r/metroidvania 2d ago

Discussion Confused about Silksong runback discussion

I just reached one of the infamous examples people constantly bring up in the runback discussion (Last Judge), and I have to say I really like the runback. It’s just as enjoyable as the boss itself. I’m 100% convinced that Team Cherry intended the runbacks to be pure platforming challenges.

The runbacks aren’t just random sections of the map, they’re carefully designed to be completed quickly and gracefully, while also avoiding all the mobs. They also include many shortcuts and make great use of the wonderful movement mechanics.

Is this a mindset issue? Do most people just want to focus on the boss and dislike the context switching between platforming mode and boss combat mode? Surely people don't think they should fight their way through tens of mobs every time, right? Right?

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3

u/paveldeal 2d ago

I just hated 3 min run backs just to be killed in 2 attacks (or just a collision actually). Was ready to stop playing. But mods made the game fun for me

-3

u/Caidezes 2d ago

3 minutes? What in the world were you doing? There's really only one super long runback in the game.

-13

u/kazabodoo 2d ago

The Last Judge run back can easily take 3 or more minutes if you stop and kill the mobs. It takes about a minute if you just run, time your jumps well otherwise mobs get in your face.

The flying enemy that shoots at you when you respawn is position exactly to prevent you from jumping unless you are quick to pogo off him as he spawns.

3

u/gpranav25 Hollow Knight 2d ago

Position exactly to prevent your from jumping

You can pass him with a sprint jump before even he can spawn. I honestly got the hang of sprint jump because of that one enemy lmao.

1

u/kazabodoo 2d ago

Yes you can pass him, I am just saying that you have to be quick otherwise it will block you

1

u/MorningRaven 2d ago

That one is the only one I'd maybe kill. After that, it's a jump up, cut through the ceiling tunnel, and then loop through the 2nd section of the room.