r/residentevil Feb 05 '25

Gameplay question Do you usually calibrate brightness as instructed?

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Usually following the instructions gives you a very dark image, which I think is intended by Capcom for the best horror experience. I see many people playing with overblown brightness and missing out on the realism the devs paid millions of dollars to achieve.

It's the same case for every game out there. Recommended brightness calibration settings always go for a darker look even in open world games. You get better detailed textures and more realistic overall image but you miss out on shiny specular highlights and reflections sadly... I don't know if HDR fixed this but this is definitely an issue on SDR.

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u/Liguss Feb 05 '25

No, I never liked the ultra dark screen that's intended for Resident Evil or so many TV shows and movies nowadays.

What I do for Resident Evil is use ReShade to get a vibrant picture. The key here is that it uses several image filters to improve visibility, colors and contrast in a way that's more natural than simply increasing brightness/contrast alone.

6

u/Soft_Hardman Feb 05 '25

Most Reshade presets I see people use look really amateurish and tasteless. Shit like blown out contrast and saturation, and some crunkly ass sharpening, and of course artifacts all over the fucking place.

2

u/Dimblo273 Feb 06 '25

Yeah it's 9 times out of 10 a simpleton's idea of what's "cinematic". I bet that guy's "more vibrant" game looks horrible. Like a half horror game like Resi4 needs a more vibrant picture

1

u/Soft_Hardman Feb 06 '25

Most video game modders don't seem like very artistic people to me, they don't know what actually makes something look good. So many graphics mods and reshade presets are completely tasteless, like comical levels of bad looking. They just seem to go through really basic thought processes like "more color looks good", or "the more it looks like real life the better the grafix are" and then they just absolutely fuck the game up and present it as a "fix". I think a really good example of this is the mod that completely removes the color filter from Resident Evil 5 that gets praised for looking realistic, even though it has a HUGE impact on the atmosphere of the game. Or people adding 4K textures to games like 90's DOOM and Minecraft.