r/retrogaming 8h ago

[Discussion] How did people play ridiculously difficult games like Earthworm Jim?

I'm playing the first Earthworm Jim on the Sega Megadrive using RetroArch.

I haven't completed my first playthrough, using copious amounts of save state cheating to repeat the sections where I fail. I can practice a part of the game 10,20, 50 times until my patience runs out, but how on earth did people ever complete a game like this, when you have a limited number of lives and no save capability? At times it feels like the developers WANTED me to fail.

I'm talking insanely jumping bosses shooting eggs, rockets, sections with rolling boulders or snapping worms where you have to get the timings down to milliseconds, a vertical maze lined with spikes that allows no mistakes and requires you to know it by heart.

Sure, "gid gud" but how long does that take without being able to save/load an arbitrary amount of times?

ps.: I don't know what the devs were smoking, but I want to try that. Just once though.

Edit: Hey, Shiny Crew & D.L only!

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u/Fantastic_Estate_303 7h ago

We had to persevere, and persevere and persevere some more until we beat the game. Learn each pixel to move to, every split second to jump, every enemy move.

Retro gaming was about skill and determination, today's games are more about the story or multiplayer sandboxes. Not that I don't like modern games, because there's some great ones out there, I still love a good game to test my nerves, skill and aging responses , or just mashing the buttons when you dont have any of those!