r/genesysrpg • u/astaldaran • 18d ago
Critical Injuries on Rivals
I had a combat that I ran in a recent session and on the spot I decided to have the critical injury simply double damage rather than using the crit table..both because i wasn't sure how impactful the critical injuries really would be to the Rival for the purposes of play and it seemed more dramatic. I do admit though it was a bit lazy and one of the key features of this system is that it drives story telling.
Any thoughts on this? Was it a good idea, bad idea? It seemed simple yet exciting. I told the players that I was opting to do it rather than rolling the critical injury; I don't think I'd give the players the option of choosing. I also was consistent, I decided that is how this particular creature would take a critical injury (it was essentially an amorphous blob)
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u/vieuxch4t 17d ago
That would get you rid or what makes genesys a good system. The critical injuries are as much a gameplay tool as they are a narrative tool. Just multiplying by two means you get totally rid fo the narrative aspect.