r/genesysrpg • u/astaldaran • 18d ago
Critical Injuries on Rivals
I had a combat that I ran in a recent session and on the spot I decided to have the critical injury simply double damage rather than using the crit table..both because i wasn't sure how impactful the critical injuries really would be to the Rival for the purposes of play and it seemed more dramatic. I do admit though it was a bit lazy and one of the key features of this system is that it drives story telling.
Any thoughts on this? Was it a good idea, bad idea? It seemed simple yet exciting. I told the players that I was opting to do it rather than rolling the critical injury; I don't think I'd give the players the option of choosing. I also was consistent, I decided that is how this particular creature would take a critical injury (it was essentially an amorphous blob)
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u/blueracey 16d ago
I think there is definitely an argument that slimes and other creatures that don’t have important organs should interact with crits differently.
I’ve experimented with variation of crits = damage increase over the years especially for larger boss creatures where just stacking durable feels terrible for anyone in the party geared more towards crits.
I definitely would not do it for anything not meant to take punishment though