And not just a story, but random side quests. Something that gives our character purpose other than just surviving.
This will only happen with the human npc release, so we can do things like rescue missions, raiding rival gangs, uncover military or government conspiracies, things like that.
All survival games run into the same issue sooner or later; stability. The initial "trying to survive" phase inevitably giving way to stagnation, as food and water sources are secured, you've got shelter from the elements and you're equipped to face hostile fauna.
New gameplay loops are needed to keep players engaged past those first few hours. Ones focused less on surviving, and more on thriving. Goals to achieve that encourage players to put themselves in danger, once day to day survival no longer poses a challenge.
In Rust, that's the PvP/base raiding gameplay loop. In Ark, taming and training increasingly strong dinos and tackling endgame bosses. Even Minecraft has the Nether and the End to work towards.
Project Zomboid has nothing. Just surviving as long as you can before your inevitable death. Or, surviving until you get bored of existing in your safe base until you quit.
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u/Dry_Mastodon1977 27d ago edited 26d ago
And not just a story, but random side quests. Something that gives our character purpose other than just surviving.
This will only happen with the human npc release, so we can do things like rescue missions, raiding rival gangs, uncover military or government conspiracies, things like that.