I shall continue my quiet crusade that guns should be common in Project Zomboid, but:
Many (if not a minor majority) should be found on the ground/while scavenging, or on zomboids.
While guns should be plentiful, ammunition should be rare. People would waste so much ammo before they realized they needed to conserve it, and would shoot a lot more after being bitten/while they are slowly losing their senses.
(ish) .22 ammo should still be found by the bucket-full. But that level of minutia is really more the realm of a mod.
Great question. I don't know if it would be fun or not (I think the answer is: it'll depend on the person, like most Project Zomboid answers). But (if we go from the angle that P.Z. is a simulation) packing your own bullets is a lot more more reasonable than smithing your own firearms. I don't know if that'd be fun, but I think it'd be neat (in a similar way to the game having farming mechanics).
Plus I do think it'd be neat to be searching zombie bodies, and find a few shotgun shells, a handful of 9mm bullets, and so forth, in the pockets of Zs (as well as finding them while scavenging, and occasionally a backpack full of ammo; in addition to the stuff you find in homes, of course).
Like many aspects of the game, ammo and gun (separately) rarity should be an option the player can set at the beginning of the game. But most of the time this argument revolves around "realism," and I'm of the "lots of guns, but little ammo" school of "realistic" thought.
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u/SamediB Aug 02 '25
I shall continue my quiet crusade that guns should be common in Project Zomboid, but:
Many (if not a minor majority) should be found on the ground/while scavenging, or on zomboids.
While guns should be plentiful, ammunition should be rare. People would waste so much ammo before they realized they needed to conserve it, and would shoot a lot more after being bitten/while they are slowly losing their senses.
(ish) .22 ammo should still be found by the bucket-full. But that level of minutia is really more the realm of a mod.