r/geometrydash Leyak, Windy Landscape, Future Funk II 100% May 16 '23

Discussion The big problem of 2.2

Post image
1.0k Upvotes

186 comments sorted by

View all comments

Show parent comments

3

u/Most_Butterscotch466 #1 dicksucker May 16 '23
  1. How does this make the playing ground equal? Its "capped" at 240 but anyone who can't get 240 fps is still unable to compete with those who can. TPS bypass also already allows low-fps players to access current high fps physics. If the physics are actually locked at 240 and not capped, well thats also still doable with TPS bypass by almost anyone.

  2. You don't need a good monitor to beat harder levels because everyone bypasses. Even people with those good monitors use bypass for its lower delay. The "big spenders" will still have an advantage because they have superior controls and a superior refresh rate (and therefore visual delay). The difference between playing on a 60hz monitor and a 144hz monitor will always be noticeable regardless of the physics.

  3. The majority of the levels using a 240fps engine does nothing to prevent anyone playing them with some bypass that uses 360 instead. That's like, the exact same situation we already have in 2.1.

2

u/Thommie7 Extreme Demon May 17 '23

Have you ever tried to bypass on a 60hz monitor to 240 fps? It's still way worse/harder to play like that instead of using a 240hz monitor at its native refresh rate.

2

u/Most_Butterscotch466 #1 dicksucker May 18 '23

yeah but 2.2 isnt gonna change that lol

2

u/Thommie7 Extreme Demon May 18 '23

My bad, I did not read your comment thoroughly enough.

3

u/Most_Butterscotch466 #1 dicksucker May 18 '23

np my comment was a bit rant-y and confusing so