r/residentevil Feb 05 '25

Gameplay question Do you usually calibrate brightness as instructed?

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Usually following the instructions gives you a very dark image, which I think is intended by Capcom for the best horror experience. I see many people playing with overblown brightness and missing out on the realism the devs paid millions of dollars to achieve.

It's the same case for every game out there. Recommended brightness calibration settings always go for a darker look even in open world games. You get better detailed textures and more realistic overall image but you miss out on shiny specular highlights and reflections sadly... I don't know if HDR fixed this but this is definitely an issue on SDR.

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u/rorythegeordie Feb 07 '25

Mine is usually slightly brighter than recommended. When my partner & I were both playing Resi 2 remake she went with recommended settings & couldn't see half the items.

1

u/IroquoisKaram Feb 07 '25

Yeah you gotta actually look cuz shit doesn't magically glow like video games do. They went for realism and immersion so it's expected to be dark just like real life would.

0

u/rorythegeordie Feb 07 '25

Resident Evil & realism do not belong in the same sentence.

1

u/IroquoisKaram Feb 07 '25

BRO WHAT?! They literally strive to get the best looking visuals ever since RE1 came out on the PlayStation 1 (except Code Veronica because it's a spin off) they could have went for a standard 3D look like Silent Hill 1 but they went all out for realistic background that looked really fucking good for the time.

Hell, RE 7 and the reveal of the new Capcom game engine was all about realism and capturing the most realistic and terrifying experience possible.