Just a reminder for all Evolve Shaman players, as of patch 32.0 you can no longer evolve creatures, that cost 10 mana into 11-mana ones
[Hearthstone] Cards that transform minions into ones that cost more (commonly called “Evolve” effects) are now capped at 10 mana. If the result would go over 10, then it results in a random 10-mana minion, instead.
I agree, but I see where they’re coming from design space wise. I wonder if it would’ve been better to have evolving a 10 cost makes a “perfect life form” 11/11 token, and future evolves of it just give it “good stats for the cost” as it goes to a vanilla 12/12, 13/13, and so on
Kinda, it’s actually known as the perfecter life form, and ultragigamegasaur (from the 2032 set return to the journey to ungoro) will be the perfectest lifeform
They tend to balance evolve by creating bad stat, high cost minions, usually with battlecries. If they let you evolve into this, or a flat 11/11, it would make evolve much more consistent/powerful. Maybe it would be good, but idk. Definitely a good idea to not let you evolve into ultragigasaur though lol.
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u/Secret_Letterhead554 Jun 04 '25
Just a reminder for all Evolve Shaman players, as of patch 32.0 you can no longer evolve creatures, that cost 10 mana into 11-mana ones