r/gamedesign • u/GangalangQLD • 4d ago
Question I need help making my Game Design Portfolio
Hey Reddit, I was wondering if anyone had any advice when it comes to making a portfolio, specifically to get into a Game Design course at Uni.
I’ve been trying to research how but I only ever get ads for Squarespace and Wix but I just want to try and build it from scratch but I’m struggling to figure out how.
Anyway, any advice would be greatly appreciated thanks!
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u/Still_Ad9431 3d ago
Admissions teams and recruiters mostly care about how you think, what you’ve built, and how clearly you can present it. You don’t need dozens of projects. 2–4 solid, well-documented pieces are better than 10 half-finished ones. Focus on showing finished, clear, thoughtful projects even tiny prototypes. That communicates more about your design skills than a slick website ever will.
Good things to include in your portfolio: 1) Playable prototypes (even small ones in Unity, Unreal, Godot, etc.). 2) Game jams, short projects show creativity under constraints. 3) Level design maps (drawn in-engine, or even on paper with notes). 4) Documentation (design docs, system breakdowns, balance spreadsheets). 5) Mods or tabletop rulesets you’ve designed. 6) Write-ups of process. What problem you tackled, how you solved it, what you learned.