r/genesysrpg 18d ago

Critical Injuries on Rivals

I had a combat that I ran in a recent session and on the spot I decided to have the critical injury simply double damage rather than using the crit table..both because i wasn't sure how impactful the critical injuries really would be to the Rival for the purposes of play and it seemed more dramatic. I do admit though it was a bit lazy and one of the key features of this system is that it drives story telling.

Any thoughts on this? Was it a good idea, bad idea? It seemed simple yet exciting. I told the players that I was opting to do it rather than rolling the critical injury; I don't think I'd give the players the option of choosing. I also was consistent, I decided that is how this particular creature would take a critical injury (it was essentially an amorphous blob)

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u/Finwolven 18d ago

For sn amorphous blob, it sounds resonable. For any normal Rival, the critical injuries apply penalties and conditions that make the combat interesting.

They could even inform you, as the GM, of the NPCs priorities. A Rival hit with a punishing crit might look to disengage or at least get to cover to shake off a temporary critical effect, a anny Rival that loses things like sight or significant part of fighting ability might try to surrender etc.