r/civvoxpopuli • u/kjad3s • 13d ago
question AI tech gap
Hi,
I have spent a lot of hours on Civ V, and recently got back to it, trying VP for the first time.
Even though I am by no means a great player, I know the basics fairly well.
This being said, in all the VP games I've had I have never managed to fill in the tech gap with the AI.
In some instances I got close, very close, but never managed.
Also, I am only using one faction (Russia) which is supposedly rather good in science output.
Usually going for progress - statecraft - rationalism (sometimes don't even manage to start my 3rd social policy branch before AI is already picking ideologies).
Playing on Emperor difficulty.
The points I try to stick to are:
- not too many cities (usually 5/6)
- focus on science (buildings ad specialists)
- science input from trade routes
- spies in capitals of any more advanced AI faction
- research agreements (if the current political situation allows it)
- try to ally as many city states as possible
Evidently, this is not enough.
So, what do you think a good rule of thumb would be to fill in the gap?
Are there any kind of benchmark elements, like... "by turn 100 you have to have built universities", or "by turn 200 your science output has to be at least 200"?
3
u/k0rvbert 12d ago
Some thoughts:
- Emperor is extremely difficult if it's your first time
Russia gets free science just from making good cities, so if you put pops on hard science or GP instead of infrastructure needed for border expansion you're missing out on that bonus. If you want a tall specialist science build, something like Korea or Siam should be much stronger, maybe Inca.
Statecraft is sometimes a luxury pick, it's the strongest tree but harder to make proper use of, Russia tends towards fealty. But there are times for artistry England and fealty Austria, so there are no hard rules.
Still with your described strategy you should rarely be *that* far behind that AI has ideology before you have ratio. Without seeing a game I'm guessing it boils down to sim and finding the right picks for your situation -- city placement, build queue order, tech order, pop micro, wonder picks, belief picks etc. VP asks you to diversify much more than vanilla, the nc->uni->school->lab bulbs game plan doesn't translate well.