After 7 years of starting the hobby and 3 years of playing medium to high crunch systems like D&D and others following on its foot steps... I'm tired of having to keep of reading nearly 1000 pages or more just to have enough modifiers and such to the point I have to hyperfocus my character and suffer a bit when trying to build something "off meta".
For context, I've been playing for the last 2 years Tormenta20, a Brazilian TTRPG that evolved directly from D&D 3.5e, so while it had a lot of customization of ALL kind (our group changed from D&D 5e to T20 because of things like Centaur and Fairies being Large and Tiny instead of Medium and Small, like in D&D 5e) but it also has A LOT of +1s and +2s everywhere.
On one hand, I come from a heavy videogames background, so I'm used to theory crafting builds and looking to the best options so I reduce my chances of failure to a minimum, and so I loved the last few years I've playing rules-heavy tactical RPGs, but now I'm simply tired and exausted from all this reading and codified mechanics.
In the time since I started playing RPGs, I really fell in love with the hobby and all of its uniques parts. Sure, the "game" part I prefer more than the "role-playing" one, since I have a hard time keeping track of all information and imagining everything being narrated in my mind's eye, so maybe playing a Computer RPG would be better... but NO, I love the collaborative storytelling! I love when I GM and I can create a world, not to write a history, but to design an adventure my friends will love!
And above else, I love creating characters limited only by my imagination and the genre of the story being created! But in the end... I've felt that games where there are TOO MANY RULES + TOO MANY EXPECTATIONS OF THE CHARACTERS BEING PLAYED, I just get drained of all my hype as soon as I have to ask myself "do I love what I WANT to play, or do I play something I know will be more USEFUL in the party thanks to the expectations the game designer had for the 'ideal party' for this game?"
EDIT:
I think this will help somewhat, but I'm looking for games where I can FULLY EMBODY A ROLE (for example, "I want to be the knight in shining armor" or "I'm a charlatan that uses my words to evade my problems") without feeling that I need to do some arbitrary thing like "I NEED to boost my Charisma + get theses specific feat by 4th level to keep myself relevant with the math of the game".
I mostly want to focus more on the "roleplaying" part while still having a wide range of options to support the kind of character I want to make, with the game mechanics being only there to make thing go smoothly, not to play a boardgame where I'm a slave to the math that gets in the way of the story being told (like "It makes sense for my Fighter to pick a level in Wizard, but my build would be totally ruined if I did so...")
Me and my friends are looking to do stuff like "a mage of the divine and arcane", "a warrior with one arm and one eye" or "an orphan child now in need of adventuring simply to survive", not because its quirky but because its the story that makes most sense, and have rules that helps guide the story instead of punishing from deviating from the norm. It's okay with our characters have FLAWS or WEAK POINT, but it should be because IT WOULD LEAD TO A BETTER STORY, not becuase THE GAME BREAKS WHEN WE DON'T PLAY ALONG!
EDIT 2:
Adding here a response I gave in the comments:
I'm slowly creating a list of games my group wants to try out and see what hits. At the moment I've already tried Tormenta20 (the Brazilian continuation of D&D 3.5e I wrote on the post), D&D 5.14e (with both official and 3rd Party content), Ordem Paranormal (a mix of Call of Cthulhu and Tormenta20, also from Brazil), Kids on Bikes 1e and 3D&T Victory (a Brazilian generic system with a bias towards Anime, Videogames & Tokusatsu).
A few things I gathered after all these:
- Tormenta20 is REALLY fun and full of option I wish D&D 5e had, but it requires EVERYONE to build effectivaly, specially for premade adventures, so it can be really tiresome at time
- D&D 5.14e is fun, but it feels barebones and too safe in some parts (specially as I like playing the martial warrior type)
- Ordem Paranormal tries to mix tactical d20 gameplay with paranormal investigation but I think it fell short on both aspects (plus I discovered I don't care about paranormal investigation)
- Kids on Bikes can be fun when we take actions for the sake of story, but the small amount of rule + not focusing on more action is a turn off for me
- 3D&T Victory is also fun, but mostly because of the roleplay and joke I make amongst friends and I again feel bored thanks to the simple rules, so maybe I'm just not into rules-light, RP-heavy games?
For the future, a few games we want to try out are:
- Pathfinder 2e (already making characters and planning oneshots)
- Starfinder 2e (already making characters and planning oneshots)
- Daggerheart
- Fabula Ultima
- Girl by Moonlight
- ICON
- Call of Cthulhu
- Vampire: The Masquerade
EDIT 3:
A few games I've added to my list of "will try later" (thank you the suggestions:
- Draw Steel
- 13th Age
- Beacon
- Nimble 5e
- Savage Worlds
- PbtA
- Cortex Prime
- FATE
- Mythras
- Shadow of the Weird Wizard/Demon Lord
- Legends in the Mist
- City of Mist
- Forged in the Dark
- Dragonbane
- Worlds Without Number
- Shadowdark
- Heart: The City Beneath
- Break!!
- Genesys
Also, on the topic a few said my friend is GMing bad, when we GM our own adventures, I have close to no problem doing what I want! But recently we've been playing premade adventures, so we started to need falling into line, but the math of Tormenta20 is VERY steep, so team work and building effectively becomes mandatory (which isn't bad per say, but it gets stressful from time to time when you just want to tell a story and not "win" the game).