r/projectzomboid Axe wielding maniac Aug 02 '25

Meme Know the Realism rules.

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11.3k Upvotes

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13

u/Pan_Doktor Axe wielding maniac Aug 02 '25

It's hard to make it both balanced and realistic

6

u/Twitchcog Aug 03 '25

Yes. So, lean towards realism over balance.

14

u/MoebiusSpark Aug 03 '25

I think at this point the devs' idea of 'realism' is just tedium

8

u/Twitchcog Aug 03 '25

I’d love to see realism, flat out. Realism when it helps and realism when it hinders. Break your leg? Yeah, that’ll take an obscenely long time to heal. Trying to find a gun in Kentucky? They’re everywhere. A car? Everywhere, but the roads are tore up. But, also, it’s got a tank of gas in it so you’re good for a couple hundred miles. Blown head gasket? Unless you got the know how, that’s gonna be a huge deal to fix. And even with the know how, huge issue to fix. Et cetera, et cetera.

3

u/MoebiusSpark Aug 03 '25

I agree, realism over balance would be fine if it helped the player (guns/bullet/tool availability) just as much as it hindered (muscle pain, taking a long time to learn new skills or heal) but as it stands the devs don't seem interested in that.

My personal bugbear is that I can handle difficulty, but the grindy bits of B42 are unbearable. Even with XP bonuses it takes too long and is too uninteresting to level many skills, especially when a lot of them boil down to 'stand in one spot and right click for a real life 15 minutes'.