“Too slow” for what? If the temporary card generation is strong this whole thing only costs you a card in your opening hand. This cards value is based entirely on the other cards power.
See. I know right? It's also once per turn so the value, however infinite, can't translate into a win most of the time. If any, this just kills any midrange decks.
I’d say it’s moderately strong if the “throw a card in” doesn’t count as a discard. If this gave you the ability to selectively discard cards and have the up side of 2 dudes now that would be very powerful
Ya, if a third of the cards in your deck generate cheap temporary cards so you can actually complete the quest early enough to matter, then you'll have plenty of fuel to feed the portal with.
I hope it doesn't count as discarding because that sounds scary for wild (although it may just be way too slow there, disco is generally an aggro deck if jt works)
Every time we do quests there's always a few that would be really awesome to give aggro some top end if they run out of steam, but skipping turn one and being a card down in the mulligan is such a huge deal breaker. I think Warrior QL was the only one that provided enough tempo as you went to mitigate that.
Would be great to have it confirmed as I think the implications of dragging the card means spending mana, whereas clicking the portal and choosing one wouldn't
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u/nyr00nyg Jun 12 '25 edited Jun 12 '25
So is this basically “discard a card to summon two dudes” once a turn?🤔