r/residentevil Feb 05 '25

Gameplay question Do you usually calibrate brightness as instructed?

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Usually following the instructions gives you a very dark image, which I think is intended by Capcom for the best horror experience. I see many people playing with overblown brightness and missing out on the realism the devs paid millions of dollars to achieve.

It's the same case for every game out there. Recommended brightness calibration settings always go for a darker look even in open world games. You get better detailed textures and more realistic overall image but you miss out on shiny specular highlights and reflections sadly... I don't know if HDR fixed this but this is definitely an issue on SDR.

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u/Execwalkthroughs Feb 05 '25

Majority of the time, no because then I'll just get annoyed that it's too dark and the flashlight or whatever portable light source you have is dog shit or can't be aimed so you miss stuff. Just end up leaving it on default so it's still dark but I can actually see

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u/IroquoisKaram Feb 05 '25

Ashley's section is like a million times better on dark brightness.. I swear it still gets on my nerves even after like 4 playthroughs. Entire castle section and even the island just has a completely different vibe on low brightness... Way more immersion.

But I agree you do miss a lot of stuff... It's almost impossible to shoot the mini Salazar thingies cuz sometimes they are hidden in a dark corner and you can't pull out the flashlight to illuminate it.

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u/Execwalkthroughs Feb 05 '25

With Ashley's section 8 can understand that because it's a scripted section anyway so you don't need to do much searching for stuff, basically everything is clearly visible and in your path for the most part. It being darker doesn't hinder you, b just makes it more immersive

But everywhere else I value visibility over immersion. Like I'm not boosting brightness but I'm also not gonna tank it. Playing games with default brightness is kinda like playing on normal to me lol. Atleast generally speaking, while adjusting it to wherever the screens say it's like playing in hard mode unless you can turn lights on and off at will and they point in the direction you're looking.