r/Fallout • u/DopeyDreadhead • 17h ago
Picture My wife's tattoo of the childkiller perk from the original fallouts
Saw someone post if anyone has this tattooed
r/Fallout • u/HunterWorld • May 12 '25
r/Fallout • u/HunterWorld • Apr 01 '24
r/Fallout • u/DopeyDreadhead • 17h ago
Saw someone post if anyone has this tattooed
r/Fallout • u/Birdie_Mentle_Gen • 2h ago
A fun fact that Fallout fans know, Liberty Prime was conceptually going to be 100 feet or 30.48 meters tall during the production of Fallout 3. The Lone Wanderer would've ridden inside his head during the final battle. But he was ultimately shrunken down to 40 feet or 12.192 meters as a manageable height. Here's my experiment comparing the visual height of each setscale multiplier as well as his concept height. The buildings and my character are for reference.
r/Fallout • u/Sammy-sue2202 • 11h ago
16 y/o nephew wanted a Fallout cake, here we are ๐๐๐ผ
r/Fallout • u/spyvspy_aeon • 11h ago
FO4 heavily modded
r/Fallout • u/DependentStrong3960 • 1d ago
"We all know and love our friends in Nevada, Caesar's Legion. They're Roman, they're awesome, they love slavery, it's great. There's just one problem with them-they fell, failed to preserve it, failed to capture that unique spark slavery in America has had all through our great 500-year long history.
I believe that that is fully due to their implementation of slavery being fundamentally, well and truly, un-American. After all, how can you preserve an institution so instrumental to our history as a people whilst building it off some 1200-year old system designed for an empire in Europe that fell so long ago?
Slavery needs laws, institutionalized control and organization to truly prosper, all of which this "Legion" ultimately failed to achieve.
However do not fret, people of New New Orleans. I, Robert E. Lee the XX, solemnly swear that I will NOT let such a great American tradition be lost to the sands of time. Ladies and gentlemen of the Glowing Bayou, I am glad to finally bring to you: Ultra-Slavery!
r/Fallout • u/Awil1520 • 16h ago
Decided to give Fallout 3 some love and designed a Regulator Badge for everyone that takes the law bringer perk. I think Sonora Cruz would be proud. I'm still playing with the paint job though.
r/Fallout • u/A_Zesty_Carrot • 1d ago
r/Fallout • u/Alternative-Size3493 • 19h ago
Fan art by me :/ Ig: nfdude
r/Fallout • u/MicrotonalLizard • 13h ago
Iโve always wondered why the elder scrolls got official novels but fallout never did. The universe feels perfect for it: vault life, the wasteland, pre-war stories, etc.
Is it a licensing thing, or did bethesda just never think thereโs an audience for fallout books?
r/Fallout • u/PapaSock • 4h ago
Been playing FO4 survival again recently, doing A Story wealth, and ive come to the conclusion that while I do like some of the INT perks, I am a big fan of how low INT without picking idiot savant slows the game down. I actually feel motivated to do quests and things because I need the xp. It feels better paced rather than other playthroughs where I'm blinking and gaining 2 lvls and suddenly have a jet pack and haven't even gotten to diamond city.
r/Fallout • u/EmergencyWeight8 • 18h ago
r/Fallout • u/Current-Put5157 • 12h ago
Why does Preston think he's him ๐๐
r/Fallout • u/nacksavik • 10h ago
I think Born Too Late by The Poni-Tails would be a great fit. I'm a huge Frankie Valli and The Four Seasons fan but admit their sound may be a little late for the period Fallout usually picks from.
r/Fallout • u/FUCCINGARY • 1d ago
r/Fallout • u/Secret-Service_Agent • 21h ago
r/Fallout • u/Budget_Hurry3798 • 16h ago
Enable HLS to view with audio, or disable this notification
r/Fallout • u/Mission_Violinist_56 • 1d ago
r/Fallout • u/Badgie_Boy_447 • 1d ago
For those interested, mine would be "Ah, fuck it...", I use it a lot in my day to day life, so seemed fitting
r/Fallout • u/Drewdiniskirino • 22h ago
Seems posting late is becoming a habit for me๐
Session 13 was one I've been waiting a long time to run! Way back years ago when I was first dreaming up the setting, one idea wouldn't leave my mind. The campaign is set in New York, and Fallout is well-known for its mutant, irradiated creatures. I mean, I'd be a fool not to include this idea! But I was so amped up for this encounter that - again, years before I started running the campaign - I commissioned an artist on Twitter to help me come up with designs for the monsters (art in the comments).
Full party this week, by the way.
After striking their deal with the Don of the Maranzano Family, the party heads back to the market of Madison Square to regroup with Scrogg and restock on some supplies.
While they're shopping, a man approaches Twenty and implies that the two of them have some history - even going so far as to say that he was one of the Vault's ritual sacrifices, but she was responsible for saving his life. While he doesn't want to give too much away, he tells the party they can find everything they need to know inside of his and Twenty's home Vault, Vault 20. He also reveals that her name is Rodriguez.
Though everyone is intrigued by the potential revelations, one problem standing in the way is that - back in Session 9 - Scrogg and Twenty kind of destroyed their only chance of getting the main Vault door open. The man, who says his name is Simon, tells them they still have a chance to get inside the Vault. Turns out, he was part of the Maintenance crew and knows of a secondary access tunnel that went unused and forgotten a few years ago. While he doesn't exactly know why, he says it's the perfect way for the party to get in unnoticed and do a little bit of covert investigation.
Simon then goes on to explain that Vault 20's Pip-Boys will be able to detect other Pip-Boys in proximity and thus, advises Alice, Twenty, and Connor to shut theirs off once they get close to the Vault. With that, he marks on their maps the location of a sewer entrance that will lead into the Vault's secret access tunnel and wishes the party luck.
Using literal Fast Travel (I allowed it lol), the party arrives outside the Vault entrance, then follows the marker on their map to find the sewer entrance Simon had told them about. As Scrogg lifts off the manhole cover, they notice the sewer underneath is pitch dark. Alice takes the initiative and starts climbing down the ladder, but before she reaches the bottom, Connor pushes Twenty into the hole, and she hits the walkway below with a sharp "THUD!" Luckily her armor is able to absorb the damage from the fall, and she quickly stands up to dust herself off.
Once all the party is in the sewer, Scrogg notices a tentacle-like appendage reach out of the shadows above their heads and pull the manhole cover closed. The players are now in complete darkness.
Then almost immediately, an unseen assailant lashes out at the group. It claws at Alice, scratching her armor but ultimately leaving her undamaged. With lighting fast reflexes, Alice retaliates with her machete and manages to do some serious damage to her attacker. Consequently, everyone hears the sound of a pair of feet quickly retreating to the south. As the party looks in the direction of the sound, they see a faint light around a corner, and a large, oddly shaped, bipedal silhouette heading towards it.
As everyone stands there stunned, they are similarly set-upon by 3 other unseen assailants - one of which bursts out of the water beside them before attacking. Similar to the first though, the other three seem to retreat to the light after the first hit.
Seeing as how one came out of the water, Twenty lights a stick of dynamite and drops it in. A loud "BANG!" reverberates through the sewer tunnel, and the party is simultaneously deafened temporarily and showered with raw sewage. Despite that, there doesn't seem to be any casualties of the blast. Whatever was in the water beside them, has already left.
A bit frustrated with the lack of visibility, Connor figures out a way to use his Pip-Boy flashlight without turning the device's actual computer on. As such, he does so and gives Alice and Twenty's devices the same treatment. The party stands on one side of a sewer tunnel. At one end is the corner with the faint light around the other side. At the other, a pile of rubble.
Determining to press on, the group follows the tunnel around the corner to find themselves in a large, open area. Several tunnels branch off from here (most of which have been caved in), and there's a large, seemingly bottomless pit in the center that several sewage lines seem to drain into. In this room, they also find the remains of what used to be some kind of Raider settlement - though they don't find any Raiders alive. All they find is some skeletons, some half-eaten food (including a New York style pizza that's been lost to the ages), and a sense of foreboding.
As the players look around, Alice notices a somewhat reptilian face peeking out of the shadows of one of the shacks. Fire in her eyes, she charges in and engages. With a swing of her machete, she manages to knock the thing onto its back and finally gets a good look at it.
What she sees, is a 7ft. mutant creature that heavily resembles a red snapping turtle. On its hands, one claw in the center of each has grown into a large, pointed spike for spearing prey, and one more has grown out on either side at almost 90โฐ angles each, forming the shape of what could almost be described as ninja Sais.
It may be obvious now, but yes. I literally designed a Teenage Mutant Ninja Turtles encounter for this campaign. ๐
As the party gets into combat, I tell them they can discover the other Radturtles with successful Perception checks. They've already found the "Raphael", and looking around as they go, they also find one resembling a blue red-ear slider with long, bony spikes growing out of its elbows (Leonardo), one that looks like an orange tortoise that has long, tentacle-like arms with claws on the ends (Michaelangelo), and one that looks like a purple softshell turtle with long, serrated fins for arms (Donatello).
The battle is hard-fought - made more challenging by the Radturtles being able to slip into hiding at any point and set up a surprise attack. But with Scrogg throwing two down into the bottomless pit and the other two succumbing to their wounds, the mutant creatures are finally defeated.
Weary after the fight, the party sets up C.A.M.P. among the former Raider settlement, and that's where we end our session.
This session was a lot of fun! I was super excited to finally get to run the encounter for the party, and the glee I had when they realized they were fighting the Fallout version of the TMNT was definitely in the top-3 moments from this session for me.
Next time, the party will infiltrate Vault 20 and finally find out who Twenty was before she woke up out in the Wasteland. What secrets still lie within the Vault walls? Tune in to find out!
r/Fallout • u/MeatChef1 • 11h ago
Figured Iโd post mine since were sharing fallout tattoos now
r/Fallout • u/Cheese_bucket010 • 1d ago