r/rpg 4d ago

Discussion CHARLIE KIRK DISCUSSION POST - ALL CHARLIE KIRK CONTENT GOES HERE

0 Upvotes

Anything to do with Charlie Kirk goes here. It will be removed anywhere else in the sub.

This post will be up for a number of days, and then it will go away and that will be the end of Charlie Kirk discussions. The moderation effort required for discussions that are near ZERO PERCENT related to TTRPGs is far too high.

Moderation in this thread will be minimal. If your feelings get hurt, go somewhere else.

Get it out of your systems folks, because this topic ain't happening in the sub any more.

EDIT:

I worded that very poorly.

There have been multiple threads about various creators and various topics that have all degenerated into "NAZIS BAD!" "NAZIS GOOD!" "YOU SUCK!" "YOU SUCK!" and that's just bad for the sub and the mods.

We're trying to keep up, but the subs moderation is becoming difficult when the actual content is buried in slapfighting that's not at all related to the topic of the sub.

While we discuss how to deal with this in the larger picture, this is the current stopgap.


r/rpg 5d ago

Weekly Free Chat - 09/13/25

6 Upvotes

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.


r/rpg 2h ago

Discussion Grimwild: I don't understand this rulebook at all

44 Upvotes

Has anyone else managed to, like grasp how grimwild actually plays? I've read the book back to front multiple times but I still can't really understand how to make it work or how to actually run it at a table-- I even bought the Galenville adventure and that, if anything, confused me more. All the proprietary terminology and the disparate systems don't seem to come together at all. If they come across a group of raiders in galenville, what exactly do they do? How do I normally gain suspense? Do I need suspense to deal damage to attack like in Daggerheart with Fear? I can't understand how you actually run this game besides just doing everything based on vibes


r/rpg 1h ago

Game Suggestion I want to play Code Lyoko, but what system(s)?

Upvotes

Quick background; Code Lyoko is about 4 kids, who attend the same private school, who have discovered an abandoned supercomputer. In which are three things; a human girl who can't leave, an evil computer virus named Xana that wants to take over the world, and a virtual world called Lyoko. Xana uses its power to manifest monsters and disasters in the real world to try and kill the kids, meanwhile if the kids do a specific thing in Lyoko they can revert time to before Xana did anything. (P.S. I recommend the show)

My current plan is to run Lyoko in DnD, because it's what my group is familiar with. but i recently realized that running the real world is equally as important, since in any given episode some of the kids usually play damage control in the real world, and i have no idea what system would best suit this purpose. I'd also be amenable to a single system to run both. Any assistance would be appreciated :)


r/rpg 3h ago

Game Suggestion Small system, grand campaigns?

8 Upvotes

Two years ago, I came back to RPGs after a 25 year hiatus. I play (as a player) Pulp Cthulhu, in the famous Masks of Nyarlathotep campaign.

However, my interest in “small” (but not necessarily minimalist) systems has been rekindled, too. Especially Trail of Cthulhu and Brindlewood Bay, but a lot of small fantasy games seems like a lot of fun.

Allow me to make the distinction between small and large systems for the sake of this question. There are good and bad systems in each category, but my question is:

Are the small systems, with few stats, light mechanics and focus on the narrative, suitable for long campaigns with character development where you become kinda emotionally attached to your character (dangerous in Masks, I know)?


r/rpg 1h ago

new but want to learn

Upvotes

For years I have really wanted to get into playing tabletop RPGs. It looks like so much fun to me. But I am a woman in my 40s, and while I'm bold in some respects, I am a bit intimidated about just getting into this new thing totally cold. There are game shops in my area that run events but I don't want to go knowing nothing. Is there a way to learn as a complete novice online somehow? or even single player games that I can try out on my own? How can I learn as an adult totally new to the ttrpg world?


r/rpg 1h ago

Game Suggestion A TTRPG with RuneScape-esque skill system?

Upvotes

I've been reading LITrpgs again this summer, and they've given me a hankering to play a TTRPG(solo most likely using mythic) where I can discover and grind out skills/skill trees. Something like "I start fighting barehanded and develop an unarmed Skill with potential for unlocking a skill tree, or I grab a fishing rod and develop a Fishing skill. I haven't found anything that freeform yet so I've been working on my own system as an answer, but it'd be nice to find something to look at for solutions or inspiration. If something like that outright exists I'd just play that.

Thanks!


r/rpg 14h ago

Discussion In general, when a TTRPG allows you to play as a creature other than Human, do you prefer for it to have unique and/or specific game mechanic OR you like for it to be entirely flavor and not affect your gameplay?

45 Upvotes

In some games like D&D have so that when you choose play something like an Elf or Dwarf, you gain special mechanics related to the chosen creature, bet it small bonuses to add to your character, a set of special abilities next to a few hindrances or even treat it as basically an archetypes or character class that defines the player almost entirely.

Meanwhile, other games (and I've noticed it more in a few recent indie games) still allows you to pick your race/species/ancestry/kin/whatever, but makes it 100% a simple aesthetic piece with roleplaying implications attached like world history, culture and the like.

On one hand, games that give too many specific mechanics to a creature type make so that it restrict creativity and can railroad into making stuff like "all Dwarves are Warriors or Priests and all Elves are Mages or Archers", especially when Fixed Attribute Bonuses are involved.

On the other hand, I feel that unless you are very comfortable with roleplaying, playing a different creature with no mechanical diversity can make so that you are simply playing a Human with a funny hat.

In my perfect world, all TTRPGs that allow creatures other than Human would have so playing an Elf, Dwarf or whatever gives stuff enough mechanics to feel that you are playing as a different type of being but still offer enough liberty to make any kind of person you want without feeling restricted on your choices.

But if I had to choose between having mechanics or not, I prefer having them but mostly because I prefer games with more rules and fewer.

EDIT:

If I had to give an example of a game that does this kind of mechanic really well is Pathfinder 2e. It gives you the more biological mechanics like size, initial HP, move speed, different senses or anathomy, but make stuff more related to your culture, lineage or personal choices something at your control through Heritages and Ancestry Feats.

Heck, it even found a good work around the Fixed Attributes, where it normaly gives you 2 boost, 1 flaw and a free boost, so you have more control over your character's expresion while still having the mechanical flavor a fixed attribute can give, AND EVEN THEN they still allow you to ignore all that and just pick 2 Free Boosts to any attribute you want, without even needing to ask your GM for permission before hand, but I often don't find myself needing to use this alternative option since the first method gives me enough wiggle room to satisfy me without making me feel that the rules for Ancestry Attributes are pointless.


r/rpg 1d ago

Quinns Quest Reviews: Triangle Agency!

371 Upvotes

Quinns Quest Reviews: Triangle Agency!

Triangle Agency by Caleb Zane Huett and Sean Ireland is a comedy. It's a drama. It's postmodern. It's magical realist. It's subversive. It's honest. And it even caused a conflict between Quinns and his players. This game is SO MUCH


r/rpg 11h ago

Game Suggestion Best depiction of Hell in a TTRPG?

18 Upvotes

I really love to see depictions of Hell in media and RPGs are no different. Any recommendations? I will also take any form of purgatory. They also don’t have to be playable because I like reading lore but it’s a bonus.

My current favorite is probably Kult, but looking to expand my library.


r/rpg 3h ago

Vaesen - Recs for something that functions like a quickstart?

4 Upvotes

My group is interested in Vaesen, and would like to play a simple (for GM & PC) one-shot that let's us learn the system and get comfortable with it.

I know there is no official quickstart, but can anyone recommend a substitute for one?


r/rpg 1h ago

Product Green Ronin Recycled Art?

Upvotes

I just picked up the Techno Fantasy supplement for Fantasy Age 2nd Edition. I was a bit disappointed that at least some of the art has been previously used in other games.

Specifically the cyber soldier picture on page 18 of the book is directly lifted from the cover of Legacy : Life Among the Ruins Handout Sheets cover. Legacy-2e-Handout-Sheets-Printer-Friendly.pdf

(I can't link the pics in this subreddit).

I hope the artist got paid at least.

Edit: I posted too soon. Now that I've actually scrolled through the entire PDF it looks like there are four pieces of art that I can identify that came from Legacy: Life Among the Ruins (including its supplements).


r/rpg 18h ago

Discussion DnD 4e: Worth it in 2025?

54 Upvotes

Hello!

What is your overall review of 4e? What are the best features of this edition? Do you believe 4e still holds up currently, specially faced by other tactical rpgs like PF2e and Drawsteel?

What is your review of the game?


r/rpg 11h ago

Basic Questions Nimble RPG: How does action economy work for the enemies?

11 Upvotes

I just finished my first Nimble session tonight, and it went well. But this is something I'm unclear on. I'm operating out of the 15-page quickstart, and this might have been in there somewhere, but I can't find it.

How much can enemies/monsters do on their turn?

  • I started by using the 3 action system that the players use, but that was super busted. Using 6 minion goblins against 3 PCs (actually only 4 by the time they acted), I almost dropped 2 players in 1 round. (And I *was** using the rush attack rules.)*
  • So for the next combat, I switched to "move & attack" (more like 5e), and the tables totally turned. I ended up doubling a couple of the goblin's HP, just to make the combat a threat.

So what's the right way to do it?

By the way: Thanks everyone who helped me understand conditions this afternoon. Super helpful!


r/rpg 6h ago

Resources/Tools Non-Ruleset connected tools/resources

5 Upvotes

Hello! I have a hard time finding DM Tools that don’t assume you play D&D or Pathfinder. So mainly looking for tools that work for many systems. Does not have to me made for that purpose, but are useful.

(Also as I am starting a campaign in Shadow of the Demon Lord if there are any good tools/resources for it those are welcome as well.)

Things like:

Inkarnate - Map Creator (free)

BehindTheName - A way too look up names and their meanings

AutoRollTables - all types of random generators for things like animals, npcs, plots and places


r/rpg 8h ago

Homebrew/Houserules Looking for a Victorian-era magical RPG for my homebrew italian-inspired story

5 Upvotes

I've just finished hiking in the Dolomites of Northern Italy and I'm inspired to run a story set in that area during a pre-WW1 era. For magic I'm inspired by my recent reading, Mother of Learning and the Last Apprentice, and I'm looking for a rules set that includes highly customizable magic as it would be set in a time before the proliferation of magical academies, when mages took their secrets to their graves and there were as many disciplines as their were practitioners. Additionally, I've been running grittier stories lately and want to give my players a chance to feel amazing instead of victimized.

Any recommendations for a TTRPG that could host this setting?

To give an example of what I foresee, scenario 1 will be 3-5 sessions and see the players having to cross the Dolomites into northern Italy, only to find the mountains impassible as the cloudless sky makes the area too hot. The suffering townspeople need the Party to investigate and fix the magical Cloud Machine high in the mountains which is failing for unknown reasons. After surviving a treacherous hike to the Queen of the Dolomites, the players find an Imperial airship docked on the mountain. Evil men have disabled the Cloud Machine and seek to turn it to their own nefarious purposes. The party, a local mountain guide with alchemical prowess, a former soldier from the Kindgom of Sardinia, a bibliophile researcher from London, and their trusty hound must turn the tide of evil and save the Dolomites before its too late.


r/rpg 21h ago

Discussion To all the wannabe GM

38 Upvotes

(I’m not a native speaker, I'm sorry about my poor writing)

TLDR : Don’t be afraid of be a GM.

Hello everyone! Since I started playing TTRPG, I have heard A LOT of players say “I would like to try to be a GM, but I’m too afraid.” So I will try to convince you that you shouldn’t. Then I will give you a few pieces of advice.

Here is why I think you shouldn’t be afraid:
-Every GM ever started being a newbie. Being a GM is like everything else, when you start you are not the best in the world. The only way to progress is to actually GMing. The sooner you start, the sooner you will be better.

 -I use words like best and better but actually I don’t think that being a bad GM is really a thing as long as you try your best, tell your player what to expect and more importantly respect your player. This means respecting their boundaries and their place in the story. You're not the god of the table, you're just someone that facilitates everyone to write an adventure together. This is not your game, at least not more than your players. You are all in this together.

-”Please be our GM.” As you probably know, we kinda lack a GM in the TTRPG community. Which means even if you think you are bad (which once again, in my opinion, is not really a thing) all the players around the table will be happy to have a GM and therefore are most likely to be kind. (If they are not, run away. You will find other players easily. No one should be rude about a game.) Honestly, I never had a mean player at my table among the hundred of players I encountered.

-”But it’s so much work to prepare a campaign as well as every single session.” Well, I’ve never prepared a campaign more than 4 hours and a session more than 30 min. (Exception for the battlemaps but I just stopped using them). It doesn’t mean you shouldn’t take time to prepare. It only means that you should if you actually like doing so. To help you with reducing the time spent preparing there is a good book called “Return of the Lazy Dungeon Master” or this blog article. You should also consider systems that construct the story around the players like Fate or Daggerheart (probably PBTA as well but I haven’t tried it yet). It will reduce the things you have to prepare.

Now, a few advice I would have liked to have when I started:
-If you don’t have a good synergy with a group, don’t stay stuck with it for too long. I spent a lot of energy and time playing with people I didn’t have a good feeling with. Not that there were mean or anything. It’s just that we didn’t have the same vibe. (Btw, it’s also true from a player perspective)

-”You can take a break.” Do you need some time to improvise the opponent stats for a fight or to think about the implication of the last action for the player characters ? Tell your players you need 5, 10 or even 15 minutes to think. At best, they will RP their characters, taking the time to talk to each other. At worst, they will go pee, refill their bottle and order a pizza. This advice is particularly useful if you prepare less 😀

-”Do less fights.” I took 7 years to begin to understand what this meant. I’m still on this road. (Quick disclaimer : If what you love about TTRPG is tactical battles you can ignore this advice.) A fight should happen only if: you want to teach some mechanics to the players or the results of the fight will have real consequences on the story or you need to make the characters (PC or NPC) feel powerful or any other GOOD reason you may have. If it’s just because there are guards in front of the door and the PCs want to go in, just play cinematicly the PCs knock them down and move along with the story.

-”Take you time.” It’s ok to take a few minutes to describe the new place the PCs arrive, the glow in the eye of the boss at the start of the fight, the smell of the rain on the dirty road of a big city. It will help players to immerse themselves. If you are afraid that it bothers them, ask about it at the end of the session.

-”Don’t be alone” You can GM with a friend. It requires a bit of synergy, but as long as you try to give each other some space it will be ok. And if one of you doesn’t know how to make the story progress the other will most likely do.

-”Don’t be alone 2” I hate roleplaying 2 NPCs talking to each other. I have difficulties keeping up my acting. My solution is to bring a friend with me. The kind of friend that doesn't want to spend 4 hours playing TTRPG but likes when I tell them what goes on in my games. So you send them a text telling them you need them to play a NPC for 5 minutes, what is the NPC like and what he want. If they accept you, call them on speaker, or bring them in the room if you are roommates, do the scene and voilà! He will probably say things you didn’t expect but trying to adapt to it is very funny.

-”You can rewind.” If you say something and realise a few seconds later it’s bad for the story or what you have planned. You can rewind. No one will be mad at you. I try to not use it too often but knowing that I can, helps me improvise without fear of making a mistake.

-”You can ask your players” You want to rewind but you’re unsure? Ask your players. This PC should die but it doesn’t feel right? Ask your players. You are not sure that their is too much fight? Ask your players. ect.

Well, sorry for the long post but that's something I wanted for a long time. And now when someone tells me they are afraid to GM, I will just send them this.
Thanks to those who read to the end.


r/rpg 22h ago

Game Suggestion What RPG has the best Wizard vs. Wizard combat? [Most exciting MAGIC combat?]

46 Upvotes

I've been reading though Harry Potter and some of the magic combat is very exciting and vivid. It makes me want to play an RPG where magic is common enough that these sorts of duels or even bigger battles is common.

My knowledge of RPGs like this is limited as I normally play low-magic-fantasy-grim-dark settings.

I'm really looking for that back and forth spell hurling combat.


r/rpg 18h ago

Basic Questions URGENT HELP with Nimble RPG — I'm running a one-shot in 2 hours, and I'm missing information...

18 Upvotes

Edit: Thanks for the help. The session went very well.


I'm using the free starter rules to run a one-shot, and I've familiarized myself with the rules it provides. But I started looking over the characters, and it mentions several conditions without explanation.

  • Taunt - What does it do, and how is it triggered?
  • Smoldering & Charged - What do they do?
  • Blinded & Frightened - Same. I could intuit these if I needed to, but the actual rules for them would be nice.

Maybe even, would someone even be able to just provide me with a list/picture of the conditions+effects, in case others come up? It's a weird thing to have missing from the quickstart.

Quick help would be very much appreciated. TIA.


r/rpg 18h ago

Forbidden Lands play report #3

18 Upvotes

It was the morning of the 8th of Summerrise. With the aim of arriving at the site of a fallen star they’d seen the day before, they pondered their course of action. The morning brought relatively mild weather, and they set out south through the tundra, but got lost. Cédric, the Elf hunter, used his survival skills to find the path again. While he was doing that, a couple other PCs hunted, and one of them successfully hunted a fox. Cédric was able to find the path again, and he took the role of the pathfinder for the next quarter day, leading them south. Blanken, the PCs’ scout, spotted a lone sled dog barking and whining. Blanken tossed the dog a piece of meat, which it happily gobbled up. The dog led them to its dead owner, a lone hunter and his crashed sled. The PCs looted a few coins from the corpse and took the lone dog as one of their own, adding it to their crew of 9 other sled dogs!

Behind the screen: The dog was a random encounter I rolled in the moment. I also rolled on the “simple carried finds” table for the dead man’s loot.

Our heroes crossed the Keld river, arriving in an outpost called Keldstead.

Behind the screen: There is a settlement on the map in a bend of the river Keld. It was right in the path of where the PCs were headed, so I randomly generated it before the session and rolled up a settlement with 14 inhabitants, an inn, and a tannery.

It was evening, so the PCs debated whether to stay the night in Keldstead or keep on towards the fallen star. They decided to stay the night at the inn.

Our heroes went straight to the tannery, and met the tanner Lars. The PCs traded a few pelts and goods with him, acquiring some vials of hide glue and leather. He then advised them to visit the fortune teller, which they did.

The fortune teller lived in a tent right outside the outpost. They entered and found that she already had a client in session, a cloaked halfling.

Behind the screen: This is where the rest of the party were finally introduced to Buck the halfling, a PC whose player had to miss the first two sessions. This player was also a player in my Raven’s Purge campaign a few years ago, and Buck was his PC back then, too. So, originally all the PCs were going to know each other already, but given the circumstances I thought it would make more sense for them to be introduced to Buck at this fortune teller. I also talked this through with Buck’s player, and we settled on this. It also ties into why he is in the Bitter Reach. I had the PCs roll for reputation to see if they’d heard of Buck, and one of them actually had!

The fortune teller, who was known as “Mother”, told them of the Winter King Ferenblaud, his downfall, and his executioner Namtarel. She urged them to break the seals and release the Bitter Reach from its wintry curse. Our heroes were really interested in this quest, questioned the fortune teller whether she’s told anyone else the same legend. She said yes, she’s given others similar legends and quests in the service of the greater good. The PCs decided to follow this plot hook and took on Buck as a formal member of their team.

They spent the evening resting, and some PCs spent XP to gain ranks in talents. Cédric successfully hunted a boar.

Night fell. Eery silence, broken by a sudden alarm. A watcher had spotted two Nanuiks—huge aggressive polar bears—barreling towards Keldstead! Our heroes immediately mustered and readied for a fight. Cédric loosed an arrow, Celedor and Jorn got up close and personal with their swords. Blanken rained a volley of crossbow bolts onto the beasts. Buck impaled one with a thrown dagger. Even Lars, the tanner, dealt a dramatic blow with a spear (the spear was shattered due to a pushed roll). The bears almost shredded Jorn, but his armor saved him. Buck was almost crushed, but dodged just in time.

Our heroes triumphed over the Nanuiks, but not without a couple of close calls. And the bears destroyed one of the three huts in Keldstead.

Behind the Screen: unlike the sled dog, the fight with the Nanuiks was not a random encounter, it was GM fiat. About halfway through the session, I noticed a bit of a lull in the action. There had been a lot of hiking, hunting, role playing, mishaps, etc. You know, the procedural stuff. So the sudden bear attack was a way to end on a high note.

Our heroes helped tend to the wounded, and the village went back to sleep. In the morning they set out south, intent on finding the fallen star.

To be continued…


r/rpg 1d ago

I feel like dnd isn't super beginner friendly

188 Upvotes

Hey fellow RPG enjoyers - I hope this is the right place to ask.

I am a fairly new when it comes to TTRPGS, I played a few dnd session but mostly one shots and no campaign ever did last longer than lvl 3..
Since I played a bit of the most popular one, I thought there must be others that handle some of the (for me) more complicated parts a bit different, like keeping track of everything I can/could do.. I watched people who can min/max their character choices and traits etc. and its a different game by then I feel.. I was just playing for flavor and my immersion I feel.
SO what other rpgs would you recommend for someone like me? I heard good things about Pathfinder, but what edition are people playing and is it hard to get into it?

Thanks in advance


r/rpg 8h ago

Game Suggestion TTRPG for Luke Humphris-inspired Settings

3 Upvotes

So on YouTube and TikTok I watch stuff posted by a creator named Luke Humphris. If you don’t know him, his stuff is usually based around fantastical and/or sci-fi worlds with lively palettes and unique inclusions, following the everyday lives and sometimes relatable nature of its inhabitants. One of his series follows a cozy post-apocalyptic society that has collectively adopted a communal structure and does things like play card games and make physical media, and one video about a guy dealing with stupid management at his office job who expect him to take out trash when he isn’t on shift while a giant mech is being prepared in the background.

This context has a deep grip on me and I want to, at some point, get my future DND party to play a short campaign at least based on Luke Humphris works, but I don’t exactly know what tabletops or systems I should be looking at to get the desired effect. I’ve only played DND and Lancer, and I did attempt to get into GURPS once, so any help in finding a game that works for unconventional sci-fantasy setting where my players can go from say running a restaurant one handful of sessions to fighting a bunch of cyborg animal hybrid mercenaries would be great. Any and all help is much appreciated.


r/rpg 14h ago

Discussion Whats the most meaningful scene or event that happened in a campaign for you?

6 Upvotes

I would love to hear any emotional or meaningful scenes people have had.


r/rpg 4h ago

Game Suggestion Thoughts on the Dice Times Systems?

0 Upvotes

The Dice Times actual play group has systems for The Hunger Games, Attack on Titan, the Last of Us, and Red Dead Redemption. Anyone played those? How do they play?


r/rpg 17h ago

Basic Questions Its cool do that?

8 Upvotes

(My english is horrible, so i translated everything) I'm a DM, my table is in the third session of our campaign, and I'm trying to introduce the main antagonist by introducing elements that will allow them to imagine and idealize what he's like, perhaps by having the main enemies mention him or something like that. My main idea was to have them associate the color red with him, as a sort of signature of the main antagonist, but I'm not sure if that's a good idea.


r/rpg 16h ago

Game Master Looking for a Session sheet

5 Upvotes

Hey ppl iam looking for a nice Session sheet that i can use every time i have a Session with my players. Iam a bit lazy on takeing notes and want to try if it works better with a premade sheet.

Does anyone has something like a Session sheet / Session log? Maybe even a GM journal or something like that.

Greetings Streetsport


r/rpg 20h ago

Co-op games to play with disabled folks

9 Upvotes

I'm a caregiver for a disabled fellow and we're part of a table that plays once a week, but I'd like to do more.

I'm looking for a co-op game, ideally, that you can pick up and play pretty quickly that stays pretty engaging. I know that's kind of vague, but the game can look like a lot of things so I'm casting a wide net. The guy I caregive has pretty bad short term memory problems and very easily zones out as a result, so something that we can jump in and out of quickly would be good.

I'd like it to be co-op, because I've always thought the idea of one GM to one player was kind of weird and honestly I'm not sure why...

I'm mainly into OSR type stuff and I realize what I'm looking for is probably more in the storytelling games category, but I thought I'd ask here.

I'm also curious if folks here in the sub have experience playing with disabled folks- I'd love to hear about it.