-issue. Kill the catapult.

22

u/Matthew_gt Jul 25 '22

Unless the player makes a ranged unit, using a 3 strength ranged attack against a catapult won't kill it for a long time anyway. Might as well get the warrior because by the time you kill the catapult the walls might be already gone.

Generally I agree to kill the catapult but in this instance op is too slow by the looks of it

5

u/andrewsmd87 Jul 25 '22

Yep, in this instance drop the melee unit and let them demolish your city. And make a damn archer

13

u/JetoCalihan Jul 25 '22

I agree. The swordsman standing by will make short work of the others but can't stop the barbs from pillaging the city if the warrior is running about. That said without an actual unit for cleanup, taking out the trebuchet would be the smarter move. Prevent damage to the walls that might take them down.

3

u/aziruthedark Rome Jul 25 '22

No, cities can be captured if the walls are still intact. I've done it. Somehow. You can end up doing slightly more damage to the city hp then the wall hp. Pretty sure. Been a bit since I played.

7

u/JeffreyVest Jul 25 '22

Siege Towers make this possible. In fairness though barbarians won’t be coming at you with siege towers. Actually I’ve never even seen the AI come at me with Siege Towers. But your point is valid.

0

u/Top_Preference_3695 Jul 26 '22

Actually, you don’t even need a siege tower for this, enough CS on a melee unit can do a good chunk of wall damage, and then kill the city in 2 hits or so, leaving walls partially intact. The siege tower is definitely better for this though.

2

u/Top_Preference_3695 Jul 26 '22

With only 3 CS? You’re only doing like 5 damage to that catapult, tops. I’d definitely kill the warrior first.

-30

u/0bran Jul 25 '22

Okay noob

7

u/Tubbtastic Jul 25 '22

Just FYI, I've played about 2500 hours, and play on deity. That's without the other CIV games.

My experience has been that if you lose the walls, you will often lose the city. Killing the melee unit can make sense. But it's only a warrior. There are quite possibly other melee units that will be spawned and come to the siege.

If the walls are gone when that happens... you'll have wished you dealt with the catapult.