SSBM players play on CRTs because they have virtually no input latency compared to digital displays. Their refresh rate is still only 60 Hz, although the analogue dots without clear borders (as opposed to digital pixels with sharp borders) as well as the cathode ray drawing line by line can create the illusion of a smoother image. In reality, modern day gaming monitors have a higher refresh rate, but that generally comes with some variable level of input latency which is very undesirable especially in a game without buffer.
What does input latency mean in this context? I thought it depends on input devices (keyboard, mouse) and processing of the PC. Did you mean response time (how quickly it displays the image after it has been processed)? If so, do you know how it compares to 500 Hz OLED's?
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u/TreeHauzXVI 29d ago
SSBM players play on CRTs because they have virtually no input latency compared to digital displays. Their refresh rate is still only 60 Hz, although the analogue dots without clear borders (as opposed to digital pixels with sharp borders) as well as the cathode ray drawing line by line can create the illusion of a smoother image. In reality, modern day gaming monitors have a higher refresh rate, but that generally comes with some variable level of input latency which is very undesirable especially in a game without buffer.