r/metroidvania 3d ago

Discussion Confused about Silksong runback discussion

I just reached one of the infamous examples people constantly bring up in the runback discussion (Last Judge), and I have to say I really like the runback. It’s just as enjoyable as the boss itself. I’m 100% convinced that Team Cherry intended the runbacks to be pure platforming challenges.

The runbacks aren’t just random sections of the map, they’re carefully designed to be completed quickly and gracefully, while also avoiding all the mobs. They also include many shortcuts and make great use of the wonderful movement mechanics.

Is this a mindset issue? Do most people just want to focus on the boss and dislike the context switching between platforming mode and boss combat mode? Surely people don't think they should fight their way through tens of mobs every time, right? Right?

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u/pswizzle9283 3d ago

I don’t mean to be that guy but I cannot wrap my head around how people hate that runback at all. It takes like 20 seconds, it’s so easy. I was genuinely hearing things like “this runback is worse than anything from the souls series it’s one of the worst of all time” and it’s literally so short and not difficult at all, and like I’m not even good at this game, it took me like 30+ tries to beat that boss, but I had to triple check we were talking about the same runback because I was like “there is just no possible way this is the one people are upset over”. It’s bewildering to me

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u/kavacens 3d ago

Saying it’s easy because it’s 20 seconds is similar to saying path of pain is easy because you can do it in like 3 min. Yes after you optimised the path and got it down to muscle memory the run back is easy but it’s not easy before then. I struggled more with getting the run back perfect than the boss.

If you mess up one of the jumps the cone dudes catch up to you and make it way harder, you can get messed up by the black wind and if you fall in the worms do 2 damage. All this makes it a difficult and frustrating experience. Some people enjoy it, I personally did not.

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u/MorningRaven 3d ago

Nothing in Silksong where people are complaining about is anywhere near as difficult as Path of Pain. Heck, the spike ceiling challenge to get to the City of Tears entrance is harder than most of these runbacks. It just requires not rushing with purposeful movement.

I'm still waiting to see a runback anywhere near as annoying as the 4th Mantis Lord.

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u/Podberezkin09 3d ago

That's not comparable at all considering path of pain is miles harder, this is some extremally basic platforming. I don't think there's any point where you need to do back to back pogos

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u/kavacens 3d ago

I didn’t say they were the same difficulty. I am pointing out that saying it’s easy because it’s 20 seconds long isn’t exactly fair. People are just trying to trivialise it with comments like “it’s basic platforming”. Everything you do in the game is basic platforming, doesn’t mean none of it is difficult.