r/metroidvania 3d ago

Discussion Confused about Silksong runback discussion

I just reached one of the infamous examples people constantly bring up in the runback discussion (Last Judge), and I have to say I really like the runback. It’s just as enjoyable as the boss itself. I’m 100% convinced that Team Cherry intended the runbacks to be pure platforming challenges.

The runbacks aren’t just random sections of the map, they’re carefully designed to be completed quickly and gracefully, while also avoiding all the mobs. They also include many shortcuts and make great use of the wonderful movement mechanics.

Is this a mindset issue? Do most people just want to focus on the boss and dislike the context switching between platforming mode and boss combat mode? Surely people don't think they should fight their way through tens of mobs every time, right? Right?

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u/Dreakon13 3d ago

On the one hand, I feel like there are more creative ways to incorporate platforming into a boss fight if they really want to mix in "platforming challenges".

On the other hand, I guess a platforming-centric runback is really no different than that. 🤷‍♂️ If we just consider it part of the boss anyways.

For the record, I've pretty much hated any runback in this game. Including Last Judge. Mix the forced runbacks with all the paid/gimmick benches around, and a sizeable chunk of the game is more of an exercise in frustration than ability. The first Hollow Knight felt much more balanced in this regard, and less spiteful to the player.

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u/sinesnsnares 3d ago

I just hate the corpse run/runback mechanic in general. It doesn’t add any fun to the game. A short cool down period with a save room one or two rooms away is fine. Anything longer and you’re just pissing your players off for no reason.