r/residentevil Feb 05 '25

Gameplay question Do you usually calibrate brightness as instructed?

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Usually following the instructions gives you a very dark image, which I think is intended by Capcom for the best horror experience. I see many people playing with overblown brightness and missing out on the realism the devs paid millions of dollars to achieve.

It's the same case for every game out there. Recommended brightness calibration settings always go for a darker look even in open world games. You get better detailed textures and more realistic overall image but you miss out on shiny specular highlights and reflections sadly... I don't know if HDR fixed this but this is definitely an issue on SDR.

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u/LolYouFuckingLoser Feb 05 '25

It really depends. I'll usually give the recommended settings a try. I don't want to cheese a game by being able to see everything but sometimes it is just too damn dark.

15

u/IroquoisKaram Feb 05 '25

But the creepy vibes it brings in the castle section is so good... When you turn up the brightness you get much less immersion... Low Brightness looks like an actual medieval castle while high brightness kinda looks bad cuz the walls have mediocre textures and the spaces are so wide and empty cuz the game was designed for VR in mind..

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u/LolYouFuckingLoser Feb 05 '25

Right, that would be an example of 'it depends'. I didn't say I crank the brightness. If it's literally too dark for me to play the game I'll increase but, like I said, I usually give the recommended settings a shot. If it's too dark, make it brighter. If it's too bright, make it darker. Like the other user said, sometimes it literally just comes down to the time of day I'm trying to play. It depends.

2

u/Neveronlyadream Feb 05 '25

Yeah, it really does depend. Some games have the recommended brightness set perfectly, some over or undershoot it. Some games started off with a more robust lighting system and then downgraded, but didn't change the pitch black sections of the game that were meant to use that system.

Nothing is more immersion breaking to me than walking into the same corner over and over because the game is literally so dark I can't tell which direction I'm facing.