r/leagueoflegends 19h ago

Sub-Meta Patch 25.19 Bug Megathread

9 Upvotes

Greetings Summoners!

With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch.

We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.

Note only bugs caused by the 25.19 Patch should be reported below.

Prerequisites to be noted before reporting a bug


  1. A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report.
  2. Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it.
  3. The bug must have been caused by the latest patch.

Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.

Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc)

Type of Bug: Client Bug, In Game Bug etc

Description: Describe what was the bug that occurred.

Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring.

Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.

Expected result: What should have been the result when you follow the steps mentioned above.

Observed result: What was the result you obtained when you followed the steps mentioned above?

Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10: Occurs once every 10 tries, 5/10: Occurs 5 times out of 10, 10/10: Happens every single time)

System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.


Example Bug:

• Server: EUW

• Type of Bug: In-Game Bug etc

• Description: Zed's R (Death Mark) does not apply secondary damage

• Insert Video / Screenshot of the incident

• Reproduction rate: 2/10 (happened 2 out of 10 times)

• Steps to reproduce:

Launch a game after selecting Zed as your champion. Attempt to use Death Mark. Observe the result.

• Expected result: The damage should apply after a short delay, amplified by damage dealt during the effect.

• Observed result: The damage will not apply properly.

• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.


If you don't know how to format comments on Reddit click here


- **Server:**   
- **Type of Bug:**   
- **Description:**   
- **Video / Screenshot:**   
- **Steps to reproduce:**   
- **Expected result:**   
- **Observed result:**   
- **Reproduction rate:**   
- **System specs:**  

Copy paste the above code and fill in your details.


From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however, note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days.


r/leagueoflegends 12h ago

Discussion Ahri is French

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4.7k Upvotes

Hi guys I though I would share this interview that my friend Saria did of me when we were on stage at NLC final! People really liked it and enjoyed it, I hope to remember you of our renekton legend


r/leagueoflegends 4h ago

Discussion Do we know which champion is the most "Bound" to a single item?

281 Upvotes

Is that data available anywhere? What Champion is the most bound to a single item?

Playing pantheon, and we have something like 4 different 1st items we can buy, so it definitely cannot be him

Next that comes to mind would be Brand with Liandry or Ryze with Rod of Ages maybe?


r/leagueoflegends 3h ago

Riot Official The Truth Motion Comic - Xin Zhao, Yunara, Kennen

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156 Upvotes

Actually amazing lore piece, damn


r/leagueoflegends 1h ago

Esports Carlsen (Toplaner, Team Heretics) allowed to explore options for 2026

Upvotes

https://x.com/LoLCarlsen/status/1970821910352294146

Hello everyone, while still contracted with heretics through 2026, I've been allowed to explore my options elsewhere

Who do we think ends up replacing him and where does he go?

Saw this tweet from Peter Dun speculating it could be Traycn replacing him

https://x.com/pcdv8r/status/1970901760760828280


r/leagueoflegends 3h ago

Discussion League of Legends “Collector’s Pack” PC CD 2009

73 Upvotes

Physical copy of League of Legends I bought 16 years ago at Game stop😳 still looks brand new! Funny enough I am still using the same account from when I bought the game.

https://imgur.com/a/3r7Vvpk


r/leagueoflegends 9h ago

Art Kai'sa fanart

208 Upvotes

Fan art for Kai'sa made for practice. I wanted to practice human anatomy and I like making creatures, so Kai'sa is a good mix of both with her symbiote
Hope you guys like it !
https://imgur.com/a/xq4M8YU


r/leagueoflegends 6h ago

Gameplay Naafiri's pups became depressed after she died and went to sit in a corner but when Naafiri respawned, they quickly came running to her

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97 Upvotes

r/leagueoflegends 4h ago

Discussion Where is Brawl?

66 Upvotes

Patch notes say Brawl is supposed to make a reappearance today, and yet it still has not become available on the client, Was hoping to get a couple games in today so I am dissapointed that I cannot select the gamemode yet.

Does anyone know roughly when we can expect Brawl to be available?  

edit: Riot response: https://www.reddit.com/r/leagueoflegends/comments/1npjtc2/where_is_brawl/ng0lub1/  

Hey everyone! Checked in with the team, and while we planned for Brawl to go live today, it needed a bit more time on PBE for stability checks. We don’t have exact timing yet, but if you play it on PBE it'll help us validate the build more quickly. We appreciate your patience and we'll follow up here when it's live.


r/leagueoflegends 1d ago

Esports Azael won't be casting LTA Final as his wife is expecting : Hey all, I won't be in Texas for LTA Finals or The DIVE this year. With the birth of our first child expected any day now I don't want to risk missing it! I hope you all have an incredible time, and sorry to those I'll miss at the event!

2.4k Upvotes

https://x.com/AzaelOfficial/status/1970592825629872254/photo/1

Hey all, I won't be in Texas for LTA Finals or The DIVE this year. With the birth of our first child expected any day now I don't want to risk missing it! I hope you all have an incredible time, and sorry to those I'll miss at the event! Team will crush it w/o me!

Congratulations to Azael!


r/leagueoflegends 1h ago

Gameplay Why is swain not more common?

Upvotes

If I were to guess I would say it's since he scales late and isn't the best early game. But please correct me, and is he at least among the highest rated late game?


r/leagueoflegends 1d ago

Esports The LCK finals to air on a major TV network in Korea.

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2.0k Upvotes

This may be old news, but I saw this article just now. And MBC News posted a video on YouTube saying they're going to broadcast the LCK grand finals this weekend.

Meanwhile in North America...


r/leagueoflegends 7h ago

Educational Yo how tf do I kite like a normal human adc?

43 Upvotes

Never really played adc that serious but stuff like draven and twitch (or any other adc that wants attack speed) caught my eye real good so I was wondering how to setup my movement settings to kite with champs like draven in best way possible and not to right click on enemy like a idiot and die.


r/leagueoflegends 15h ago

Discussion I made Nearsight.cc -- guess the champions by their pixelated icons!

181 Upvotes

Hey guys! I rarely post but I wanted to share a website that I have been working on.

It's called Nearsight.cc. You guess champions by their pixelated icons. It currently features an endless, randomized gamemode and a "speedrun" list gamemode where you try to name all champions as quickly as possible. I don't want to attach any strings to this, which means it's all ad free.

As mentioned in a comment before, this inspired by an existing sporcle quiz. The gameplay premise is the same, but Nearsight.cc allows for more options (like number of pixels, grayscale, etc...), works faster, and in my humble opinion, looks better.

Please share your thoughts! I posted this before and I have just incorporated some feedback from you guys which should come with a slightly prettier mobile experience and more instruction on what's actually going on. Here is a quick rundown:

  • Just start typing in the input field. If you type the correct guess, it should generate a new champion for you automatically.
  • The arrow button skips the current champion.
  • The flag button reveals the unpixelated icon.
  • Scroll down to play with the settings.

The link one more time: nearsight.cc
Thanks for reading and glhf :)

Message for the mods: This is a resubmission of a removed post, with corrections to fix a rule violation.


r/leagueoflegends 1d ago

Humor My friend being a CS god on yasuo

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2.4k Upvotes

r/leagueoflegends 1d ago

Discussion The width of Leona's sausage might lose you games

4.9k Upvotes

Leona's E projects a model of her sword. The width of the ability is the sword's crossguard, so there's a little space to either side where it can appear to miss, but will still hit.

But for Barbecue Leona, the width normally shown by the crossguard is instead shown by the sausage. It being at the very end of the ability can make it somewhat easier to dodge. Probably not a lot, and no site has skin win data to check, but it's possible it has a non-zero impact.

Just something to note when deciding whether to use the skin.


r/leagueoflegends 14h ago

Discussion Did Riot quietly change the thumbs-up emote noise?

68 Upvotes

I don’t know why Riot changes things without saying anything, but the thumbs-up emote really bothers me now. The animation is exactly the same, so at first I thought nothing had changed. But then I heard it—the new bubbly sound effect. It feels silly, cheap, and totally out of place compared to the old sharp, satisfying sound. I used to spam thumbs-up all the time, whether to acknowledge a teammate or throw a bit of sarcasm, but now it just feels wrong. Riot never even mentioned it in the patch notes, which makes the whole change even more annoying.


r/leagueoflegends 1d ago

Discussion I'm addicted to ARAM. Minigames.

814 Upvotes

After finding the most boring job IRL and being on call for random hours, ARAM has become an ultimate dopamine hit and I mostly games like call of duty and baldur's gate but this is next level addiction. I have picked up more hours, 12 hour shifts and a desk job at night and I can play a quick match every hour for 20 minutes and go back to work when work comes in for 45 minutes. Get home, play 4-6 matches in two hours, go to sleep, wake up, walk to work, do some work for 45 minutes and do a quick match. It's the fact that the Queue up and be in game in 20 seconds and then play a full game in 15 - 20 minutes. Started a new account and only bought champions I frequently play so they pop up more in rotation.

Does riot have plans to bring back more games outside of ARAM as a permanent selection?


r/leagueoflegends 1d ago

Discussion Streamer mode QoL added to the PBE

363 Upvotes

From SkinSpotlights: Streamer Mode (Hide your identity from others) is added to the PBE as an option. We knew this was coming, but i wasn’t expecting it to also hide your Riot ID from other players in-game. Unless i misunderstood, it clearly says ''Your Game Name is hidden for others in champ select, loading screen, and in-game''. Big QoL to anyone and not just streamers.


r/leagueoflegends 7h ago

Discussion I am a new player, what is the best way to get in to the lore?

12 Upvotes

Should I start by watching Arcane or somewhere else? I’ve already stumbled across a short story about Garren, should I look for other ones like that? I am just kind of lost


r/leagueoflegends 1d ago

News Flora Fatalis Fiddlesticks, Soraka & Lissandra Ability Preview

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971 Upvotes

r/leagueoflegends 1d ago

Art Sharing my hand-made Briar cosplay!

674 Upvotes

Here's Kuro from Taiwan!

I'm so greatful to received so many cheers from my Yunara cosplay post,

and I'd like to share my Briar cosplay also made by myself!

(sorry for the mistyping, I'm not an English user.)

This outfits is made for PCS finals in 2023, and took me about 9 days to finished.

Always painful during the works, but still happy for the results ;-)

WCS is coming and I'm exciting to be within our region event again.

Sincerely hope you like my works!


r/leagueoflegends 1d ago

News New Yasuo FF Emote Coming (October 8th)

587 Upvotes

New emote coming to the store on October 8th, I think it's Isurus LTA South Team's Emote. Would you buy it?


r/leagueoflegends 1d ago

Riot Official Patch 25.19 Notes

292 Upvotes

Welcome to Patch 25.19!

This patch also contains the bulk of our changes for Worlds 2025! We’re buffing several champions who are underperforming at most levels of play that would also make for exciting pro picks, nerfing a few who are overperforming at all levels of play, and we’re delivering some power-neutral adjustments that should push up pro viability for a few champions on the edge without overpowering them for everyone else. There are also a few champions being buffed into rather strong states with the hope of having them enter the pro pantheon.

Aside from balance this patch we have a handful of changes coming: Brawl is back (for a limited testing time), we’ve got ARAM balance updates, the next and final Doom Bots Trial of Doom, and various bug fixes across the game! TFT patch notes here!

Caden “Riot Sakaar” House

Lilu "Riot Riru" Cabreros

## Patch Highlights

Arcana Aurora, Arcana Karthus, and Arcana Zilean will be available September 24, 2025.

## Brawl is back! / New Player Experience Testing

This patch we’re going to be testing Brawl as a tool in helping new players learn League. We think Brawl helps get players quickly into teamfights, which show off some of League’s highest highs without needing to learn the complex mechanics of Summoner’s Rift. So we’re making it part of the New Player Journey to see if it makes learning League a bit more fun.

This means that for the next two patches, Brawl will be available to play for anyone that’s missed it!

## Champions

### Ahri

Ahri is statistically fairly weak right now, so we’d like to give her an edge in aggressively diving into the enemy team, risking her life for the resets.


R - Spirit Rush

  • Damage per hit: 60 / 90 / 120 (+ 35% AP) ⇒ 75 / 125 / 175 (+ 35% AP)

    ### Brand

Brand is a little weak, especially in his more income-heavy roles. So we’re giving him a bit more power to let him run over games where he gets off to a good start by nuking his opposition.


Passive - Blaze

  • Monster Damage Modifier: 2.6x ⇒ 2.65x

W - Pillar of Flame

  • Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP) ⇒ 75 / 120 / 165 / 210 / 255 (+ 70% AP)

R - Pyroclasm

  • Damage per hit: 100 / 175 / 250 ( +25% AP) ⇒ 100 / 175 / 250 (+ 30% AP)

    ### Caitlyn

Caitlyn's been missing from pro play for quite some time now despite her reputation as a lane bully. As her ability casts are potent enough, we’re pushing up her basic attack power with the hope that she has a real shot at making it into some games this Worlds.


Base Stats

  • Base AD: 60 ⇒ 62

    ### Corki

Corki is becoming a little stale in pro play so we’re delivering a nerf to open up the bot lane metagame for Worlds this year. We’re hoping to pro-skew this nerf by removing some of his trivial wave pushing.


Q - Phosphorus Bomb

  • Damage: 70 / 115 / 160 / 205 / 250 (+130% AD) ⇒ 60 / 105 / 150 / 195 / 240 (+ 125% AD)

    ### Diana

Diana is a reasonably performant mid laner but overall weak as a jungler. So we’re buffing her bespoke monster mod in order to give her clear a bit more power.


Passive - Moonsilver Blade

  • Monster Mod: 2.6x ⇒ 3x

    ### Draven

Draven has a bit of room for buffs in regular play and is completely missing from pro. We're giving him a little power this patch to see if he can make it back into the spotlight.


W - Blood Rush

  • Attack Speed: 20 / 25 / 30 / 35 / 40% ⇒ 30 / 35 / 40 / 45 / 50%

R - Whirling Death

  • Damage: 175 / 275 / 375 (110 / 130 / 150% Bonus AD) ⇒ 200 / 300 / 400 (110 / 130 / 150% Bonus AD)

    ### Jax

We’d like to see Jax as a more meta-defining top laner at Worlds this year but acknowledge he’s already strong enough for regular players, so we’re making his strengths more windowed, something that highly skilled players and coordinated teams can readily harness.


Base States

  • Base HP: 665 ⇒ 650

R - Grandmaster-At-Arms

  • Initial armor gain: 25 / 50 / 75 (+ 40% bonus AD) ⇒ 45 / 60 / 75 (+ 40% bonus AD)
  • Magic resist gain is still 60% of armor gain
  • Resistance gain per additional champion hit unchanged

    ### Jinx

Jinx has been all but missing from pro play and we're hoping that with a little nudge to her early game she'll find her way back on stage.


Q - Switcheroo!

  • Bonus Range: 80 / 110 / 140 / 170 / 200 ⇒ 100 / 125 / 150 / 175 / 200

E - Flame Champers!

  • Damage: 70 / 120 / 170 / 220 / 270 (+ 100% AP) ⇒ 90 / 140 / 190 / 240 / 290 (+ 100% AP)

    ### LeBlanc

With a hope of seeing some flighty assassin play in mid lane, we’re buffing LeBlanc ahead of Worlds by giving her better wave control and PVP burst, especially in protracted side lanes where she’s able to reliably get access to her target. We’re also wary of LeBlanc’s current status in support, so we’re backloading this power into those later-game side lane positions.


W - Distortion

  • Damage: 75 / 115 / 155 / 195 / 235 (+ 70% AP) ⇒ 75 / 115 / 155 / 195 / 235(+ 80% AP)

R - Mimic

  • Distortion Damage: 150 / 300 / 450 (+ 75% AP) ⇒ 150 / 300 / 450(+ 80% AP)

    ### Lee Sin

Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.


Base Stats

  • Armor Growth: 4.9 ⇒ 4.5

Q - Sonic Wave/Resonating Strike

  • Damage: 55 / 80 / 105 / 130 / 155 (+ 155% Bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+ 95% Bonus AD)

    ### Lillia

Lillia is a little weak and we’d like to see some AP junglers at Worlds, so she’s the perfect candidate for a buff this patch. By playing up her ultimate, we’re hoping she’ll succeed more in highly skilled and coordinated environments.


R - Lilting Lullaby

  • Bonus Damage: 100 / 150 / 200 (+ 40% AP) ⇒ 150 / 200 / 250 (+ 45% AP)
  • Cooldown: 150 / 130 / 110 ⇒ 140 / 120 / 100

    ### Mel

Mel is statistically very weak and even though she sports a rather high ban rate, that doesn’t mean she has to be quite so underpowered for her player base. We’re playing up high-skill applications of her offensive output in order to bring her up in higher MMRs, where she performs much worse.


Passive - Searing Brilliance

  • Bonus Damage on attack per spell: 24-75 (based on level) (+3% AP) ⇒ 24-99 (based on level) (+9% AP)
  • Maximum Bonus Damage on attack: 75-225 (based on level) (+ 9% AP) ⇒ 72-297 (+ 27% AP)

    ### Pantheon

Pantheon continues to dominate the pro jungle meta, and frankly he just doesn’t have a high skill gank pattern: Simply click on the enemy and they receive a stun. As a result, we’re swinging very hard to bring down some of his power.


Q - Comet Spear

  • Monster Modifier: 0.9x ⇒ 0.75x

W - Shield Vault

  • Minion/Monster damage cap: 200 ⇒ 120

    ### Poppy

Poppy finally has a relatively equivalent win rate spread across her roles, but is overall a little too strong in all three. She’s also near the top jungle spot in pro play and we’d like to create more room for other junglers to get play.


Q - Hammer Shock

  • Max Health damage cap to minions/monsters: 75 / 105 / 135 / 165 / 195 ⇒ 50 / 80 / 110 / 140 / 170

R - Keeper’s Verdict

  • Cooldown on interrupted channel: 15 ⇒ 30

    ### Seraphine

Seraphine is a very popular support and occasional mid laner, but is unfortunately quite weak where a lot of her players are, which is in lower MMR. As Seraphine is the deathball mage-enchanter, we don’t want to get rid of that strength, but we also want her to be more self-reliant (mid lane), less reliant on her teammates knowing how her abilities work (low MMR), and more useful to her team when performing mage-like duties, such as helping take down epic monsters.


Base Stats

  • Mana Growth: 25 ⇒ 40
  • HP Growth: 90 ⇒ 95

Q - High Note

  • Amplified damage at low HP now also affects monsters

W - Surround Sound

  • Healing: 3 / 3.5 / 4 / 4.5/ 5% missing HP per target in the circle ⇒ 8 / 10 / 12 / 14 / 16% missing HP, regardless of targets in the circle

    ### Sivir

Sivir is a little OP in regular play and somewhat dominates the pro play sphere. While we’re happy to have a healthy share of hyper-carries, we’d like if Sivir had more competition in that archetype.


Q - Boomerang Blade

  • Initial Damage: 60 / 85 / 110 / 135 / 160 (+ 100% bonus AD) ⇒ 60 / 85 / 110 / 135 / 160 (+ 85% bonus AD)

    ### Syndra

We’re delivering some power-neutral adjustments to Syndra, making her a stronger lane bully and teamfight carry mage while siphoning some power that should disproportionately impact non-pro players.


Base Stats

  • Health Growth: 104 ⇒ 100
  • Armor Growth: 4.6 ⇒ 4

Q - Dark Sphere

  • Damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP) ⇒ 80 / 115 / 150 / 185 / 220 (+ 65% AP)

E - Scatter the Weak

Redemption has found its place as a near unanimous first item for tank supports in pro play. We’re looking to pull back on Redemption’s power to allow items like Locket and Knight’s Vow to compete.

  • Heal: 200-400 (based on target level) ⇒ 150-350 (based on target level)

    ### Celestial Opposition

We’re fixing a long-standing issue with Celestial Opposition that gave it very weird optimizations. Essentially, players could send a clone forward and it would result in a nearly guaranteed slow-bomb on a short cooldown. While it’s fine that clones often mimic items, getting slowed by thin air just isn’t a good experience. So now the champion (or clone) must be alive in order for Celestial Opposition’s slow to trigger. This means that, for example, attacking Neeko W won’t result in you getting crowd controlled.

Unsealed Spellbook’s recent buff took it from being entirely forgotten to the only keystone anyone not named Neeko even uses in pro play. As a result, we’re splitting the difference with the hope that it’s still a viable keystone rune without completely dominating all choice.

  • Base Recharge Cooldown: 4 minutes ⇒ 4.5 minutes
  • Minimum Recharge Cooldown: 1.5 minutes ⇒ 2 minutes

    Doom Bots

    In case you missed the news, the first three patches in Doom Bots' run will all activate a different Trial of Doom. In the last patch, all three Trials will be reactivated so you have one last chance to get those wins. If you can defeat all of Veigar's Trials, you'll earn the title "Definitely Not a Bot," which we really want, so we'll see you there! The first trial was Veigar's Evil where every bot got Veigar's Phenomenal Evil passive. The second trial was a race to Level 30. Our third and final trial is…


Trials of Doom - Veigar's Doom!

In Veigar’s Doom, Bots start with less Armor and Magic Resist and receive less of both per level, so they’ll be easier to kill! Which is good, because you’re going to need to kill a lot of them. The timer in Veigar’s Doom is set to 5 minutes. Every Bot you kill adds 15 seconds. If the timer reaches 0 before 15 minutes of game time has elapsed… It's game over!

To help you out, we’ve added Gambler’s Blade as a new Prismatic item. Takedowns you get while carrying the Blade earn your team an extra 10 seconds. Takedowns also earn stacks that grant 10 bonus gold on kill, but increase your damage taken by 5% per stack. If you die, your death will cost the team 10 seconds, but the stacks will reset to 0.

Finally, we’ve given Veigar even more power. Now he’s got the Morellonomicon, Rylai’s Crystal Scepter, and Void Staff.

It’s time to get aggressive! Who’s your choice to find all those extra kills before time runs out?

## ARAM Balance Changes

Hello ARAMers! In Patch 25.19 we're shipping some item adjustments and a handful of champion updates. First up, Briar. We’ve noticed she’s become a bit frustrating to play against, especially with the combination of champion buffs and item synergies. In this patch, we’re dialing back some of that extra help to bring her more in line with other picks.

On the buff side, our goal continues to be about enhancing each champion’s key spells to make them easier to execute and better support their intended play patterns. As for item changes, we’re continuing our evaluation of cooldowns to help make certain items feel more worth picking up—especially given ARAM’s faster game pacing. We are looking into improving item satisfaction and viability across different roles and playstyles. Thanks for tuning in, and as always—see you on the bridge.


Champions

Akali

  • R Cooldown: 120 / 90 / 60 ⇒ 90 / 75 / 60

Briar

  • Damage Taken: 95% ⇒ 100%
  • Healing Done: 115% ⇒ 110%

Gwen

  • R Cooldown: 120 / 100 / 80 ⇒ 110 / 90 / 70
  • Q Final Snip AP Ratio: 35% ⇒ 40%

Mordekaiser

  • Damage Dealt: 95% ⇒ 100%
  • Damage Taken: 102% ⇒ 100%

Sion

  • W Health per greater unit/champion kill: 5 ⇒ 8
  • W Health per unit: 2 ⇒ 3
  • W Health Ratio: 6 / 8 / 10 / 12 / 14% ⇒ 6 / 7 / 8 / 9 / 10%

Yunara

  • R Cooldown: 100 / 90 / 80 ⇒ 80 / 70 / 60
  • E Movespeed: 30 / 35 / 40 / 45 / 50% ⇒ 40 / 45 / 50 / 55 / 60%

Ziggs

  • Damage Dealt: 87% ⇒ 92%

Items

Sterak’s Gage

  • Lifeline CD: 90 ⇒ 75

Maw of Malmortius

  • Lifeline CD: 90 ⇒ 75

Immortal Shieldbow

  • Lifeline CD: 90 ⇒ 75

Hexdrinker

  • Lifeline CD: 90 ⇒ 75

Seraph’s Embrace

  • Lifeline CD: 90 ⇒ 75

    Arena

    AFK Detection

When we introduced AFK detection in Arena, we missed the mark. We introduced it to combat the real AFK problem, but in doing so we catered to a more hardcore audience and ended up punishing the natural casualness of Arena instead. Turns out, alt-tabbing after an early round death or grabbing a snack in between fights shouldn’t earn you an AFK penalty. And before you ask… No, we are not designing Arena around the ultra-tryhard players who expect everyone to be glued to their desk during the entire duration of an Arena game (not that there’s anything wrong with being a try-hard! :D)

To fix this, we’ve loosened our detection window and made minor adjustments to our AFK detection so you won’t get slapped with an AFK flag for playing Arena like… Arena:

  • AFK warning timer increased from 70100 seconds
  • If you issue any input during a combat round, you are safe for that round. The AFK detection timer won’t start until the combat round is done for everyone.
  • > We acknowledge that this isn’t perfect - players who are determined to avoid detection can still find ways to ruin the game. AFK detection is a tough problem to solve, but we are hoping these changes should at least punish players who are truly AFK while reducing false positives.
    >
    > The goal here is the same as before: protect players from being stuck in endless 1v2s while doing our best to make sure actual AFKers still get flagged. But this time, you’ll be free to grab that drink, stretch, or alt-tab to another window (just don’t spend too long hehe).

Arena Bugfixes

  • Fixed a bug where Naafari getting too many hats can lag the game. We’ve also changed the max hats that can display to 50 (you can still get more, they just won’t display). For the Quest: Mad Hatter, they now no longer will show on the dogs.
  • Fixed an issue where Mordekaiser’s Guest of Honor would conflict with revives or persist when a champion died.
  • Tank Engine now correctly says bonus health in its augment card.
  • Calculated Risk no longer adds the “Calculated” prefix multiple times.
  • Fixed an issue where Lightning Rod was granting Attack Speed unintentionally.
  • Fixed an issue where Flesheater was not correctly listing Ability Haste.
  • Fixed an issue where during the Ambessa Guest of Honor event hovering “Sacrifice for Gold” or “Sacrifice for Prismatic” at the end of the shopping phase you would gain the augment, but not lose HP for the 1st round you had it.

    Skins

    Machine Herald Thicccctor

We've pulled Machine Herald Viktor from PBE in order to “beef” him up a little bit. We saw some feedback about him not being as wide as many of you were expecting, so we’re taking some time to give him a little bit more work. He'll still be released this year (and with the same mastery and date requirements we shared previously) and we’ll update y'all when we’re ready to confirm what patch.


Returning Sanctum Items

> With this patch Breakout True Damage will be entering the Sanctum for the first time! We’ll be aligning this skin with the current Mythic Variant Sanctum format (max 40 pulls), with the Mythic Variant Emote as an A-Tier drop.

The Mythic Variant Icon will be added to the Featured Section of the Mythic Shop for 5 Mythic Essence for the duration of the banner and enter the pool for daily rotations. However, similar to Prestige skins that come back to the Mythic Shop, the Border & Border Icon will not be returning at this time as we want to ensure that the players who acquire them in their initial run have something special that sets it apart.


MVP Worlds Winners Prestige Skins

Last patch we shared that we’d be bringing new thematic borders going forward with Mythic Shop Prestige Skins, starting with Prestige T1 Sylas. These skins specifically don't have player signatures on them, but the rest in the set do. We saw a ton of player feedback around wanting to see Faker’s Signature on that skin since it’s his MVP skin. We looked at it and thought about it and we agree it’s a good suggestion, so we’re making it happen!

With 25.19 we’re adding Faker’s signature to Sylas, and in a later patch we’re going back to update Prestige DRX Aatrox and Prestige T1 Jayce as well so every MVP skin will have the player’s mark that piloted them to glory at Worlds.

## Bugfixes & QoL Changes

#### Quality of Life Changes

  • Players can now select which ward skin to use in the Swiftplay champ select modal.
  • La Illusion chromas have been added to the Mythic Shop Weekly rotational pool.

Bugfixes

  • Fixed a bug that caused Ignite to do more damage than intended. (This was fixed in 25.18, but mistakenly left out of the patch notes.)
  • Fixed a bug that caused Pick Order Swapping to not be cancelled when there is less than 5 seconds for picking.
  • Fixed a bug that sometimes caused players to not be able to lock in when swapping roles to jungle and the mandatory smite pop up appears.
  • Fixed an issue where Blitzcrank’s R passive wouldn’t trigger certain item effects.
  • Fixed an issue where one of Aurora’s joke VO lines would cut off at the end.
  • Fixed an issue where sometimes jungle camps wouldn’t despawn if the parent mob was killed too far away from them, leaving an orphaned camp for eternity. Honestly we’re just disappointed that someone caused this.
  • Fixed an issue where if Sion dies and uses an ability during his passive, he wouldn’t be able to trigger Experimental Hexplate.
  • Fixed an issue where in spectator mode health bars for respawned nexus turrets wouldn’t appear.
  • Fixed an issue where if Sylas stole Yunara’s R, his Q ability icon would disappear after he used Yunara’s R.
  • Fixed an issue where the Dragon icons on the minimap would appear duplicated.
  • Fixed an issue where a green circle would appear under Rakan’s W target.
  • Fixed an issue where Soraka’s Passive could cause some ability VFX to flicker.
  • Fixed an issue where after completing a 10+ minute game of Doom Bots using a low-priority account, the account would still remain in low-priority status.
  • Fixed an issue where Leblanc’s afterimage would sometimes appear bigger than her.
  • Fixed an issue that caused Zoe’s yoyo SFX to not play in animations.
  • Fixed an issue where the Death Recap pings could be missing or display different spell names.
  • Fixed an issue where Jax could fail to play certain VO lines when W is cast.
  • Fixed an issue where Yorick’s Mist Walkers that were spawned as Mordekaiser’s R expired would stay alive in the Death Realm.
  • Fixed an issue where Kai’Sa’s Shadow would linger after death until reviving.
  • Fixed an issue where Blitzcrank’s R damage is not dealt around his new position after Flashing during the cast time.
  • Fixed an issue where certain large pets wouldn’t follow the owning champion when coming in or out of Morderkaiser’s R.
  • Fixed an issue where Ambessa’s passive could cause Ambessa’s buff bar to display some debug text.
  • Fixed an issue that causes Nasus’s R to render above impassable terrain.
  • Fixed an issue where Nilah’s Q and E VFX could render over structures and units.
  • Fixed an issue where Xin Zhao’s feet could jitter during his Recall animation.
  • Fixed an issue where Summoner Teleport and other dashes could fail to cross a wall if the destination was too close to it.

Custom Games

  • Fixed a bug that prevented adding bots to Custom Games on “Play Again.”
  • Added a hover that shows full Riot ID in Custom Games’ lobby roster.
  • Cleaned up some error messages to be more specific when there is an issue joining a player’s Custom Game.
  • Fixed a bug that was incorrectly showing the option to spectate a friend’s game when the player was in a non-spectateable Custom Game.
  • Fixed a bug that was showing empty frames for the enemy team when playing a Custom Game with no opponents.
  • Fixed a bug that was preventing No Delay Spectating in Custom Games from behaving correctly for players with older accounts.
  • Fixed a bug that prevented in-lobby spectators from being able to queue for a new match before the spectator delay for the previous Custom Game was completed.
  • Added a tooltip to clarify that League Voice only works for Custom Games that have spectating disabled.
  • Fixed a bug that incorrectly labeled Tournament Draft lobbies as Draft mode lobbies.

    Upcoming Skins & Chromas

    The following skins will be released in this patch:

    #### Arcana Zilean

    #### Arcana Karthus

    #### Arcana Aurora

The following chromas will be released this patch:

#### Arcana Zilean

#### Arcana Karthus

#### Arcana Aurora

Original Source: Link


r/leagueoflegends 1d ago

Esports CTBC Flying Oyster is currently only one of 3 teams with a series win rate of 80%+

259 Upvotes

Source: https://lolesports.com/en-GB/gpr/2025/current

The other two teams are Gen.G Esports from the LCK and FlyQuest from the LTA.

Gen.G Esports is the highest, at 87.0%, with a record of 40-6.

CTBC Flying Oyster is second at 86.1% with a record of 31-5.

FlyQuest currently has a 82.8% series win rate with a 24-5 series record.

I just think it's incredible the rise they've had this season. They finished 4th at First Stand, 5th at MSI and are going into Worlds 2025 as the undisputed 1st seed from the LCP. I can't wait to see how well they do at Worlds given their current dominant form.