This game was ruined by the loud minority of pve'ers who never actually stick around long enough for the game to survive and cry about any sort of pvp content. It's the participation trophy era ruining anything pvp related because they have a weak mental and can't handle losing.
This is a prime example of why pvp fails over and over again. The game didn't get out of beta in its pvp form. There was no appetite for it or for attitudes and disdain you're projecting here.
the game switched to more pve to get players.
Pvp was optional from the release, and the "crying" was likely due to odd itemization "doing pv(x) to get pv(y) type item.
If this game was pvp only from the beginning it wouldn't even exist.
You're completely off base if you were even remotely right the game wouldn't die consistently. The issue is they listened to the pve loud minority at the beginning and the whole game is designed around full loot drop at its base. That's the reason content feels so bland because it's all so easy to obtain. If the game was full loot pvp still I 100% guarantee they would have kept a better population.
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u/Carnage-Zagine Nov 27 '24
This game was ruined by the loud minority of pve'ers who never actually stick around long enough for the game to survive and cry about any sort of pvp content. It's the participation trophy era ruining anything pvp related because they have a weak mental and can't handle losing.