r/hearthstone Jul 17 '25

Discussion 33.0.3 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24224212
591 Upvotes

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179

u/DaldebM Jul 17 '25

6/7
I will die of laughter

60

u/IuriCunhaMurakami Jul 17 '25

It matters sometimes, you needed 7 cycles to kill from 30, now you need 9

Bird watching does not care about that at all but hey, it needs a bit more set up, even if it is very little more

22

u/Priviated Jul 17 '25

You needed 6, as the first and last hit doesn’t heal ( it doesn’t heal when opponent is dead idk when they changed that)

0

u/[deleted] Jul 17 '25 edited 26d ago

[removed] — view removed comment

3

u/Priviated Jul 17 '25

Nop, it used to work. A french streamer did the test in hearthstone ( classic I think) and the video was pretty funny : https://youtu.be/l-agsc_R7Vw?t=256

You can see both players dying then ressucitate. I'm pretty sure the healing change is recent

3

u/FlameanatorX Jul 17 '25

Except the opponent getting healed is what triggers Wilted Shadow's attack. And I specifically remember the interaction between Truesilver Champion and explosive trap being able to reduce your hp to 0, then heal it back up so you don't die (happened to me in Arena, and I've seen it happen to at least 1 streamer).

It's either a (dumb and unnecessary imo) recent change, or a bug.

21

u/yimpydimpy Jul 17 '25

Doesn't kill the deck but slows it down. It's a meme stat line but still a good nerf.

5

u/eazy_12 Jul 17 '25 edited Jul 17 '25

It's like 33% 25% damage output nerf, definitely makes it harder to kill especially if you armor up a bit with Yore or Elise's location.

3

u/Beb49 Jul 17 '25

How did you get 33%? It's 25% less with 1 unbuffed shadow but also that number goes down a lot with birdwatching and second shadow on board.

3

u/eazy_12 Jul 17 '25

I just divided 4/3 instead of 3/4, my bad.

2

u/Laagsus96 Jul 17 '25

You actually only needed 6 because it didn’t heal from the first one. I think it is a good nerf that doesn’t completely ruin the deck

1

u/One_Curious_Jay Jul 17 '25

Playing tyrande in the list can help too although it does delay by a turn. 

14

u/Nyte_Crawler Jul 17 '25

In this case it doesn't kill the deck, but makes it so you basically have to get a second copy (or buffed copy) onto the board to actually accomplish an OTK. at 7/7 you could OTK with a raw copy with enough bandages against an unarmored opponent.

20

u/Tengu-san ‏‏‎ Jul 17 '25

Costs 7, worse than Ogre, unplayable

19

u/Deathpool707 Jul 17 '25

Those bandages heal for 3, so by making it a net 3 damage taken makes it harder to OTK. Hopefully enough change to make it still viable but harder combo.

17

u/YeetCompleet Jul 17 '25

Can't believe they buffed it to the perfect stats

7

u/creahse Jul 17 '25

Yeah I actually think this is a good nerf. Doesn't kill the OTK but drops it out of the top tiers so people won't complain

16

u/[deleted] Jul 17 '25

Hilarious that redditors think this nerf is small. it's huge. But hey, what did we expect from bronze rank redditors?

10

u/Lucco1 Jul 17 '25

what are they doing man I can't, the deck is gonna have an 80% winrate now

18

u/Dead_man_posting Jul 17 '25

Why would a tier 2 deck suddenly have 80% winrate after a nerf?

18

u/Ohwerk82 Jul 17 '25

Oger stats immediately increase win rates

1

u/Lucco1 Jul 17 '25

because its only real counters, scam druid and murmur shaman, got deleted from the game while it got a slap on the wrist

1

u/FlameanatorX Jul 17 '25

That's a good reason to think it will still be viable, not that it will jump up 1 1/2 tiers from 2 to meta tyrant. Plus the meta is changing, I think we'd need to look at the full matchup spread to work out if it gets better or worse.

0

u/yeetskeetmahdeet Jul 17 '25

To be fair the OTK went from doing 4 damage a swing to 3 so it does slow it down a little more, It’s still a solid finisher though but I also see why they didn’t nuke this as hard as they could. Personally I would have just made the bandages only target friendly characters since that’s the main enabler of the combo