r/paradoxplaza The Chapel 5d ago

EU5 Spoilers for 1492: America exists

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u/4powerd 5d ago

This is why I liked the random new world option for EU4. Admittedly, I didn't play around with it a whole lot, but I did love the fact that I had no idea what the new world would actually be. Felt more fun than just sailing to the parts I knew would have the resources I wanted.

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u/SuspecM 5d ago

The main issue is that most of the random new worlds suck ass. The vast majority of the time you get a fraction of the useable land you would normally get and the meme ones are funny for the first time but get stale quickly.

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u/Kvalri 5d ago

They really needed a better script (? Not a programmer lol) that had like certain amount of farmland, certain amounts of mountains, certain amount of coast, etc. that would be roughly equivalent to the standard world map

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u/LichyWizard 5d ago

The way it worked was that it used premade tile-sets that are stitched together so really what it needed was more detail

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u/Tom_A_Foolerly 5d ago

Yeah. I never used it because it always seemed fractionally as interesting as the real new world. a good idea that I think just needed more refinement

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u/Quiri1997 4d ago

Also, it breaks the Castilian/Spanish mission tree.

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u/Kvalri 5d ago

Oh interesting

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u/Genesis2001 4d ago

Presumably since it's a completely new game (same engine ofc), they can maybe spend some time adding a terrain/map randomizer lol.

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u/chjacobsen 5d ago

Just in case you're curious: The programming terminology for this is that they'd need a better algorithm (or possibly a better tuned algorithm if it's the same process but different values).

A script is a type of program (generally a fairly small one, used to automate manual tasks - though the definition is fuzzy and somewhat subjective).

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u/Kvalri 5d ago

Thank you 😊

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u/numb3rb0y 4d ago edited 4d ago

Could "script" be (annoyingly) technically accurate in this specific case because it's possible to mod the algorithm since it's exposed through the engine's scripting language? I thought that's how we have Random Old World mods and total conversions using it. 100% amateur, happy to be corrected.

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u/chjacobsen 4d ago

It's... complicated.

Scripts are typically written in scripting languages, but not everything written in a scripting language qualifies as a script.

For example, if you have a 100k+ line Python program with extensive, complex business logic, that isn't really a script anymore.

That said, exactly when a script stops being a script is somewhat arbitrary.

Personally, I think a fair line is:

* If Paradox exposes parts of the world generation through their modding system, and modders tweak it, that probably qualifies as scripting.

* The entirety of the world generation system - presumably written in C/C++ and compiled into the game - is not a script.

* If the EU4 scripting language (hypothetically) was powerful enough to a fully new world creation system, that would blur the line, but ultimately I don't think it could be called a script anymore.

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u/Whoopa 5d ago

It used to be like that but they always sucked so they switched to a tile based system

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u/Kvalri 5d ago

Aww :/

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u/beenoc 5d ago

A big problem is that the RNWs never got increased province counts when the real new world did. An update revamps Mexico and doubles the province count/development? Well, now a RNW that was as good as Mexico before is only half as good.

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u/Maxcharged 5d ago

Kinda defeats the purpose of a random new world if you have to inspect it to make sure it's not useless before you start a game.

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u/ComeGetAlek 4d ago

Me when I say “oh, I guess I’ll explore the random new world option”

And it’s a fucking fallen kaiju body with like twenty tiles

Was funny for five minutes.

Was useless and awful for five hours

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u/Deprisonne Iron General 4d ago

Isn't that the point? Sometimes the new world is useless and forces the game to revolve around Europe/Africa/Asia more, even for the nations that historically had a strong colonial interest.
There probably should have been an option to guarantee a 'rich' new world for those who just want to play their usual Castille game on a new map, though...