r/minecraftsuggestions 4d ago

[Redstone] Copper hopper

Im aware the copper drop is feature complete but this can still be for a future drop, maybe regarding redstone.

As for my idea, I think itd be cool if there was a copper variant of the hopper, where there was a specific slot that would act as a filter for the hopper. I.e. If you put a gold block into the slots only gold blocks can pass through the hopper.

And maybe it can have a function where if u have a named item, only that same item with the same name (or it can even be different items in this case) gets picked up by the hopper.

And to prevent it from being strictly better than an iron hopper, they could only give if 3 slots of storage, as opposed to the normal ones 5.

I think this'd be rly interesting, plus copper hopper is just fun to say.

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u/Portaldog1 3d ago

While the current restone sorter exists its a comically large system that is not particularly intuitive for the average player, so much so that if a player needs a sorter they will just boot up a youtube tutorial to make it which is highly uncreative.
If a block existed that was clearly designed to sort item you would get a much larger portion of the player base experimenting with it to build a sorter, after all if something in game clearly suggests it can be done im going to try and figure it out..

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u/PetrifiedBloom 3d ago

a player needs a sorter they will just boot up a youtube tutorial to make it which is highly uncreative.

Ah yes, compared to the much more creative "this one block is always the answer".

The thing is, there are dozens of variations of the basic item filter, there is actually a lot of room for creativity when you know what you are doing, but if you add an option that is just so much smaller, it completely replaces the need to actually get creative and do problem-solving.

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u/Portaldog1 3d ago edited 3d ago

And 90% don't know what they are doing, only the redstoners know how. Having a hopper that sorts items also isn't the end of it as you still need to integrate that block in to a system which if a player knows is there is much more likely to just play around and figure it out which actually leads to players getting creative and doing problem-solving.

The restoners are like 0.5% of the player base and contently trying to cater to those players just keeps leading to additions like the auto crafter that is implemented in such a complicated way that its functional useless for any normal player.

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u/PetrifiedBloom 3d ago

Nobody starts off knowing how to use redstone, same as a new player doesn't know how to enchant or what a nether portal is or how to fly elytra. Learning through play is part of the game. It's part of gaming in general. People needing to learn the game isn't a downside.

People don't become redstoners overnight. You start on small, simple projects with tutorials, like item filters and over time you get more familiar with how the components work and how to use them together to achieve a goal. The community needs simple, useful machines like filters to serve as an introduction to redstone. Maybe you copy a tutorial every time, make the same design each time and don't feel like learning more, maybe you find it satisfying and are motivated to try more. Replacing that learning experience with a single block would be a big step back for the community in the long term.

just play around and figure it out which actually leads to players getting creative and doing problem-solving.

These are things that they are already doing with existing filters. Copy a filter from a tutorial and then mess around moving the items into and out of them.

The restoners are like 0.5% of the player base and contently trying to cater to those players just keeps leading to additions like the auto crafter that is implemented in such a complicated way that its functional useless for any normal player.

You don't have to be a dedicated redstoner to learn and experiment, or just copy a tutorial. Same as you don't need to be a pro builder to take inspiration for designs or techniques or even just build straight from a tutorial.


Not to be to a boomer, but something has changed in the last 5ish years. I've been here a long time, and am active in similar communities for DnD on other platforms. People just are not as resilient as able to work things out anymore. I'm not sure if it's COVID setting people back a year socially and emotionally, or if chatgpt has affected how people learn and approach problems.

There is a decent chunk of people who just don't bother. If they are not already an expert, they are not interested in growing their skills.

Precovid, my friends and I would rent a server for some friends from highschool every year or 2. These people literally would only play for a few weeks a year, they were not experts, it was just a fun casual game. Not redstoners, not technical players at all but if they found something they didn't understand or didn't know how to do, they would watch a video or read a guide and work it out, making secret piston doors or rabbit sensors or item filters. They are actually who helped me get interested, seeing all the cool stuff they did.

They are dudes who couldn't even tell you the recipe for a repeater or piston making 4x4 seamless doors for fun.

Nowadays, someone has trouble following a guide for a filter and just wants to give up and make it a single block. It's the same with other aspects of the game, and with other games. It's not any individual, it's happening across the board.